1. Delta specification
This is a delta specification, meaning that it currently contains only the differences from CSS Animations Level 1 [CSS3-ANIMATIONS]. Once the Level 1 specification is closer to complete, it will be merged with the additions here into a complete level 2 specification.
2. Animations
Changes to any of the animation properties defined in this specification
cause the corresponding CSSAnimation
object and its associated objects
to be updated according to the correspondence between these properties
and Web Animations concepts defined in § 3 Assembling Keyframes.
However, if the author modifies the animation using the Web Animations programming interface, the changes from the programming interface take precedence as follows:
-
After a successful call to
setKeyframes()
on theKeyframeEffect
associated with aCSSAnimation
, any subsequent change to matching @keyframes rules or the resolved value of the animation-timing-function property for the target element will not be reflected in that animation.However, if the last matching @keyframes rule is removed the animation must still be canceled.
-
After a successful call to
updateTiming()
on theKeyframeEffect
associated with aCSSAnimation
, for each property included in thetiming
parameter, any subsequent change to a corresponding animation property will not be reflected in that animation.For example, calling
cssAnimation.effect.updateTiming({ duration: 1000 })
would cause subsequent changes to animation-duration to be ignored whilst changes to animation-delay would still be reflected in theKeyframeEffect
's timing. -
After a successful call to
play()
orpause()
on aCSSAnimation
, any subsequent change to the animation-play-state will no longer cause theCSSAnimation
to be played or paused as defined in § 4.5 The animation-play-state property. -
After a successful call to
reverse()
on aCSSAnimation
or after successfully setting thestartTime
on aCSSAnimation
, if, as a result of that call the play state of theCSSAnimation
changes to or from the paused play state, any subsequent change to the animation-play-state will no longer cause theCSSAnimation
to be played or paused as defined in § 4.5 The animation-play-state property.The requirement for a change to or from the paused play state ensures that even after calling
reverse()
or setting thestartTime
on a running animation, the animation continues to observe changes in animation-play-state. -
After successfully setting the
effect
of aCSSAnimation
tonull
or someAnimationEffect
other than the originalKeyframeEffect
, all subsequent changes to animation properties other than animation-name or animation-play-state will not be reflected in that animation. Similarly, any change to matching @keyframes rules will not be reflected in that animation. However, if the last matching @keyframes rule is removed the animation must still be canceled.
Note, the reference to a successful call in the above rules is necessary to ensure that when an exception is thrown by any of these methods, the override behavior is not applied.
2.1. Owning element
The owning element of an animation refers to the element or pseudo-element to which the animation-name property was applied that generated the animation.
If the display property of an element is set to none and its display value would compute to none when ignoring the Transitions and Animations cascade origins, then terminate running animations with this owning element. If an element has a display of none and its display value had computed to none when ignoring the Transitions and Animations cascade origins, updating display to a value other than none will start all animations applied to the element by the animation-name property.
Note: In practice, this means that an animation to a display value of none will not terminate running animations unless the style also computes to none without the effect of the animations.
If an animation generated using the markup defined in this specification is later disassociated from that markup by an update to the computed value of the animation-name property on the owning element, the animation is disassociated from its owning element (that is, it has no owning element from that point forwards).
In the example below, animation
’s initial owning element is elem
. animation
is disassociated from element
through an update to the computed value of elem
’s animation-name property.
elem. style. animation= 'spin 1s' ; let animation= elem. getAnimations()[ 0 ]; // animation’s owning element is elem elem. style. animation= '' ; // animation no longer has an owning element
Note that although the owning element is often equal to the target element of an animation’s associated effect, this is not always the case. The following example demonstrates some of the situations where these two elements may differ.
elem. style. animation= 'move 1s' ; let animation= elem. getAnimations()[ 0 ]; // animation.effect.target == elem == animation’s owning element animation. effect. target= elem2; // animation.effect.target == elem2 != animation’s owning element animation. effect= null ; // animation.effect?.target is undefined != animation’s owning element
2.2. Animation composite order
Animations generated from the markup defined in this specification have an animation class of ‘CSS Animation’.
CSS Animations with an owning element have a later composite order than CSS Transitions but an earlier composite order than animations without a specific animation class.
Within the set of CSS Animations with an owning element, two animations A and B are sorted in composite order (first to last) as follows:
-
If the owning element of A and B differs, sort A and B by tree order of their corresponding owning elements. With regard to pseudo-elements, the sort order is as follows:
-
element
-
::marker
-
::before
-
any other pseudo-elements not mentioned specifically in this list, sorted in ascending order by the Unicode codepoints that make up each selector
-
::after
-
element children
-
-
Otherwise, sort A and B based on their position in the computed value of the animation-name property of the (common) owning element.
When determining the composite order in order
to sort animation events where either or both of the events is an animationcancel
event,
treat the CSS Animation(s) for which the animationcancel
event was generated
as having an owning element corresponding to
the owning element in use at the moment when the CSS Animation was cancelled.
Furthermore,
use the position of the animation in the animation-name property
in effect at the time when the CSS Animation was cancelled
sorting such that positions of cancelled animations sort
before positions of animations that have not been cancelled.
The composite order of CSS Animations without an owning element is based on their position in the global animation list.
This differs from the behavior defined for transitions. We should probably sort transitions first, then animation, then use the global animation list. The reason being that when developer tools etc. hang on to orphaned animations and transitions in order to replay them, they should maintain roughly the same composite order.
CSS Animations generated using the markup defined in this specification are not added to the global animation list when they are created. Instead, these animations are appended to the global animation list at the first moment when they transition out of the idle play state after being disassociated from their owning element. CSS Animations that have been disassociated from their owning element but are still idle do not have a defined composite order.
Note, this behavior relies on the fact that disassociating an animation from its owning element always causes it to enter (or remain) in the idle play state.
3. Assembling Keyframes
3.1. Declaring Keyframes: the @keyframes rule
See CSS Animations 1 § 3 Declaring Keyframes.
3.2. Processing Keyframes
For each animation effect defined by the Nth item in the coordinated value list of the animation-* properties on target (pseudo-)element element, its associated keyframes are generated as follows:
-
Set Defaults:
-
Let default timing function be the corresponding computed value of animation-timing-function on element.
-
Let default composite be the corresponding computed value of animation-composition on element.
-
Let keyframes be an empty sequence of keyframe objects, each possessing a keyframe offset, keyframe timing function, keyframe composite, and keyframe values.
-
Let animated properties be an empty set of CSS property names.
-
-
Collect Declared Keyframes:
-
Find the last @keyframes at-rule in document order with <keyframes-name> matching the corresponding animation-name value name.
If there is no @keyframes at-rule with <keyframes-name> matching name (or if name is none), abort this procedure. In this case no animation is generated, and any existing animation matching name is canceled.
-
Group together all keyframe blocks that share the same specified <keyframe-selector> (treating from as 0% and to as 100%), last declared animation-timing-function computed value (defaulting to default timing function if there is no such declaration), and last declared animation-composition computed value (defaulting to default composite if there is no such declaration).
-
For each such group of matching keyframe blocks, ordered by their earliest keyframe block in the sorted order:
-
Cascade together all of its declaration blocks such that for each CSS property (except those that are “not animatable”, which must be ignored) the last declaration among all its keyframe blocks takes precedence. [CSS-CASCADE-4]
Note: The cascade will expand shorthand properties into their sub-properties and map together corresponding property pairs in each logical property group according to the element’s computed writing mode.
-
Append to keyframes a new empty keyframe keyframe with the group’s keyframe offset, keyframe timing function, and keyframe composite. Give its keyframe values the set of declared values resulting from this cascade.
-
Add each property name that was added to its keyframe properties to animated properties.
-
-
-
Generate Initial and Final Frames:
-
Find or create the initial keyframe, a keyframe with a keyframe offset of 0%, default timing function as its keyframe timing function, and default composite as its keyframe composite.
-
For any property in animated properties that is not otherwise present in a keyframe with an offset of 0% or one that would be positioned earlier in the used keyframe order, add the computed value of that property on element to initial keyframe’s keyframe values.
-
If initial keyframe’s keyframe values is not empty, prepend initial keyframe to keyframes.
-
Repeat for final keyframe, using an offset of 100%, considering keyframes positioned later in the used keyframe order, and appending to keyframes.
-
-
Sort Frames:
-
The specified order of keyframes is the order resulting from the steps above, i.e. document order with duplicate keyframes collapsed to the earliest position.
-
The computed order of keyframes—which is the order returned by
getKeyframes()
—is found by shifting any keyframes whose offset was specified as a <percentage>, from keyword, or to keyword to the front of the list (after the generated initial keyframe, if any), and performing a stable sort on these keyframes by their keyframe offsets. -
The used order of keyframes—which is the order used to interpolate and compute the actual animation frames—is found by attaching the keyframes onto the animation effect’s timeline assuming an iteration count of 1 and ordering them from earliest to latest, breaking ties by using the computed keyframe order.
Any specific requirements on sorting computed keyframes introduced by this spec should be integrated into Web Animations § 5.3.3 Calculating computed keyframes. Any specific requirements on used keyframes introduced by this spec should be integrated into Web Animations § 5.3.4 The effect value of a keyframe effect. The above description of the distinction between these sets of keyframes should be moved to an informative note.
Note: Although the computed keyframe order sorts keyframes with <percentage> offsets, it maintains keyframes specified with a <timeline-range-name> in their specified keyframe order—after any <percentage> keyframes (other than a generated final keyframe), even if these come later in the used keyframe order.
-
4. Declaring Animations
CSS Animations are defined by binding keyframes to an element using the animation-* properties. These list-valued properties, which are all longhands of the animation shorthand, form a coordinating list property group with animation-name as the coordinating list base property and each item in the coordinated value list defining the properties of a single animation effect.
See CSS Values 4 § A Coordinating List-Valued Properties for how the individual animation-* property values coordinate.
4.1. The animation-duration property
Name: | animation-duration |
---|---|
Value: | [ auto | <time [0s,∞]> ]# |
Initial: | auto |
Applies to: | all elements |
Inherited: | no |
Percentages: | N/A |
Computed value: | list, each item either a time or the keyword auto |
Canonical order: | per grammar |
Animation type: | not animatable |
The animation-duration property specifies the iteration duration of the animation’s associated animation effect.
- auto
-
For time-driven animations,
equivalent to 0s.
For scroll-driven animations, equivalent to the duration necessary to fill the timeline in consideration of animation-range, animation-delay, and animation-iteration-count. See Scroll-driven Animations § 4.1 Finite Timeline Calculations.
- <time [0s,∞]>
-
For time-driven animations,
specifies the length of time that an animation takes to complete one cycle.
A negative <time> is invalid.
For scroll-driven animations, treated as auto.
If the used animation-duration is 0s, the animation itself still occurs (instantaneously). The animation’s start and end events are still fired. If animation-fill-mode is set to backwards or both, the first frame of the animation (as defined by animation-direction) will be displayed during the animation-delay; and if animation-fill-mode is set to forwards or both, the last frame of the animation (as defined by animation-direction) will be displayed after the animation-delay. However, if animation-fill-mode is set to none the keyframes of the animation animation will have no noticeable effect.
For backwards-compatibility with Level 1, when the computed value of animation-timeline is auto (i.e. only one list value, and that value being auto), the resolved value of auto for animation-duration is 0s whenever its used value would also be 0s.
4.2. The animation-timing-function property
The animation-timing-function is used to determine the timing function applied to each keyframe as defined in § 3 Assembling Keyframes.
4.3. The animation-iteration-count property
The animation-iteration-count property specifies the iteration count of the animation’s associated animation effect.
4.4. The animation-direction property
The animation-direction property specifies the playback direction of the animation’s associated animation effect.
4.5. The animation-play-state property
The animation-play-state is used to pause or play the animation.
If at any time, including when the animation is first generated, the resolved value of animation-play-state corresponding to an animation is newly running, the implementation must run the procedure to play an animation for the given animation with the auto-rewind flag set to false.
If at any time, including when the animation is first generated, the resolved value of animation-play-state corresponding to an animation is newly paused, the implementation must run the procedure to pause an animation for the given animation.
The above requirements do not apply if the animation’s play state is being overridden by the Web Animations API as described in § 2 Animations.
4.6. The animation-delay property
The animation-delay property specifies the start delay of the animation’s associated animation effect.
4.7. The animation-fill-mode property
The animation-fill-mode property specifies the fill mode of the animation’s associated animation effect.
4.8. The animation-composition property
The animation-composition property defines the composite operation used when multiple animations affect the same property simultaneously.
Name: | animation-composition |
---|---|
Value: | <single-animation-composition># |
Initial: | replace |
Applies to: | all elements |
Inherited: | no |
Percentages: | N/A |
Computed value: | list, each item a keyword as specified |
Canonical order: | per grammar |
Animation type: | not animatable |
<single-animation-composition> = replace | add | accumulate
The values of animation-composition have the meaning defined for the corresponding values of the composite operation defined in Web Animations [WEB-ANIMATIONS].
When specified in a keyframe, animation-composition defines the composite operation to use for each property specified in that keyframe until the next keyframe specifying each property.
@keyframes heartbeat { from { scale: 1; animation-timing-function: ease-out; } 30% { scale: 1.3; } } .heartbeat { animation: heartbeat 0.3s 2s infinite; } @keyframes throb { 50% { scale: 1.8; } } .icon:mouseover { animation: throb 0.4s add; }
If these two animations are applied to the same element, normally only one animation would apply, but by specifying add as the animation-composition on the second animation, the result of the two animations will be combined.
Since CSS Transitions [CSS3-TRANSITIONS] have a lower composite order, it is possible to use animation-composition to combine CSS Animations with underlying transitions as in the following example.
.icon { filter: blur(20px); transition: filter 0.5s; } .icon:hover { filter: blur(0px); animation: brightness-pulse 3s infinite add; } @keyframes brightness-pulse { 0% { scale: 1.1; filter: brightness(130%); } 10% { scale: 1; filter: brightness(100%); } }
Create pictures of these examples and verify they make sense.
4.9. The animation-timeline property
The animation-timeline property defines the timeline used with the animation.
Note: This specification does not introduce any syntax to specify animation timelines but instead it is up to others specifications such as Scroll-linked Animations [SCROLL-ANIMATIONS] to do so.
Name: | animation-timeline |
---|---|
Value: | <single-animation-timeline># |
Initial: | auto |
Applies to: | all elements |
Inherited: | no |
Percentages: | N/A |
Computed value: | list, each item either the keyword none, the keyword auto, a case-sensitive css identifier, a computed scroll() function, or a computed view() function |
Canonical order: | per grammar |
Animation type: | not animatable |
<single-animation-timeline> = auto | none | <dashed-ident> | <scroll()> | <view()>
The animation-timeline property is similar to properties like animation-name and animation-duration in that it can have one or more values, each one imparting additional behavior to a corresponding animation on the element, with the timelines matched up with animations as described here.
Each value has type <single-animation-timeline>, whose possible values have the following effects:
- auto
-
The animation’s timeline is a
DocumentTimeline
, more specifically the default document timeline. - none
-
The animation is not associated with a timeline.
- <dashed-ident>
-
If a named scroll progress timeline or view progress timeline is in scope on this element, use the referenced timeline as defined in Scroll-driven Animations § Declaring a Named Timeline’s Scope: the timeline-scope property.
Otherwise the animation is not associated with a timeline.
- <scroll()>
-
Use the scroll progress timeline indicated by the given scroll() function. See Scroll-driven Animations § 2.2.1 The scroll() notation.
- <view()>
-
Use the view progress timeline indicated by the given view() function. See Scroll-driven Animations § 3.3.1 The view() notation.
Make it easier to use animation-name to select the timeline when animation-timeline is not specified. Allowing animation-name to be used for selecting timeline enables most common animations to have to use a single name for both their keyframes and timeline which is simple and ergonomics. The animation-timeline property gives authors additional control to independently select keyframes and timeline if necessary.
When multiple animation-* properties are set simultaneously, animation-timeline is updated first, so e.g. a change to animation-play-state applies to the simultaneously-applied timeline specified in animation-timeline.
4.10. The animation shorthand property
The animation shorthand property syntax is as follows:
<single-animation> = <'animation-duration'> || <easing-function> || <'animation-delay'> || <single-animation-iteration-count> || <single-animation-direction> || <single-animation-fill-mode> || <single-animation-play-state> || [ none | <keyframes-name> ] || <single-animation-timeline>
5. Animation Events
5.1. Event dispatch
Note, this is a more general description of event dispatch than that of CSS Animations Level 1 [CSS3-ANIMATIONS] since it must account for the possibility of animations being seeked or reversed using the Web Animations API [WEB-ANIMATIONS].
The target for a CSS animation event is
the animation’s owning element.
If there is no owning element, no CSS animation events are dispatched
(although the animation playback events defined in Web Animations are still
dispatched at the corresponding CSSAnimation
object).
For the purpose of determining which events to dispatch, the phases defined in the Web Animations model are used. These definitions apply to an animation effect, however, for the purpose of dispatching events, we consider a CSS Animation to have the same phase as its associated effect. For example, a CSS Animation is in the before phase if its associated effect is in the before phase.
A CSS Animation that does not have an associated effect is considered to be in the idle phase if its current time is unresolved, in the before phase if its current time is less than zero, and in the after phase otherwise.
Similarly, subsequent references to the start delay, active duration, current iteration, iteration start, and iteration duration of a CSS animation should be understood to refer to the corresponding properties of the animation’s associated effect.
For calculating the elapsedTime
of each event, the following
definitions are used:
-
interval start =
max(min(-start delay, active duration), 0)
-
interval end =
max(min(associated effect end - start delay, active duration), 0)
Each time a new animation frame is established and the animation does not have a pending play task or pending pause task, the events to dispatch are determined by comparing the animation’s phase before and after establishing the new animation frame as follows:
Change | Events dispatched | Elapsed time (ms) |
---|---|---|
idle or before → active | animationstart
| interval start |
idle or before → after ٭ | animationstart
| interval start |
animationend
| interval end | |
active → before | animationend
| interval start |
active → active and the current iteration of the animation’s associated effect has changed since the previous animation frame | animationiteration
| (See below) † |
active → after | animationend
| interval end |
after → active | animationstart
| interval end |
after → before ٭ | animationstart
| interval end |
animationend
| interval start | |
not idle and not after → idle | animationcancel
| The active time of the animation at the moment it was cancelled calculated using a fill mode of both. |
٭ Where multiple events are listed for a state change, all events are dispatched in the order listed and in immediate succession.
† The elapsed time for
an animationiteration
event is defined as follows:
-
Let previous current iteration be the current iteration from the previous animation frame.
-
If previous current iteration is greater than current iteration, let iteration boundary be
current iteration + 1
, otherwise let it be current iteration. -
The elapsed time is the result of evaluating
(iteration boundary - iteration start) × iteration duration)
.
Since the elapsed time defined in the table and procedure above is
expressed in milliseconds, it must be divided by 1,000 to produce a value in
seconds before being assigned to the elapsedTime
member of
the AnimationEvent
.
6. DOM Interfaces
6.1. The CSSAnimation interface
[Exposed =Window ]interface :
CSSAnimation Animation {readonly attribute CSSOMString animationName ; };
animationName
, of type CSSOMString, readonly-
The key used to find matching keyframes rules that define the associated effect at the point when the animation was created. This is the value of the animation-name property that caused this object to be generated.
6.2. Requirements on pending style changes
Various operations may affect the computed values of properties on elements. User agents may, as an optimization, defer recomputing these values until it becomes necessary. However, all operations included in programming interface defined in this specification, as well as those operations defined in Web Animations [WEB-ANIMATIONS] that may return objects or animation state defined by this specification, must produce a result consistent with having fully processed any such pending changes to computed values.
elem
is initially updated, a user agent may defer recalculating
the computed value of the animation property.
However, the getAnimations()
method called on elem
is specified by Web Animations and can return CSSAnimation
objects as
defined in this specification.
Hence, as result of the requirements in this section, the user agent must
calculate the updated value of elem
’s animation property and
create the requested CSSAnimation
object before returning its result.
Similarly, reading playState
may depend on pending style
changes.
7. Privacy Considerations
No privacy concerns have been reported on this specification.
8. Security Considerations
No security concerns have been reported on this specification.
9. Changes
9.1. Recent Changes
Changes since the 2 March 2023 Working Draft include:
- Added auto as the initial value of animation-duration. (Issue 6530)
- Rewrote § 3.2 Processing Keyframes to re-use the cascade, to handle non-percentage keyframe offsets, to handle keyframes with offsets outside the [0,1] range, and to use the value of animation-composition as the default composite.
- Reduced the cases where display: none cancel an animation. (Issue 6429)
- Cross-linked to CSS Values 4 § A Coordinating List-Valued Properties to define how the various animation-* properties interact.
- Clarified that among the animation properties, animation-timeline is applied first.
9.2. Changes since CSS Animations, Level 1
- The interaction between CSS Animations and Web Animations is defined, and the concepts of the owning element and animation composite order are introduced.
- Generation of keyframe objects is described in detail.
- The animation-composition property is introduced, which defines the composite operation used when multiple animations affect the same property simultaneously.
- The animation-timeline property is introduced, which defines the timeline used with the animation.
- The animation shorthand property is updated to account for these new properties.
- Dispatch of animation events is described.
- The
CSSAnimation
interface is added. - Requirements on pending style changes are described.