Media Queries Level 4

W3C Working Draft,

This version:
https://www.w3.org/TR/2016/WD-mediaqueries-4-20160826/
Latest published version:
http://www.w3.org/TR/mediaqueries-4/
Editor's Draft:
https://drafts.csswg.org/mediaqueries-4/
Previous Versions:
http://www.w3.org/TR/2016/WD-mediaqueries-4-20160126/
Issue Tracking:
Inline In Spec
GitHub Issues
Editors:
Florian Rivoal (Vivliostyle)
Tab Atkins Jr. (Google)
Former Editors:
(Opera)
(Mozilla)
(Disruptive Innovations)
(Mozilla)

Abstract

Media Queries allow authors to test and query values or features of the user agent or display device, independent of the document being rendered. They are used in the CSS @media rule to conditionally apply styles to a document, and in various other contexts and languages, such as HTML and Javascript.

Media Queries Level 4 describes the mechanism and syntax of media queries, media types, and media features. It extends and supersedes the features defined in Media Queries Level 3.

CSS is a language for describing the rendering of structured documents (such as HTML and XML) on screen, on paper, in speech, etc.

Status of this document

This section describes the status of this document at the time of its publication. Other documents may supersede this document. A list of current W3C publications and the latest revision of this technical report can be found in the W3C technical reports index at http://www.w3.org/TR/.

Publication as a Working Draft does not imply endorsement by the W3C Membership. This is a draft document and may be updated, replaced or obsoleted by other documents at any time. It is inappropriate to cite this document as other than work in progress.

GitHub Issues are preferred for discussion of this specification. When filing an issue, please put the text “mediaqueries” in the title, preferably like this: “[mediaqueries] …summary of comment…”. All issues and comments are archived, and there is also a historical archive.

This document was produced by the CSS Working Group (part of the Style Activity).

This document was produced by a group operating under the 5 February 2004 W3C Patent Policy. W3C maintains a public list of any patent disclosures made in connection with the deliverables of the group; that page also includes instructions for disclosing a patent. An individual who has actual knowledge of a patent which the individual believes contains Essential Claim(s) must disclose the information in accordance with section 6 of the W3C Patent Policy.

This document is governed by the 1 September 2015 W3C Process Document.

1. Introduction

This section is not normative.

HTML4 [HTML401] defined a mechanism to support media-dependent style sheets, tailored for different media types. For example, a document may use different style sheets for screen and for print. In HTML, this can be written as:

<link rel="stylesheet" type="text/css" media="screen" href="style.css">
<link rel="stylesheet" type="text/css" media="print" href="print.css">

CSS adapted and extended this functionality with its @media and @import rules, adding the ability to query the value of individual features:

Inside a CSS style sheet, one can declare that sections apply to certain media types:
@media screen {
  * { font-family: sans-serif }
}

Similarly, stylesheets can be conditionally imported based on media queries:

@import "print-styles.css" print;

Media queries can be used with HTML, XHTML, XML [XMLSTYLE] and the @import and @media rules of CSS.

Here is the same example written in HTML, XHTML, XML, @import and @media:
<link media="screen and (color), projection and (color)"
      rel="stylesheet" href="example.css">

<link media="screen and (color), projection and (color)"
      rel="stylesheet" href="example.css" />

<?xml-stylesheet media="screen and (color), projection and (color)"
                 rel="stylesheet" href="example.css" ?>

@import url(example.css) screen and (color), projection and (color);

@media screen and (color), projection and (color) { … }

Note: The [XMLSTYLE] specification has not yet been updated to use media queries in the media pseudo-attribute.

1.1. Module interactions

This module replaces and extends the Media Queries, Media Type and Media Features defined in [CSS21] sections 7 and in [MEDIAQ].

1.2. Values

Value types not defined in this specification, such as <integer>, <number> or <resolution>, are defined in [CSS3VAL]. Other CSS modules may expand the definitions of these value types.

1.3. Units

The units used in media queries are the same as in other parts of CSS, as defined in [CSS3VAL]. For example, the pixel unit represents CSS pixels and not physical pixels.

Relative length units in media queries are based on the initial value, which means that units are never based on results of declarations. For example, in HTML, the em unit is relative to the initial value of font-size, defined by the user agent or the user’s preferences, not any styling on the page.

2. Media Queries

A media query is a method of testing certain aspects of the user agent or device that the document is being displayed in. Media queries are (almost) always independent of the contents of the document, its styling, or any other internal aspect; they’re only dependent on “external” information unless another feature explicitly specifies that it affects the resolution of Media Queries, such as the @viewport rule.

The syntax of a media query consists of an optional media query modifier, an optional media type, and zero or more media features:

media condition only not media type and media condition

A media query is a logical expression that is either true or false. A media query is true if:

Statements regarding media queries in this section assume the syntax section is followed. Media queries that do not conform to the syntax are discussed in §3.2 Error Handling. I.e. the syntax takes precedence over requirements in this section.

Here is a simple example written in HTML:
<link rel="stylesheet" media="screen and (color)" href="example.css" />

This example expresses that a certain style sheet (example.css) applies to devices of a certain media type (screen) with certain feature (it must be a color screen).

Here is the same media query written in an @import-rule in CSS:

@import url(example.css) screen and (color);

User agents must re-evaluate media queries in response to changes in the user environment that they’re aware of, for example if the device is tiled from landscape to portrait orientation, and change the behavior of any constructs dependent on those media queries accordingly.

Unless another feature explicitly specifies that it affects the resolution of Media Queries, it is never necessary to apply a style sheet in order to evaluate expressions.

Note: CSS Device Adaptation [CSS-DEVICE-ADAPT]] defines how @viewport rules interact with Media Queries.

2.1. Combining Media Queries

Several media queries can be combined into a comma-separated media query list.

media query ,

A media query list is true if any of its component media queries are true, and false only if all of its component media queries are false.

For example, the following media query list is true if either the media type is screen and it’s a color device, or the media type is projection and it’s a color device:
@media screen and (color), projection and (color) { … }

An empty media query list evaluates to true.

For example, these are equivalent:
@media all { … }
@media { … }

2.2. Media Query Modifiers

A media query may optionally be prefixed by a single media query modifier, which is a single keyword which alters the meaning of the following media query.

2.2.1. Negating a Media Query: the not keyword

An individual media query can have its result negated by prefixing it with the keyword not. If the media query would normally evaluate to true, prefixing it with not makes it evaluate to false, and vice versa.

For example, the following will apply to everything except color-capable screens. Note that the entire media query is negated, not just the media type.
<link rel="stylesheet" media="not screen and (color)" href="example.css" />

2.2.2. Hiding a Media Query From Legacy User Agents: the only keyword

The concept of media queries originates from HTML4 [HTML401]. That specification only defined media types, but had a forward-compatible syntax that accommodated the addition of future concepts like media features: it would consume the characters of a media query up to the first non-alphanumeric character, and interpret that as a media type, ignoring the rest. For example, the media query screen and (color) would be truncated to just screen.

Unfortunately, this means that legacy user agents using this error-handling behavior will ignore any media features in a media query, even if they’re far more important than the media type in the query. This can result in styles accidentally being applied in inappropriate situations.

To hide these media queries from legacy user agents, the media query can be prefixed with the keyword only. The only keyword has no effect on the media query’s result, but will cause the media query to be parsed by legacy user agents as specifying the unknown media type “only”, and thus be ignored.

In this example, the stylesheet specified by the <link> element will not be used by legacy user agents, even if they would normally match the screen media type.
<link rel="stylesheet" media="only screen and (color)" href="example.css" />

Note: Note that the only keyword can only be used before a media type. A media query consisting only of media features, or one with another media query modifier like not, will be treated as false by legacy user agents automatically.

Note: At the time of publishing this specification, such legacy user agents are extremely rare, and so using the only modifier is rarely, if ever, necessary.

2.3. Media Types

A media type is a broad category of user-agent devices on which a document may be displayed. The original set of media types were defined in HTML4, for the media attribute on <link> elements.

Unfortunately, media types have proven insufficient as a way of discriminating between devices with different styling needs. Some categories which were originally quite distinct, such as screen and handheld, have blended significantly in the years since their invention. Others, such as tty or tv, expose useful differences from the norm of a full-featured computer monitor, and so are potentially useful to target with different styling, but the definition of media types as mutually exclusive makes it difficult to use them in a reasonable manner; instead, their exclusive aspects are better expressed as media features such as grid or scan.

As such, the following media types are defined for use in media queries:

all
Matches all devices.
print
Matches printers, and devices intended to reproduce a printed display, such as a web browser showing a document in “Print Preview”.
screen
Matches all devices that aren’t matched by print or speech.
speech
Matches screenreaders and similar devices that “read out” a page.

In addition, the following deprecated media types are defined. Authors must not use these media types; instead, it is recommended that they select appropriate media features that better represent the aspect of the device that they are attempting to style against.

User agents must recognize the following media types as valid, but must make them match nothing.

Note: It is expected that all of the media types will also be deprecated in time, as appropriate media features are defined which capture their important differences.

2.4. Media Features

A media feature is a more fine-grained test than media types, testing a single, specific feature of the user agent or display device.

Syntactically, media features resemble CSS properties: they consist of a feature name, a colon, and a value to test for. They may also be written in boolean form as just a feature name, or in range form with a comparison operator.

( feature name : feature value feature name range form (see below) )

There are, however, several important differences between properties and media features:

If a media feature references a concept which does not exist on the device where the UA is running (for example, speech UAs do not have a concept of “width”), the media feature must always evaluate to false.

The media feature device-aspect-ratio only applies to visual devices. On an speech device, expressions involving device-aspect-ratio will therefore always be false:
<link media="speech and (device-aspect-ratio: 16/9)"
      rel="stylesheet" href="example.css">

2.4.1. Media Feature Types: “range” and “discrete”

Every media feature defines its “type” as either “range” or “discrete” in its definition table.

“Discrete” media features, like pointer or scripting, take their values from a set. The values may be keywords or boolean numbers (0 and 1), but the common factor is that there’s no intrinsic “order” to them—none of the values are “less than” or “greater than” each other.

“Range” media features like width, on the other hand, take their values from a range. Any two values can be compared to see which is lesser and which is greater.

The only significant difference between the two types is that “range” media features can be evaluated in a range context and accept “min-” and “max-” prefixes on their name. Doing either of these changes the meaning of the feature—rather than the media feature being true when the feature exactly matches the given value, it matches when the feature is greater than/less than/equal to the given value.

A ''(width >= 600px)'' media feature is true when the viewport’s width is 600px or more.

On the other hand, (width: 600px) by itself is only true when the viewport’s width is exactly 600px. If it’s less or greater than 600px, it’ll be false.

2.4.2. Evaluating Media Features in a Boolean Context

While media features normally have a syntax similar to CSS properties, they can also be written more simply as just the feature name, like (color).

When written like this, the media feature is evaluated in a boolean context. If the feature would be true for any value other than the number 0, a <dimension> with the value 0, or the keyword none, the media feature evaluates to true. Otherwise, it evaluates to false.

Some media features are designed to be written like this.

For example, scripting is typically written as (scripting) to test if scripting is enabled, or not (scripting) to see if it’s disabled.

It can still be given an explicit value as well, with (scripting: enabled) equal to (scripting), and (scripting: none) equal to not (scripting).

Some numeric media features, like width, are rarely if ever useful to evaluate in a boolean context, as their values are almost always greater than zero. Others, like color, have meaningful zero values: (color) is identical to (color > 0), indicating that the device is capable of displaying color at all.
Only some of the media features that accept keywords are meaningful in a boolean context.

For example, (pointer) is useful, as pointer has a none value to indicate there’s no pointing device at all on the device. On the other hand, (scan) is just always true or always false (depending on whether it applies at all to the device), as there’s no value that means “false”.

2.4.3. Evaluating Media Features in a Range Context

Media features with a “range” type can be alternately written in a range context that takes advantage of the fact that their values are ordered, using ordinary mathematical comparison operators:

( feature name/value > <= < = >= feature value/name value < <= feature name < <= value value > >= feature name > >= value )

Note: This syntax is new to Level 4 of Mediaqueries, and thus is not as widely supported at the moment as the min-/max- prefixes.

The basic form, consisting of a feature name, a comparison operator, and a value, returns true if the relationship is true.

For example, (height > 600px) (or (600px < height)) returns true if the viewport height is greater than 600px.

The remaining forms, with the feature name nested between two value comparisons, returns true if both comparisons are true.

For example, (400px < width < 1000px) returns true if the viewport width is between 400px and 1000px (but not equal to either).

2.4.4. Using “min-” and “max-” Prefixes On Range Features

Rather than evaluating a “range” type media feature in a range context, as described above, the feature may be written as a normal media feature, but with a “min-” or “max-” prefix on the feature name.

This is equivalent to evaluating the feature in a range context, as follows:

“Discrete” type properties do not accept “min-” or “max-” prefixes. Adding such a prefix to a “discrete” type media feature simply results in an unknown feature name.

For example, (min-grid: 1) is invalid, because grid is a “discrete” media feature, and so doesn’t accept the prefixes. (Even though the grid media feature appears to be numeric, as it accepts the values 0 and 1.)

Attempting to evaluate a min/max prefixed media feature in a boolean context is invalid and a syntax error.

2.5. Combining Media Features

Multiple media features can be combined together into a media condition using full boolean algebra (not, and, or).

It is invalid to mix and and or and not at the same “level” of a media query. For example, (color) and (pointer) or (hover) is illegal, as it’s unclear what was meant. Instead, parentheses can be used to group things using a particular joining keyword, yielding either (color) and ((pointer) or (hover)) or ((color) and (pointer)) or (hover). These two have very different meanings: if only (hover) is true, the first one evaluates to false but the second evaluates to true.

3. Syntax

Informal descriptions of the media query syntax appear in the prose and railroad diagrams in previous sections. The formal media query syntax is described in this section, with the rule/property grammar syntax defined in [CSS3SYN] and [CSS3VAL].

To parse a <media-query-list> production, parse a comma-separated list of component values, then parse each entry in the returned list as a <media-query>. Its value is the list of <media-query>s so produced.

Note: This explicit definition of <media-query-list> parsing is necessary to make the error-recovery behavior of media query lists well-defined.

Note: This definition of <media-query-list> parsing intentionally accepts an empty list.

<media-query> = <media-condition>
             | [ not | only ]? <media-type> [ and <media-condition-without-or> ]?
<media-type> = <ident>

<media-condition> = <media-not> | <media-and> | <media-or> | <media-in-parens>
<media-condition-without-or> = <media-not> | <media-and> | <media-in-parens>
<media-not> = not <media-in-parens>
<media-and> = <media-in-parens> [ and <media-in-parens> ]+
<media-or> = <media-in-parens> [ or <media-in-parens> ]+
<media-in-parens> = ( <media-condition> ) | <media-feature> | <general-enclosed>

<media-feature> = ( [ <mf-plain> | <mf-boolean> | <mf-range> ] )
<mf-plain> = <mf-name> : <mf-value>
<mf-boolean> = <mf-name>
<mf-range> = <mf-name> [ '<' | '>' ]? '='? <mf-value>
           | <mf-value> [ '<' | '>' ]? '='? <mf-name>
           | <mf-value> '<' '='? <mf-name> '<' '='? <mf-value>
           | <mf-value> '>' '='? <mf-name> '>' '='? <mf-value>
<mf-name> = <ident>
<mf-value> = <number> | <dimension> | <ident> | <ratio>

<general-enclosed> = [ <function-token> <any-value> ) ] | ( <ident> <any-value> )

The <media-type> production does not include the keywords only, not, and, and or.

No whitespace is allowed between the “<” or “>” <delim-token>s and the following “=” <delim-token>, if it’s present.

Note: Whitespace is required between a not, and, or or keyword and the following ( character, because without it that would instead parse as a <function-token>. This is not made explicitly invalid because it’s already covered by the above grammar. It’s fine to have whitespace between a ) and a following keyword, however.

When parsing the <media-in-parens> production, the <general-enclosed> branch must only be chosen if the input does not match either of the preceding branches. <general-enclosed> exists to allow for future expansion of the grammar in a reasonably compatible way.

3.1. Evaluating Media Queries

Each of the major terms of <media-condition> or <media-condition-without-or> is associated with a boolean result, as follows:

<media-condition>
<media-condition-without-or>
<media-in-parens>
The result is the result of the child term.
<media-not>
The result is the negation of the <media-in-parens> term. The negation of unknown is unknown.
<media-and>
The result is true if all of the <media-in-parens> child terms are true, false if at least one of the <media-in-parens> child terms are false, and unknown otherwise.
<media-or>
The result is false if all of the <media-in-parens> child terms are false, true if at least one of the <media-in-parens> child terms are true, and unknown otherwise.
<general-enclosed>
The result is unknown.

Authors must not use <general-enclosed> in their stylesheets. It exists only for future-compatibility, so that new syntax additions do not invalidate too much of a <media-condition> in older user agents.

<media-feature>
The result is the result of evaluating the specified media feature.

If the result of any of the above productions is used in any context that expects a two-valued boolean, “unknown” must be converted to “false”.

Note: This means that, for example, when a media query is used in a @media rule, if it resolves to “unknown” it’s treated as “false” and fails to match.

Media Queries use a three-value logic where terms can be “true”, “false”, or “unknown”. Specifically, it uses the Kleene 3-valued logic. In this logic, “unknown” means “either true or false, but we’re not sure which yet”.

In general, an unknown value showing up in a formula will cause the formula to be unknown as well, as substituting “true” for the unknown will give the formula a different result than substituting “false”. The only way to eliminate an unknown value is to use it in a formula that will give the same result whether the unknown is replaced with a true or false value. This occurs when you have “false AND unknown” (evaluates to false regardless) and “true OR unknown” (evaluates to true regardless).

This logic was adopted because <general-enclosed> needs to be assigned a truth value. In standard boolean logic, the only reasonable value is “false”, but this means that not unknown(function) is true, which can be confusing and unwanted. Kleen’s 3-valued logic ensures that unknown things will prevent a media query from matching, unless their value is irrelevant to the final result.

3.2. Error Handling

A media query that does not match the grammar in the previous section must be replaced by not all during parsing.

Note: Note that a grammar mismatch does not wipe out an entire media query list, just the problematic media query. The parsing behavior defined above automatically recovers at the next top-level comma.

@media (example, all,), speech { /* only applicable to speech devices */ }
@media &test, speech           { /* only applicable to speech devices */ }

Both of the above media query lists are turned into not all, speech during parsing, which has the same truth value as just speech.

Note that error-recovery only happens at the top-level of a media query; anything inside of an invalid parenthesized block will just get turned into not all as a group. For example:

@media (example, speech { /* rules for speech devices */ }

Because the parenthesized block is unclosed, it will contain the entire rest of the stylesheet from that point (unless it happens to encounter an unmatched “)” character somewhere in the stylesheet), and turn the entire thing into a not all media query.

An unknown <media-type> must be treated as not matching.

For example, the media query unknown is false, as unknown is an unknown media type.

But not unknown is true, as the not negates the false media type.

Remember that some keywords aren’t allowed as <media-type>s and cause parsing to fail entirely: the media query or and (color) is turned into not all during parsing, rather than just treating the or as an unknown media type.

An unknown <mf-name> or <mf-value>, or disallowed <mf-value>, results in the value “unknown”. A <media-query> whose value is “unknown” must be replaced with not all.

<link media="screen and (max-weight: 3kg) and (color), (color)"rel="stylesheet" href="example.css" />

As max-weight is an unknown media feature, this media query list is turned into not all, (color), which is equivalent to just (color).

@media (min-orientation:portrait) { … }

The orientation feature does not accept prefixes, so this is considered an unknown media feature, and turned into not all.

The media query (color:20example) specifies an unknown value for the color media feature and is therefore turned into not all.
This media query is turned into not all because negative lengths are not allowed for the width media feature:
@media (min-width: -100px) { … }
Note that media queries are also subject to the parsing rules of the host language. For example, take the following CSS snippet:
@media test;,all { body { background:lime } }

The media query test;,all is, parsed by itself, equivalent to not all, all, which is always true. However, CSS’s parsing rules cause the @media rule, and thus the media query, to end at the semicolon. The remainder of the text is treated as a style rule with an invalid selector and contents.

4. Screen/Device Dimensions Media Features

4.1. Screen Width: the width feature

Name: width
For: @media
Value: <length>
Type: range

The width media feature describes the width of the targeted display area of the output device. For continuous media, this is the width of the viewport (as described by CSS2, section 9.1.1 [CSS21]) including the size of a rendered scroll bar (if any). For paged media, this is the width of the page box (as described by CSS2, section 13.2 [CSS21]).

<length>s are interpreted according to §1.3 Units.

Negative <length>s are invalid.

For example, this media query expresses that the style sheet is used on printed output wider than 25cm:
<link rel="stylesheet" media="print and (min-width: 25cm)" href="http://…" />
This media query expresses that the style sheet is used on devices with viewport (the part of the screen/paper where the document is rendered) widths between 400 and 700 pixels:
@media (400px <= min-width <= 700px) { … }
This media query expresses that style sheet is used if the width of the viewport is greater than 20em.
@media (min-width: 20em) { … }

The em value is relative to the initial value of font-size.

4.2. Screen Height: the height feature

Name: height
For: @media
Value: <length>
Type: range

The height media feature describes the height of the targeted display area of the output device. For continuous media, this is the height of the viewport including the size of a rendered scroll bar (if any). For paged media, this is the height of the page box.

<length>s are interpreted according to §1.3 Units.

Negative <length>s are invalid.

4.3. Screen Aspect-Ratio: the aspect-ratio feature

Name: aspect-ratio
For: @media
Value: <ratio>
Type: range

The aspect-ratio media feature is defined as the ratio of the value of the width media feature to the value of the height media feature.

The <ratio> value type is a positive (not zero or negative) <integer> followed by optional whitespace, followed by a solidus ('/'), followed by optional whitespace, followed by a positive <integer>. <ratio>s can be ordered or compared by transforming them into the number obtained by dividing their first <integer> by their second <integer>.

4.4. Screen Orientation: the orientation feature

Name: orientation
For: @media
Value: portrait | landscape
Type: discrete
portrait
The orientation media feature is portrait when the value of the height media feature is greater than or equal to the value of the width media feature.
landscape
Otherwise orientation is landscape.
The following media query tests for “portrait” orientation, like a phone held upright.
@media (orientation:portrait) { … }

5. Display Quality Media Features

5.1. Screen Resolution: the resolution feature

Name: resolution
For: @media
Value: <resolution> | infinite
Type: range

The resolution media feature describes the resolution of the output device, i.e. the density of the pixels, taking into account the page zoom but assuming a pinch zoom of 1.0.

When querying media with non-square pixels, resolution queries the density in the vertical dimension.

For printers, this corresponds to the screening resolution (the resolution for printing dots of arbitrary color). Printers might have a different resolution for grayscale printing.

For output mediums that have no physical constraints on resolution (such as outputting to vector graphics), this feature must match the infinite value. For the purpose of evaluating this media feature in the range context, infinite must be treated as larger than any possible <resolution>. (That is, a query like (resolution > 1000dpi) will be true for an infinite media.)

This media query simply detects “high-resolution” screens (those with a hardware pixel to CSS px ratio of at least 2):
@media (resolution >= 2dppx)
For example, this media query expresses that a style sheet is used on devices with resolution greater than 300 dots per CSS in:
@media print and (min-resolution: 300dpi) { … }

This media query is equivalent, but uses the CSS cm unit:

@media print and (min-resolution: 118dpcm) { … }
<resolution> does not refer to the number of device pixels per physical length unit, but the number of device pixels per css unit. This mapping is done by the user agent, so it is always known to the user agent.

If the user agent either has no knowledge of the geometry of physical pixels, or knows about the geometry physical pixels and they are (close enough to) square, it would not map a different number of device pixels per css pixels along each axis, and the would therefore be no difference between the vertical and horizontal resolution.

Otherwise, if the UA choses to map a different number along each axis, this would be to respond to physical pixels not being square either. How the UA comes to this knowledge is out of scope, but having enough information to take this decision, it can invert the mapping should the device be rotated 90 degrees.

5.2. Screen Display Type: the scan feature

Name: scan
For: @media
Value: interlace | progressive
Type: discrete

The scan media feature describes the scanning process of some output devices.

interlace
CRT and some types of plasma TV screens used “interlaced” rendering, where video frames alternated between specifying only the “even” lines on the screen and only the “odd” lines, exploiting various automatic mental image-correction abilities to produce smooth motion. This allowed them to simulate a higher FPS broadcast at half the bandwidth cost.

When displaying on interlaced screens, authors should avoid very fast movement across the screen to avoid “combing”, and should ensure that details on the screen are wider than 1px to avoid “twitter”.

progressive
A screen using “progressive” rendering displays each screen fully, and needs no special treatment.

Most modern screens, and all computer screens, use progressive rendering.

For example, the “feet” of letters in serif fonts are very small features that can provoke “twitter” on interlaced devices. The scan media feature can be used to detect this, and use an alternative font with less chance of “twitter”:
@media (scan: interlace) { body { font-family: sans-serif; } }

5.3. Detecting Console Displays: the grid feature

Name: grid
For: @media
Value: <mq-boolean>
Type: discrete

The grid media feature is used to query whether the output device is grid or bitmap. If the output device is grid-based (e.g., a “tty” terminal, or a phone display with only one fixed font), the value will be 1. Otherwise, the value will be 0.

The <mq-boolean> value type is an <integer> with the value 0 or 1. Any other integer value is invalid. Note that -0 is always equivalent to 0 in CSS, and so is also accepted as a valid <mq-boolean> value.

Note: The <mq-boolean> type exists only for legacy purposes. If this feature were being designed today, it would instead use proper named keywords for its values.

Here is an example that detects a narrow console screen:
@media (grid) and (max-width: 15em) { … }

5.4. Screen Update Frequency: the update feature

Name: update
For: @media
Value: none | slow | fast
Type: discrete

The update media feature is used to query the ability of the output device to modify the apearance of content once it has been rendered. It accepts the following values:

none
Once it has been rendered, the layout can no longer be updated. Example: documents printed on paper.
slow
The layout may change dynamically according to the usual rules of CSS, but the output device is not able to render or display changes quickly enough for them to be percieved as a smooth animation. Example: E-ink screens or severely under-powered devices.
fast
The layout may change dynamically according to the usual rules of CSS, and the output device is not unusually constrained in speed, so regularly-updating things like CSS Animations can be used. Example: computer screens.
For example, if a page styles its links to only add underlines on hover, it may want to always display underlines when printed:
@media (update) {
  a { text-decoration: none; }
  a:hover, a:focus { text-decoration: underline; }
}
/* In non-updating UAs, the links get their default underline at all times. */

5.5. Block-Axis Overflow: the overflow-block feature

Name: overflow-block
For: @media
Value: none | scroll | optional-paged | paged
Type: discrete

The overflow-block media feature describes the behavior of the device when content overflows the initial containing block in the block axis.

none
There is no affordance for overflow in the block axis; any overflowing content is simply not displayed. Examples: billboards
scroll
Overflowing content in the block axis is exposed by allowing users to scroll to it. Examples: computer screens
optional-paged
Overflowing content in the block axis is exposed by allowing users to scroll to it, but page breaks can be manually triggered (such as via break-inside/etc) to cause the following content to display on the following page. Examples: slideshows
paged
Content is broken up into discrete pages; content that overflows one page in the block axis is displayed on the following page. Examples: printers, ebook readers

5.6. Inline-Axis Overflow: the overflow-inline feature

Name: overflow-inline
For: @media
Value: none | scroll
Type: discrete

The overflow-inline media feature describes the behavior of the device when content overflows the initial containing block in the inline axis.

none
There is no affordance for overflow in the inline axis; any overflowing content is simply not displayed.
scroll
Overflowing content in the inline axis is exposed by allowing users to scroll to it.

Note: There are no known implementations of paged overflow of inline-overflowing content, and the very concept doesn’t seem to make much sense, so there is intentionally no paged value for overflow-inline.

6. Color Media Features

6.1. Screen Color Depth: the color feature

Name: color
For: @media
Value: <integer>
Type: range

The color media feature describes the number of bits per color component of the output device. If the device is not a color device, the value is zero.

Negative <integer>s are invalid.

For example, these two media queries express that a style sheet applies to all color devices:
@media (color) { … }
@media (min-color: 1) { … }
This media query expresses that a style sheet applies to color devices with at least 8 bits per color component:
@media (color >= 8) { … }

If different color components are represented by different number of bits, the smallest number is used.

For instance, if an 8-bit color system represents the red component with 3 bits, the green component with 3 bits, and the blue component with 2 bits, the color media feature will have a value of 2.

In a device with indexed colors, the minimum number of bits per color component in the lookup table is used.

Note: The described functionality is only able to describe color capabilities at a superficial level. If further functionality is required, RFC2531 [RFC2531] provides more specific media features which may be supported at a later stage.

6.2. Paletted Color Screens: the color-index feature

Name: color-index
For: @media
Value: <integer>
Type: range

The color-index media feature describes the number of entries in the color lookup table of the output device. If the device does not use a color lookup table, the value is zero.

Negative <integer>s are invalid.

For example, here are two ways to express that a style sheet applies to all color index devices:
@media (color-index) { … }
@media (color-index >= 1) { … }
This media query expresses that a style sheet applies to a color index device with 256 or more entries:
<?xml-stylesheet media="(min-color-index: 256)"
  href="http://www.example.com/…" ?>

6.3. Monochrome Screens: the monochrome feature

Name: monochrome
For: @media
Value: <integer>
Type: range

The monochrome media feature describes the number of bits per pixel in a monochrome frame buffer. If the device is not a monochrome device, the output device value will be 0.

Negative <integer>s are invalid.

For example, this is how to express that a style sheet applies to all monochrome devices:
@media (monochrome) { … }
Express that a style sheet applies to monochrome devices with more than 2 bits per pixels:
@media (monochrome >= 2) { … }
Express that there is one style sheet for color pages and another for monochrome:
<link rel="stylesheet" media="print and (color)" href="http://…" />
<link rel="stylesheet" media="print and (monochrome)" href="http://…" />

6.4. Color Display Quality: the color-gamut feature

Name: color-gamut
For: @media
Value: srgb | p3 | rec2020
Type: discrete

The color-gamut media feature describes the approximate range of colors that are supported by the UA and output device. That is, if the UA receives content with colors in the specified space it can cause the output device to render the appropriate color, or something appropriately close enough.

Note: The query uses approximate ranges for a few reasons. Firstly, there are a lot of differences in display hardware. For example, a device might claim to support "Rec. 2020", but actually renders a significantly lower range of the full gamut. Secondly, there are a lot of different color ranges that different devices support, and enumerating them all would be tedious. In most cases the author does not need to know the exact capabilities of the display, just whether it is better than sRGB, or significantly better than sRGB. That way they can serve appropriate images, tagged with color profiles, to the user.

srgb
The output device can support approximately the sRGB gamut [SRGB] or more.

Note: It is expected that the vast majority of color displays will be able to return true to a query of this type.

p3
The output device can support approximately the gamut specified by the DCI P3 Color Space or more.

Note: The p3 gamut is larger than and includes the srgb gamut.

Add ref for DCI P3.

rec2020
The output device can support approximately the gamut specified by the ITU-R Recommendation BT.2020 Color Space or more.

Note: The rec2020 gamut is larger than and includes the p3 gamut.

Add ref for BT.2020.

For example, this media query applies when the display supports colors in the range of DCI P3:
@media (color-gamut: p3) { … }

Note: An output device can return true for multiple values of this media feature, if its full output gamut is large enough, or one gamut is a subset of another supported gamut. As a result, this feature is best used in an "ascending" fashion—set a base value when (color-gamut: srgb) is true, then override it if (color-gamut: p3) is true, etc.

Note: Some output devices, such as monochrome displays, cannot support even the srgb gamut. To test for these devices, you can use this feature in a negated boolean-context fashion: not (color-gamut).

Or should we add a value specifically for the "less than sRGB" case, like narrow? It would have to work differently than the others, and only match if the gamut was extra-low.

7. Interaction Media Features

The “interaction” media features reflect various aspects of how the user interacts with the page.

Typical examples of devices matching combinations of pointer and hover:
pointer: coarse pointer: fine
hover: none smartphones, touch screens stylus-based screens (Cintiq, Wacom, etc)
hover: hover Nintendo Wii controller, Kinect mouse, touch pad

7.1. Pointing Device Quality: the pointer feature

Name: pointer
For: @media
Value: none | coarse | fine
Type: discrete

The pointer media feature is used to query about the presence and accuracy of a pointing device such as a mouse. If a device has multiple input mechanisms, the pointer media feature must reflect the characteristics of the “primary” input mechanism, as determined by the user agent. (To query the capabilities of any available input mechanism, see the any-pointer media feature.)

none
The primary input mechanism of the device does not include a pointing device.
coarse
The primary input mechanism of the device includes a pointing device of limited accuracy. Examples include touchscreens and motion-detection sensors (like the Kinect peripheral for the Xbox.)
fine
The primary input mechanism of the device includes an accurate pointing device. Examples include mice, touchpads, and drawing styluses.

Both coarse and fine indicate the presence of a pointing device, but differ in accuracy. A pointing device with which it would be difficult or impossible to reliably pick one of several small adjacent targets at a zoom factor of 1 would qualify as coarse. Changing the zoom level does not affect the value of this media feature.

Note: As the UA may provide the user with the ability to zoom, or as secondary pointing devices may have a different accuracy, the user may be able to perform accurate clicks even if the value of this media feature is coarse. This media feature does not indicate that the user will never be able to click accurately, only that it is inconvenient for them to do so. Authors are expected to react to a value of coarse by designing pages that do not rely on accurate clicking to be operated.

For accessibility reasons, even on devices whose pointing device can be described as fine, the UA may give a value of coarse or none to this media query, to indicate that the user has difficulties manipulating the pointing device accurately or at all.

/* Make radio buttons and check boxes larger if we have an inaccurate pointing device */
@media (pointer:coarse) {
  input[type="checkbox"], input[type="radio"] {
    min-width:30px;
    min-height:40px;
    background:transparent;
  }
}

7.2. Hover Capability: the hover feature

Name: hover
For: @media
Value: none | hover
Type: discrete

The hover media feature is used to query the user’s ability to hover over elements on the page. If a device has multiple input mechanisms, the hover media feature must reflect the characteristics of the “primary” input mechanism, as determined by the user agent. (To query the capabilities of any available input mechanism, see the any-hover media feature.)

none
Indicates that the primary pointing system can’t hover, or there is no pointing system. Examples include touchscreens and screens that use a drawing stylus.

Pointing systems that can hover, but for which doing so is inconvenient and not part of the normal way they are used, also match this value. For example, a touchscreen where a long press is treated as hovering would match hover: none.

hover
Indicates that the primary pointing system can easily hover over parts of the page. Examples include mice and devices that physically point at the screen, like the Nintendo Wii controller.
For example, on a touch screen device that can also be controlled by an optional mouse, the hover media feature should match none, as the primary interaction mode (touching the screen) can’t hover.

Authors should therefore be careful not to assume that the ':hover' pseudo class will never match on device where 'hover:none' is true, but they should design layouts that do not depend on hovering to be fully usable.

For accessibility reasons, even on devices that do support hovering, the UA may give a value of hover: none to this media query, to opt into layouts that work well without hovering.

/* Only use a hover-activated drop down menu on devices that can conveniently hover. */
@media (hover) {
  .menu > li        {display:inline-block;}
  .menu ul          {display:none; position:absolute;}
  .menu li:hover ul {display:block; list-style:none; padding:0;}
  /* ... */
}

7.3. Rare Interaction Capabilities: the any-pointer and any-hover features

Name: any-pointer
For: @media
Value: none | coarse | fine
Type: discrete
Name: any-hover
For: @media
Value: none | hover
Type: discrete

The any-pointer and any-hover media features are identical to the pointer and hover media features, but they correspond to the union of capabilities of all the pointing devices available to the user. More than one of their values can match, if different pointing devices have different characteristics. They must only match none if all of the pointing devices would match none for the corresponding query, or there are no pointing devices at all.

These two media features are best suited to provide refinements over hover and pointer, and it is rarely appropriate to use them without having first designed the main style and interaction mode of the page to suit the primary input mechanism. Once that has been taken into account, any-hover and any-pointer can be used to see if some extra conveniences or non essential controls can be offered to users who have additional ways to interact.

Designing a page that relies on hovering or accurate pointing only because any-hover or any-pointer indicate that an input mechanism with these capabilities is available, is likely to result in a poor experience.

A number of smart TVs come with a way to control an on-screen cursor, but it is often fairly basic controller which is difficult to operate accurately.

A browser in such a smart TV would have coarse as the value of both pointer and any-pointer, allowing authors to provide a layout with large and easy to reach click targets.

The user may also have paired a Bluetooth mouse with the TV, and occasionally use it for extra convenience, but such the mouse is not the main way the TV is operated. pointer still matches coarse, while any-pointer now both matches coarse and fine.

Switching to small click targets based on the fact that (any-pointer: fine) is now true would not be appropriate. It would not only surprise the user by providing an experience out of line with what they expect on a TV, but may also be quite inconvenient: the mouse, not being the primary way to control the TV, may be out of reach, hidden under one of the cushions on the sofa...

By contrast, consider scrolling on the same TV. Scrollbars are difficult to manipulate without an accurate pointing device. Having prepared an alternative way to indicate that there is more content to be seen based on (pointer: coarse) being true, an author may want to still show the scrollbars in addition if (any-pointer: fine) is true, or to hide them altogether to reduce visual clutter if (any-pointer: fine) is false.

8. Scripting Media Features

8.1. Scripting Support: the scripting feature

Name: scripting
For: @media
Value: none | initial-only | enabled
Type: discrete

The scripting media feature is used to query whether scripting languages, such as JavaScript, are supported on the current document.

enabled
Indicates that the user agent supports scripting of the page and that support is active for the current document.
initial-only
Indicates that scripting is enabled during the initial page load, but is not supported afterwards. Examples are printed pages, or pre-rendering network proxies that render a page on a server and send a nearly-static version of the page to the user.

Should there be an explicit minimum threshold to meet before a UA is allowed to claim initial-only? Having one would mean authors would know what they can depend on, and could tailor their scripts accordingly. On the other hand, pinpointing that threshold is difficult: if it is set too low, the scripting facilities that authors can depend on may be to constrained to be practical, even though actual UAs may potentially all support significantly more. But trying to set it higher may cause us to exclude UAs that do support scripting at loading time, but restrict it in some cases based on complex heuristics. For instance, conservative definitions likely include at least running all inline scripts and firing the DOMContentLoaded event. But it does not seem useful for authors to constrain themselves to this if most (or maybe all) initial-only UAs also load external scripts (including async and defer) and fire the load event. On the other hand, requiring external scripts to be loaded and the load event to be fired could exclude UAs like Opera mini, which typically do run them, but may decide not to based on timeouts and other heuristics.

none
Indicates that the user agent will not run scripts for this document; either it doesn’t support a scripting language, or the support isn’t active for the current document.

Some user agents have the ability to turn off scripting support on a per script basis or per domain basis, allowing some, but not all, scripts to run in a particular document. The scripting media feature does not allow fine grained detection of which script is allowed to run. In this scenario, the value of the scripting media feature should be enabled if scripts originating on the same domain as the document are allowed to run, and none otherwise.

Note: A future level of CSS may extend this media feature to allow fine-grained detection of which script is allowed to run.

9. Appendix A: Deprecated Media Features

The following media features are deprecated. They kept for backward compatibility, but are not appropriate for newly written style sheets. Authors must not use them. User agents must support them as specified.

To query for the size of the viewport (or the page box on page media), the width, height and aspect-ratio media features should be used, rather than device-width, device-height and device-aspect-ratio, which refer to the physical size of the the device regardless of how much space is available for the document being laid out. The device-* media features are also sometimes used as a proxy to detect mobile devices. Instead, authors should use media features that better represent the aspect of the device that they are attempting to style against.

device-width

Name: device-width
For: @media
Value: <length>
Type: range

The device-width media feature describes the width of the rendering surface of the output device. For continuous media, this is the width of the screen. For paged media, this is the width of the page sheet size.

Negative <length>s are invalid.

@media (device-width < 800px) { … }

In the example above, the style sheet will apply only to screens less than 800px in length. The px unit is of the logical kind, as described in the Units section.

Note: If a device can be used in multiple orientations, such as portrait and landscape, the device-* media features reflect the current orientation.

device-height

Name: device-height
For: @media
Value: <length>
Type: range

The device-height media feature describes the height of the rendering surface of the output device. For continuous media, this is the height of the screen. For paged media, this is the height of the page sheet size.

Negative <length>s are invalid.

<link rel="stylesheet" media="(device-height > 600px)" />

In the example above, the style sheet will apply only to screens taller than 600 vertical pixels. Note that the definition of the px unit is the same as in other parts of CSS.

device-aspect-ratio

Name: device-aspect-ratio
For: @media
Value: <ratio>
Type: range

The 'device-aspect-ratio media feature is defined as the ratio of the value of the device-width media feature to the value of the 'device-height media feature.

For example, if a screen device with square pixels has 1280 horizontal pixels and 720 vertical pixels (commonly referred to as “16:9”), the following media queries will all match the device:
@media (device-aspect-ratio: 16/9) { … }
@media (device-aspect-ratio: 32/18) { … }
@media (device-aspect-ratio: 1280/720) { … }
@media (device-aspect-ratio: 2560/1440) { … }

Changes

Changes Since the Media Queries Level 3

The following changes were made to this specification since the 19 June 2012 Recomendation of Media Queries Level 3:

Acknowledgments

This specification is the product of the W3C Working Group on Cascading Style Sheets.

Comments from Arve Bersvendsen, Björn Höhrmann, Chris Lilley, Christoph Päper, L. David Baron, Elika J. Etemad, François Remy, Melinda Grant, Nicholas C. Zakas Philipp Hoschka, Rick Byers, Rijk van Geijtenbeek, Roger Gimson, Sigurd Lerstad, Simon Kissane, Simon Pieters, Steven Pemberton, and Susan Lesch improved this specification.

10. Privacy and Security Considerations

This specification introduces no new security considerations.

Media Queries enable CSS to query various aspects of the page’s environment, including things that can be difficult or impossible to find via scripting. This is potentially a privacy hazard, allowing enhanced fingerprinting of a user, but the risk is generally low. At minimum, the same information should be inferrable via scripting by examining the User Agent string. However, UA string spoofing does not affect Media Queries, making this a somewhat more robust detection technique.

That said, the information granted by Media Queries is relatively coarse, and does not contribute much entropy in this regard.

Conformance

Document conventions

Conformance requirements are expressed with a combination of descriptive assertions and RFC 2119 terminology. The key words “MUST”, “MUST NOT”, “REQUIRED”, “SHALL”, “SHALL NOT”, “SHOULD”, “SHOULD NOT”, “RECOMMENDED”, “MAY”, and “OPTIONAL” in the normative parts of this document are to be interpreted as described in RFC 2119. However, for readability, these words do not appear in all uppercase letters in this specification.

All of the text of this specification is normative except sections explicitly marked as non-normative, examples, and notes. [RFC2119]

Examples in this specification are introduced with the words “for example” or are set apart from the normative text with class="example", like this:

This is an example of an informative example.

Informative notes begin with the word “Note” and are set apart from the normative text with class="note", like this:

Note, this is an informative note.

Advisements are normative sections styled to evoke special attention and are set apart from other normative text with <strong class="advisement">, like this: UAs MUST provide an accessible alternative.

Conformance classes

Conformance to this specification is defined for three conformance classes:

style sheet
A CSS style sheet.
renderer
A UA that interprets the semantics of a style sheet and renders documents that use them.
authoring tool
A UA that writes a style sheet.

A style sheet is conformant to this specification if all of its statements that use syntax defined in this module are valid according to the generic CSS grammar and the individual grammars of each feature defined in this module.

A renderer is conformant to this specification if, in addition to interpreting the style sheet as defined by the appropriate specifications, it supports all the features defined by this specification by parsing them correctly and rendering the document accordingly. However, the inability of a UA to correctly render a document due to limitations of the device does not make the UA non-conformant. (For example, a UA is not required to render color on a monochrome monitor.)

An authoring tool is conformant to this specification if it writes style sheets that are syntactically correct according to the generic CSS grammar and the individual grammars of each feature in this module, and meet all other conformance requirements of style sheets as described in this module.

Requirements for Responsible Implementation of CSS

The following sections define several conformance requirements for implementing CSS responsibly, in a way that promotes interoperability in the present and future.

Partial Implementations

So that authors can exploit the forward-compatible parsing rules to assign fallback values, CSS renderers must treat as invalid (and ignore as appropriate) any at-rules, properties, property values, keywords, and other syntactic constructs for which they have no usable level of support. In particular, user agents must not selectively ignore unsupported property values and honor supported values in a single multi-value property declaration: if any value is considered invalid (as unsupported values must be), CSS requires that the entire declaration be ignored.

Implementations of Unstable and Proprietary Features

To avoid clashes with future stable CSS features, the CSSWG recommends following best practices for the implementation of unstable features and proprietary extensions to CSS.

Implementations of CR-level Features

Once a specification reaches the Candidate Recommendation stage, implementers should release an unprefixed implementation of any CR-level feature they can demonstrate to be correctly implemented according to spec, and should avoid exposing a prefixed variant of that feature.

To establish and maintain the interoperability of CSS across implementations, the CSS Working Group requests that non-experimental CSS renderers submit an implementation report (and, if necessary, the testcases used for that implementation report) to the W3C before releasing an unprefixed implementation of any CSS features. Testcases submitted to W3C are subject to review and correction by the CSS Working Group.

Further information on submitting testcases and implementation reports can be found from on the CSS Working Group’s website at http://www.w3.org/Style/CSS/Test/. Questions should be directed to the public-css-testsuite@w3.org mailing list.

Index

Terms defined by this specification

Terms defined by reference

References

Normative References

[CSS-ANIMATIONS-1]
CSS Animations Module Level 1 URL: https://www.w3.org/TR/css3-animations/
[CSS-BREAK-3]
Rossen Atanassov; Elika Etemad. CSS Fragmentation Module Level 3. 14 January 2016. CR. URL: https://www.w3.org/TR/css-break-3/
[CSS-CASCADE-3]
Elika Etemad; Tab Atkins Jr.. CSS Cascading and Inheritance Level 3. 19 May 2016. CR. URL: https://www.w3.org/TR/css-cascade-3/
[CSS-CONDITIONAL-3]
CSS Conditional Rules Module Level 3 URL: https://www.w3.org/TR/css3-conditional/
[CSS-DEVICE-ADAPT]
Rune Lillesveen; Florian Rivoal; Matt Rakow. CSS Device Adaptation Module Level 1. 29 March 2016. WD. URL: https://www.w3.org/TR/css-device-adapt-1/
[CSS-FONTS-3]
John Daggett. CSS Fonts Module Level 3. 3 October 2013. CR. URL: https://www.w3.org/TR/css-fonts-3/
[CSS-WRITING-MODES-3]
Elika Etemad; Koji Ishii. CSS Writing Modes Level 3. 15 December 2015. CR. URL: https://www.w3.org/TR/css-writing-modes-3/
[CSS21]
Bert Bos; et al. Cascading Style Sheets Level 2 Revision 1 (CSS 2.1) Specification. 7 June 2011. REC. URL: https://www.w3.org/TR/CSS2
[CSS22]
Bert Bos. Cascading Style Sheets Level 2 Revision 2 (CSS 2.2) Specification. 12 April 2016. WD. URL: https://www.w3.org/TR/CSS22/
[CSS3SYN]
Tab Atkins Jr.; Simon Sapin. CSS Syntax Module Level 3. 20 February 2014. CR. URL: https://www.w3.org/TR/css-syntax-3/
[CSS3VAL]
Tab Atkins Jr.; Elika Etemad. CSS Values and Units Module Level 3. 11 June 2015. CR. URL: https://www.w3.org/TR/css-values/
[CSSOM-VIEW-1]
Simon Pieters. CSSOM View Module. 17 March 2016. WD. URL: https://www.w3.org/TR/cssom-view-1/
[MEDIAQ]
Florian Rivoal; et al. Media Queries. 19 June 2012. REC. URL: https://www.w3.org/TR/css3-mediaqueries/
[RFC2119]
S. Bradner. Key words for use in RFCs to Indicate Requirement Levels. March 1997. Best Current Practice. URL: https://tools.ietf.org/html/rfc2119
[SRGB]
Multimedia systems and equipment - Colour measurement and management - Part 2-1: Colour management - Default RGB colour space - sRGB. IEC 61966-2-1 (1999-10). ISBN: 2-8318-4989-6 - ICS codes: 33.160.60, 37.080 - TC 100 - 51 pp. URL: http://www.iec.ch/nr1899.htm

Informative References

[HTML401]
Dave Raggett; Arnaud Le Hors; Ian Jacobs. HTML 4.01 Specification. 24 December 1999. REC. URL: https://www.w3.org/TR/html401
[RFC2531]
G. Klyne; L. McIntyre. Content Feature Schema for Internet Fax. March 1999. Proposed Standard. URL: https://tools.ietf.org/html/rfc2531
[XMLSTYLE]
James Clark. Associating Style Sheets with XML documents. 29 June 1999. REC. URL: https://www.w3.org/1999/06/REC-xml-stylesheet-19990629

Property Index

No properties defined.

@media Descriptors

Name Value Initial Type
width <length> range
height <length> range
aspect-ratio <ratio> range
orientation portrait | landscape discrete
resolution <resolution> | infinite range
scan interlace | progressive discrete
grid <mq-boolean> discrete
update none | slow | fast discrete
overflow-block none | scroll | optional-paged | paged discrete
overflow-inline none | scroll discrete
color <integer> range
color-index <integer> range
monochrome <integer> range
color-gamut srgb | p3 | rec2020 discrete
pointer none | coarse | fine discrete
hover none | hover discrete
any-pointer none | coarse | fine discrete
any-hover none | hover discrete
scripting none | initial-only | enabled discrete
device-width <length> range
device-height <length> range
device-aspect-ratio <ratio> range

Issues Index

Add ref for DCI P3.
Add ref for BT.2020.
Or should we add a value specifically for the "less than sRGB" case, like narrow? It would have to work differently than the others, and only match if the gamut was extra-low.
Should there be an explicit minimum threshold to meet before a UA is allowed to claim initial-only? Having one would mean authors would know what they can depend on, and could tailor their scripts accordingly. On the other hand, pinpointing that threshold is difficult: if it is set too low, the scripting facilities that authors can depend on may be to constrained to be practical, even though actual UAs may potentially all support significantly more. But trying to set it higher may cause us to exclude UAs that do support scripting at loading time, but restrict it in some cases based on complex heuristics. For instance, conservative definitions likely include at least running all inline scripts and firing the DOMContentLoaded event. But it does not seem useful for authors to constrain themselves to this if most (or maybe all) initial-only UAs also load external scripts (including async and defer) and fire the load event. On the other hand, requiring external scripts to be loaded and the load event to be fired could exclude UAs like Opera mini, which typically do run them, but may decide not to based on timeouts and other heuristics.