1. Introduction
This section is not normative.
Tests
This section is not normative, it does not need tests.
This module describes CSS properties which allow authors to specify the foreground color and opacity of the text content of an element. This module also describes in detail the CSS <color> value type.
It not only defines the color-related properties and values that already exist in CSS1, CSS2, and CSS Color 3, but also defines new properties and values.
In particular, it allows specifying colors in other color spaces than sRGB; previously, the more saturated colors outside the sRGB gamut could not be used in CSS even if the display device supported them.
A draft implementation report is available.
1.1. Value Definitions
This specification follows the CSS property definition conventions from [CSS2] using the value definition syntax from [CSS-VALUES-3]. Value types not defined in this specification are defined in CSS Values & Units [CSS-VALUES-3]. Combination with other CSS modules may expand the definitions of these value types.
In addition to the property-specific values listed in their definitions, all properties defined in this specification also accept the CSS-wide keywords as their property value. For readability they have not been repeated explicitly.
2. Color Terminology
Tests
This section provides definitions used later, it does not need tests.
A color is a definition (numeric or textual) of the human visual perception of a light or a physical object illuminated with light. The objective study of human color perception is termed colorimetry.
The color of a physical object depends on how much light it reflects at each visible wavelength, plus the actual color of the light illuminating it (again, the amount of light at each wavelength). It is measured by a spectrophotometer .
The color of something that emits light (including colors on a computer screen) depends on how much light it emits at each visible wavelength. It is measured by a spectroradiometer.
If two objects have different spectra, but still produce the same physical sensation, we say they have the same color. We can calculate whether two colors are the same by converting the spectra to CIE XYZ (three numbers).
A color space is an organization of colors with respect to an underlying colorimetric model, such that there is a clear, objectively-measurable meaning for any color in that color space. This also means that the same color can be expressed in multiple color spaces, or transformed from one color space to another, while still looking the same.
A leaf is measured with a spectrophotometer and found to have the color lch(51.2345% 21.2 130) which is lab(51.2345% -13.6271 16.2401).
This same color could be expressed in various color spaces:
color ( sRGB0.41587 0.503670 0.36664 ); color ( display-p30.43313 0.50108 0.37950 ); color ( a98-rgb0.44091 0.49971 0.37408 ); color ( prophoto-rgb0.36589 0.41717 0.31333 ); color ( rec20200.42210 0.47580 0.35605 );
An additive color space means that the coordinate system is linear in light intensity. The CIE XYZ color space is an additive color space. The Y component of XYZ is the luminance, the light intensity per unit area, or 'how bright it is'. Luminance is measured in candelas per square meter. cd/m², also called nits.
In an additive color space, calculations can be done to accurately predict color mixing. Most RGB spaces are not additive, because the components are gamma encoded. Undoing this gamma encoding produces linear-light values.
If we have two differently colored spotlights shining on a stage, and one has the measured value color(xyz 0.15 0.24 0.17) while the other is color(xyz 0.11 0.06 0.06) then we can accurately predict that if the colored beams are made to overlap, the color of the mixture will be the sum of the XYZ component values, or color(xyz 0.26 0.30 0.23).
A chromaticity is a color measurement where the lightness component has been factored out. From the identical lights example above, the u',v' chromaticity with one light is (0.2537, 0.5268) and the chromaticity is the same with both lights (they are the same color, it is just brighter).
Chromaticities are additive, so they accurately predict the chromaticity (but not the resulting lightness) of a mixture. Being two-dimensional, chromaticity is easily represented on a chromaticity diagram to predict the chromaticity of a color mixture. Any two colors can be mixed, and the resulting colors will lie on the line joining them on the diagram. Three colors form a plane, and the resulting colors will lie in the triangle they form on the diagram.
Thus, once linearized, RGB color spaces are additive, and their gamut is defined by the chromaticities of the red, green and blue primaries, plus the chromaticity of the white point (the color formed by all three primaries at full intensity).
Most color spaces use one of a few daylight-simulating white points, which are named by the color temperature of the corresponding black-body radiator. For example, D65 is a daylight whitepoint corresponding to a correlated color temperature of 6500 Kelvin (actually 6504, because the value of Plank’s constant has changed since the color was originally defined).
To avoid cumulative round-trip errors, it is important that the identical chromaticity values are used consistently, at all places in a calculation. Thus, for maximum compatibility, for this specification, the following two standard daylight-simulating white points are defined:
Name | x | y | CCT |
---|---|---|---|
D50 | 0.345700 | 0.358500 | 5003K |
D65 | 0.312700 | 0.329000 | 6504K |
When the measured physical characteristics (such as the chromaticities of the primary colors it uses, or the colors produced in response to a given set of inputs) of a color space or a color-producing device are known, it is said to be characterized.
If in addition adjustments have been made so that a device meets calibration targets such as white point, neutrality of greys, predictability and consistency of tone response, then it is said to be calibrated.
Real physical devices cannot yet produce every possible color that the human eye can see. The range of colors that a given device can produce is termed the gamut (not to be confused with gamma). Devices with a limited gamut cannot produce very saturated colors, like those found in a rainbow.
The gamuts of different color spaces may be compared by looking at the volume (in cubic Lab units) of colors that can be expressed. The following table examines the predefined color spaces available in CSS.
color space | Volume (million Lab units) |
---|---|
sRGB | 0.820 |
display-p3 | 1.233 |
a98-rgb | 1.310 |
prophoto-rgb | 2.896 |
rec2020 | 2.042 |
A color in CSS is either an invalid color, as described below for each syntactic form, or a valid color.
Any color which is not an invalid color is a valid color.
A color may be a valid color but still be outside the range of colors that can be produced by an output device (a screen, projector, or printer)
It is said to be out of gamut.
Each valid color is either in-gamut for a particular output device (screen, or printer) or it is out of gamut.
color ( prophoto-rgb0.88 0.45 0.10 )
because, expressed in display-p3, one or more coordinates are either greater that 1.0 or less than 0.0:
color ( display-p31.0844 0.43 0.1 )
This color is valid, and could, for example, be used as a gradient stop, but would need to be CSS gamut mapped for display, producing a similar-looking but lower chroma (less saturated) color.
3. Applying Color in CSS
3.1. Accessibility and Conveying Information By Color
Tests
This section provides authoring guidance, it does not need tests.
Although colors can add significant information to documents and make them more readable, color by itself should not be the sole means to convey important information. Authors should consider the W3C Web Content Accessibility Guidelines [WCAG21] when using color in their documents.
3.2. Foreground Color: the color property
Name: | color |
---|---|
Value: | <color> |
Initial: | CanvasText |
Applies to: | all elements and text |
Inherited: | yes |
Percentages: | N/A |
Computed value: | computed color, see resolving color values |
Canonical order: | per grammar |
Animation type: | by computed value type |
Tests
- color-001.html (live test) (source)
- color-002.html (live test) (source)
- color-003.html (live test) (source)
- inheritance.html (live test) (source)
- color-interpolation.html (live test) (source)
- color-initial-canvastext.html (live test) (source)
- color-valid.html (live test) (source)
- color-invalid.html (live test) (source)
This property specifies the primary foreground color of the element. This is used as the fill color of its text content, and in addition specifies the used value that currentcolor resolves to, which allows indirect references to this foreground color and affects the initial values of various other color properties such as border-color and text-emphasis-color.
- <color>
- Sets the primary foreground color to the specified <color>.
em{ color : lime; } /* color keyword */ em{ color : rgb ( 0 255 0 ); } /* RGB range 0-255 */ em{ color : rgb ( 0 % 100 % 0 % ); } /* RGB range 0%-100% */ em{ color : color ( sRGB0 1 0 ); } /* sRGB range 0.0-1.0 */
When applied to text, this property, including its alpha component,
has no effect on “color glyphs” (such as the emoji in some fonts),
which are colored by a built-in palette.
However, some colored fonts are able to refer to a contextual “foreground color”,
such as by palette entry 0xFFFF in the COLR
table of OpenType,
or by the context-fill value in SVG-in-OpenType.
In such cases, the foreground color is set by this property,
identical to how it sets the currentcolor value.
3.3. Transparency: the opacity property
Opacity can be thought of as a postprocessing operation. Conceptually, after the element (including its descendants) is rendered into an RGBA offscreen image, the opacity setting specifies how to blend the offscreen rendering into the current composite rendering. See simple alpha compositing for details.
Name: | opacity |
---|---|
Value: | <opacity-value> |
Initial: | 1 |
Applies to: | all elements |
Inherited: | no |
Percentages: | map to the range [0,1] |
Computed value: | specified number, clamped to the range [0,1] |
Canonical order: | per grammar |
Animation type: | by computed value type |
Tests
- clip-opacity-out-of-flow.html (live test) (source)
- t32-opacity-basic-0.0-a.xht (live test) (source)
- t32-opacity-basic-0.6-a.xht (live test) (source)
- t32-opacity-basic-1.0-a.xht (live test) (source)
- t32-opacity-clamping-0.0-b.xht (live test) (source)
- t32-opacity-clamping-1.0-b.xht (live test) (source)
- t32-opacity-offscreen-b.xht (live test) (source)
- t32-opacity-offscreen-multiple-boxes-1-c.xht (live test) (source)
- t32-opacity-offscreen-multiple-boxes-2-c.xht (live test) (source)
- t32-opacity-offscreen-with-alpha-c.xht (live test) (source)
- t32-opacity-zorder-c.xht (live test) (source)
- opacity-computed.html (live test) (source)
- opacity-valid.html (live test) (source)
- opacity-invalid.html (live test) (source)
- composited-filters-under-opacity.html (live test) (source)
- filters-under-will-change-opacity.html (live test) (source)
- color-composition.html (live test) (source)
- opacity-interpolation.html (live test) (source)
- canvas-change-opacity.html (live test) (source)
- opacity-animation-ending-correctly-001.html (live test) (source)
- opacity-animation-ending-correctly-002.html (live test) (source)
- <opacity-value>
-
The opacity to be applied to the element.
The resulting opacity is applied to the entire element,
rather than a particular color.
Opacity values outside the range [0,1] are not invalid, and are preserved in specified values, but are clamped to the range [0, 1] in computed values.
Opacity in CSS is represented using the <opacity-value> syntax, for example in the opacity property.
<opacity-value> = <number> | <percentage>
Represented as a <number>, the useful range of the value is 0 (representing full transparency) to 1 (representing full opacity). It can also be written as a <percentage>, which computes to the equivalent <number> (0% to 0, 100% to 1).
The opacity property applies the specified opacity to the element as a whole, including its contents, rather than applying it to each descendant individually. This means that, for example, an opaque child occluding part of the element’s background will continue to do so even when opacity is less than 1, but the element and child as a whole will show the underlying page through themselves.
It also means that the glyphs corresponding to all characters in the element are treated as a whole; any overlapping portions do not increase the opacity.
If separate opacity for each glyph is desired, it can be achieved by using a color value which includes alpha, rather than setting the opacity property.
If a box has opacity less than 1, it forms a stacking context for its children. (This prevents its contents from interleaving in the z-axis with content outside it.)
Furthermore, if the z-index property applies to the box, the auto value is treated as 0 for the element; it is otherwise painted on the same layer within its parent stacking context as positioned elements with stack level 0 (as if it were a positioned element with z-index:0).
See section 9.9 and Appendix E of [CSS2] for more information on stacking contexts.
These rules about z-order do not apply to SVG elements, since SVG has its own rendering model ([SVG11], Chapter 3).
3.4. Color Space of Tagged Images
An tagged image is an image that is explicitly assigned a color profile, as defined by the image format. This is usually done by including an International Color Consortium (ICC) profile [ICC].
For example JPEG [JPEG], PNG [PNG] and TIFF [TIFF] all specify a means to embed an ICC profile.
Image formats may also use other, equivalent methods, often for brevity.
For example, PNG specifies a means (the sRGB chunk) to explicitly tag an image as being in the sRGB color space, without including the sRGB ICC profile.
Similarly, PNG specifies a compact means (the cICP chunk) to explicitly tag an image as being one of various SDR or HDR color spaces, such as Display P3 or BT.2100 HLG, without including an ICC profile.
Tagged RGB images, and tagged images using a transformation of RGB such as YCbCr, if the color profile or other identifying information is valid, must be treated as being in the specified color space.
Tests
For example, when a browser running on a system with a Display P3 monitor displays an JPEG image tagged as being in the ITU Rec BT.2020 [Rec.2020] color space, it must convert the colors from ITU Rec BT.2020 to Display P3 so that they display correctly. It must not treat the ITU Rec BT.2020 values as if they were Display P3 values, which would produce incorrect colors.
If the color profile or other identifying information is invalid, the image is treated as described for untagged images.
3.5. Color Spaces of Untagged Colors
For compatibility, colors specified in HTML, and untagged images must be treated as being in the sRGB color space ([SRGB]) unless otherwise specified.
An untagged image is an image that is not explicitly assigned a color profile, as defined by the image format.
This rule does not apply to untagged videos, since untagged video should be presumed to be in an ITU-defined color space.
-
At below 720p, it is Recommendation ITU-R BT.601 [ITU-R-BT.601]
-
At 720p, it is SMPTE ST 296 (same colorimetry as 709) [SMPTE296]
-
At 1080p, it is Recommendation ITU-R BT.709 [ITU-R-BT.709]
-
At 4k (UHDTV) and above, it is ITU-R BT.2020 [Rec.2020] for SDR video
4. Representing Colors: the <color> type
Tests
This section describes a type, it is primarily tested where that type is used.
Colors in CSS are represented as a list of color components, also sometimes called “channels”, representing axises in the color space. Each channel has a minimum and maximum value, and can take any value between those two. Additionally, every color is accompanied by an alpha component, indicating how transparent it is, and thus how much of the backdrop one can see through the color.
CSS has several syntaxes for specifying color values:
-
the sRGB hex color notation which represents the RGB and alpha channels in hexadecimal notation
-
the various color functions which can represent colors using a variety of color spaces and coordinate systems
-
the constant named color keywords
-
the variable <system-color> keywords and currentColor keyword.
The color functions use CSS functional notation to represent colors in a variety of color spaces by specifying their channel coordinates. Some of these use a cylindrical polar color model, specifying color by a <hue> angle, a central axis representing lightness (black-to-white), and a radius representing saturation or chroma (how far the color is from a neutral grey). The others use a rectangular orthogonal color model, specifying color using three orthogonal component axes.
The color functions available in Level 4 are
-
rgb() and its rgba() alias, which (like the hex color notation) specify sRGB colors directly by their red/green/blue/alpha channels.
-
hsl() and its hsla() alias, which specify sRGB colors by hue, saturation, and lightness using the HSL cylindrical coordinate model.
-
hwb(), which specifies an sRGB color by hue, whiteness, and blackness using the HWB cylindrical coordinate model.
-
lab(), which specifies a CIELAB color by CIE Lightness and its a- and b-axis hue coordinates (red/green-ness, and yellow/blue-ness) using the CIE LAB rectangular coordinate model.
-
lch() , which specifies a CIELAB color by CIE Lightness, Chroma, and hue using the CIE LCH cylindrical coordinate model
-
oklab(), which specifies an Oklab color by Oklab Lightness and its a- and b-axis hue coordinates (red/green-ness, and yellow/blue-ness) using the Oklab rectangular coordinate model.
-
oklch() , which specifies an Oklab color by Oklab Lightness, Chroma, and hue using the Oklch cylindrical coordinate model.
-
color(), which allows specifying colors in a variety of color spaces including sRGB, Linear-light sRGB, Display P3, A98 RGB, ProPhoto RGB, ITU-R BT.2020-2, and CIE XYZ.
For easy reference in other specifications, opaque black is defined as the color rgb(0 0 0 / 100%); transparent black is the same color,
but fully transparent—
Tests
4.1. The <color> syntax
Tests
This section provides definitions used later, it does not need tests.
Colors in CSS are represented by the <color> type:
<color> = <color-base> | currentColor | <system-color> <color-base> = <hex-color> | <color-function> | <named-color> | transparent <color-function> = <rgb () > | <rgba () > | <hsl () > | <hsla () > | <hwb () > | <lab () > | <lch () > | <oklab () > | <oklch () > | <color () >
An absolute color is a <color> whose computed value has an absolute, colorimetric interpretation. This means that the value is not:
-
currentColor (which depends on the value of the color property)
-
a <system-color> (which depends on the color mode)
The <hsl()>, <hsla()>, <hwb()>, <lch()>, and <oklch()> color functions are cylindrical polar color representations using a <hue> angle; the other color functions use rectangular orthogonal color representations.
4.1.1. Modern (Space-separated) Color Function Syntax
All of the absolute color functional forms first defined in this specification use the modern color syntax, meaning:
-
color components are separated by whitespace
-
the optional alpha term is separated by a solidus ("/")
-
minimum required precision when serializing is defined, and may be greater than 8 bits per component
-
the none value is allowed, to represent missing components
-
components using <percentage> and <number> may be freely mixed
4.1.2. Legacy (Comma-separated) Color Function Syntax
For Web compatibility, the syntactic forms of rgb(), rgba(), hsl(), and hsla(), (those defined in earlier specifications) also support a legacy color syntax which has the following differences:
-
color components are separated by commas (optionally preceded and/or followed by whitespace)
-
non-opaque forms use a separate notation (for example hsla() rather than hsl()) and the alpha term is separated by commas (optionally preceded and/or followed by whitespace)
-
minimum required precision is lower, 8 bits per component
-
the none value is not allowed
-
color components must be specified using either all-<percentage> or all-<number>, they can not be mixed.
For the color functions introduced in this or subsequent levels, where there is no Web compatibility issue, the legacy color syntax is invalid.
4.2. Representing Transparency in Colors: the <alpha-value> syntax
Tests
This section provides definitions used later, it does not need tests.
<alpha-value> = <number> | <percentage>
Unless otherwise specified, an <alpha-value> component of a color defaults to 100% when omitted. Values outside the range [0,1] are not invalid, but are clamped to that range at parsed-value time.
4.3. Representing Cylindrical-coordinate Hues: the <hue> syntax
Tests
This section provides definitions used later, it does not need tests.
Hue is represented as an angle of the color circle (the rainbow, twisted around into a circle, and with purple added between violet and red).
<hue> = <number> | <angle>
Because this value is so often given in degrees, the argument can also be given as a number, which is interpreted as a number of degrees and is the canonical unit.
This number is normalized to the range [0,360).
Note: The angles and spacing corresponding to particular hues depend on the color space. For example, in HSL and HWB, which use the sRGB color space, sRGB green is 120 degrees. In LCH, sRGB green is 134.39 degrees, display-p3 green is 136.01 degrees, a98-rgb green is 145.97 degrees and prophoto-rgb green is 141.04 degrees (because these are all different shades of green).
<hue> components are the most common components to become powerless; any achromatic color will have a powerless hue component.
4.4. “Missing” Color Components and the none Keyword
In certain cases, a color can have one or more missing color components.
In this specification, this happens automatically due to hue-based interpolation for some colors (such as white); other specifications can define additional situations in which components are automatically missing.
It can also be specified explicitly, by providing the keyword none for a component in a color function. All color functions (with the exception of those using the legacy color syntax) allow any of their components to be specified as none.
This should be done with care, and only when the particular effect of doing so is desired.
Tests
- color-computed-color-function.html (live test) (source)
- color-computed-hsl.html (live test) (source)
- color-computed-hwb.html (live test) (source)
- color-computed-lab.html (live test) (source)
- color-computed-relative-color.html (live test) (source)
- color-computed-rgb.html (live test) (source)
- color-invalid-hsl.html (live test) (source)
- color-invalid-rgb.html (live test) (source)
- color-valid-color-function.html (live test) (source)
- color-valid-color-mix-function.html (live test) (source)
- color-valid-hsl.html (live test) (source)
- color-valid-hwb.html (live test) (source)
- color-valid-lab.html (live test) (source)
- color-valid-relative-color.html (live test) (source)
- color-valid-rgb.html (live test) (source)
For handling of missing components in situations which combine two colors, such as color interpolation, see § 12.2 Interpolating with Missing Components.
For all other purposes, a missing component behaves as a zero value, in the appropriate unit for that component: 0, 0%, or 0deg. This includes rendering the color directly, converting it to another color space, performing computations on the color component values, etc.
If a color with a missing component is serialized or otherwise presented directly to an author, then for legacy color syntax it represents that component as a zero value; otherwise, it represents that component as being the none keyword.
The result will be a color that truly looks like a blend of green and white, rather than perhaps looking reddish (if whites hue was defaulted to 0deg).
For example, to animate a color to "grayscale", no matter what the color is, one can interpolate it with oklch(none 0 none). This will take the hue and lightness from the starting color, but animate its chroma down to 0, rendering it into an equal-lightness gray with a steady hue across the whole animation.
Doing this manually would require matching the hue and lightness of the starting color explicitly.
4.4.1. “Powerless” Color Components
Individual color syntaxes can specify that, in some cases, a given component of their syntax becomes a powerless color component. This indicates that the value of the component doesn’t affect the rendered color; any value you give it will result in the same color displayed in the screen.
For example, in hsl(), the hue component is powerless when the saturation component is 0%; a 0% saturation indicates a grayscale color, which has no hue at all, so 0deg and 180deg, or any other angle, will give the exact same result.
If a powerless component is manually specified, it acts as normal; the fact that it’s powerless has no effect. However, if a color is automatically produced by color space conversion, then any powerless components in the result must instead be set to missing, instead of whatever value was produced by the conversion process.
User agents may treat a component as powerless if the color is "sufficiently close" to the precise conditions specified. For example, a gray color converted into lch() may, due to numerical errors, have an extremely small chroma rather than precisely 0%; this can, at the user agent’s discretion, still treat the hue component as powerless. It is intentionally unspecified exactly what "sufficiently close" means for this purpose.
4.5. Parsing a <color> Value
Tests
This section provides a definition referenced elsewhere, it does not need tests.
-
Parse input as a <color>. If the result is failure, return failure; otherwise, let color be the result.
-
Let used color be the result of resolving color to a used color. If the value of other properties on the element a <color> is on is required to do the resolution (such as resolving a currentcolor or system color), use element if it was passed, or the initial values of the properties if not.
-
Return used color.
Note: This algorithm is not intented to parse a CSS <color> value specified in a CSS stylesheet or with a CSSOM interface, but in other places like HTML attributes or Canvas interfaces.
5. sRGB Colors
CSS colors in the sRGB color space
are represented by a triplet of values—
CSS also allows the use of non-sRGB color spaces, as described in § 10 Predefined Color Spaces.
CSS provides several methods of directly specifying an sRGB color: hex colors, rgb()/rgba() color functions, hsl()/hsla() color functions, hwb() color function, named colors, and the transparent keyword.
5.1. The RGB functions: rgb() and rgba()
The rgb() and rgba() functions define an sRGB color by specifying the r, g and b (red, green, and blue) channels directly. Their syntax is:
rgb () =[ <legacy-rgb-syntax> | <modern-rgb-syntax>] rgba () =[ <legacy-rgba-syntax> | <modern-rgba-syntax>] <legacy-rgb-syntax> =rgb ( <percentage>#{ 3 } , <alpha-value>?) |rgb ( <number>#{ 3 } , <alpha-value>?) <legacy-rgba-syntax> =rgba ( <percentage>#{ 3 } , <alpha-value>?) |rgba ( <number>#{ 3 } , <alpha-value>?) <modern-rgb-syntax> =rgb ( [ <number> | <percentage> | none] { 3 } [ /[ <alpha-value> | none] ] ?) <modern-rgba-syntax> =rgba ( [ <number> | <percentage> | none] { 3 } [ /[ <alpha-value> | none] ] ?)
Percentages | Allowed for r, g and b |
---|---|
Percent reference range | For r, g and b: 0% = 0.0, 100% = 255.0 For alpha: 0% = 0.0, 100% = 1.0 |
Tests
- rgb-001.html (live test) (source)
- rgb-002.html (live test) (source)
- rgb-003.html (live test) (source)
- rgb-004.html (live test) (source)
- rgb-005.html (live test) (source)
- rgb-006.html (live test) (source)
- rgb-007.html (live test) (source)
- rgb-008.html (live test) (source)
- out-of-gamut-legacy-rgb.html (live test) (source)
- color-valid.html (live test) (source)
- color-computed-rgb.html (live test) (source)
- color-invalid-rgb.html (live test) (source)
- color-valid-rgb.html (live test) (source)
The first three arguments specify the r, g and b (red, green, and blue) channels of the color, respectively. 0% represents the minimum value for that color channel in the sRGB gamut, and 100% represents the maximum value.
The percentage reference range of the color channels comes from the historical fact that many graphics engines stored the color channels internally as a single byte, which can hold integers between 0 and 255. Implementations should honor the precision of the channel as authored or calculated wherever possible. If this is not possible, the channel should be rounded towards +∞.
The final argument, the <alpha-value>, specifies the alpha of the color. If omitted, it defaults to 100%.
Tests
Values outside these ranges are not invalid, but are clamped to the ranges defined here at parsed-value time.
For historical reasons, rgb() and rgba() also support a legacy color syntax.
Tests
- rgba-001.html (live test) (source)
- rgba-002.html (live test) (source)
- rgba-003.html (live test) (source)
- rgba-004.html (live test) (source)
- rgba-005.html (live test) (source)
- rgba-006.html (live test) (source)
- rgba-007.html (live test) (source)
- rgba-008.html (live test) (source)
- color-valid.html (live test) (source)
5.2. The RGB Hexadecimal Notations: #RRGGBB
The CSS hex color notation allows an sRGB color to be specified by giving the channels as hexadecimal numbers, which is similar to how colors are often written directly in computer code. It’s also shorter than writing the same color out in rgb() notation.
The syntax of a <hex-color> is a <hash-token> token whose value consists of 3, 4, 6, or 8 hexadecimal digits. In other words, a hex color is written as a hash character, "#", followed by some number of digits 0-9 or letters a-f (the case of the letters doesn’t matter - #00ff00 is identical to #00FF00).
The number of hex digits given determines how to decode the hex notation into an RGB color:
- 6 digits
- The first pair of digits, interpreted as a hexadecimal number, specifies the red channel of the color, where 00 represents the minimum value and ff (255 in decimal) represents the maximum. The next pair of digits, interpreted in the same way, specifies the green channel, and the last pair specifies the blue. The alpha channel of the color is fully opaque.
- 8 digits
- The first 6 digits are interpreted identically to the 6-digit notation. The last pair of digits, interpreted as a hexadecimal number, specifies the alpha channel of the color, where 00 represents a fully transparent color and ff represent a fully opaque color.
- 3 digits
-
This is a shorter variant of the 6-digit notation.
The first digit, interpreted as a hexadecimal number,
specifies the red channel of the color,
where 0 represents the minimum value
and f represents the maximum.
The next two digits represent the green and blue channels, respectively,
in the same way.
The alpha channel of the color is fully opaque.
This syntax is often explained by saying that it’s identical to a 6-digit notation obtained by "duplicating" all of the digits. For example, the notation #123 specifies the same color as the notation #112233. This method of specifying a color has lower "resolution" than the 6-digit notation; there are only 4096 possible colors expressible in the 3-digit hex syntax, as opposed to approximately 17 million in 6-digit hex syntax.
- 4 digits
- This is a shorter variant of the 8-digit notation, "expanded" in the same way as the 3-digit notation is. The first digit, interpreted as a hexadecimal number, specifies the red channel of the color, where 0 represents the minimum value and f represents the maximum. The next three digits represent the green, blue, and alpha channels, respectively.
Tests
- hex-001.html (live test) (source)
- hex-002.html (live test) (source)
- hex-003.html (live test) (source)
- hex-004.html (live test) (source)
- border-bottom-color.xht (live test) (source)
- border-left-color.xht (live test) (source)
- border-right-color.xht (live test) (source)
- border-top-color.xht (live test) (source)
- color-valid.html (live test) (source)
- color-computed-hex-color.html (live test) (source)
- color-invalid-hex-color.html (live test) (source)
6. Color Keywords
In addition to the various numeric syntaxes for <color>s,
CSS defines several sets of color keywords that can be used instead—
6.1. Named Colors
CSS defines a large set of named colors, so that common colors can be written and read more easily. A <named-color> is written as an <ident>, accepted anywhere a <color> is. As usual for CSS-defined <ident>s, all of these keywords are ASCII case-insensitive.
The names resolve to colors in sRGB.
16 of CSS’s named colors come from the VGA palette originally, and were then adopted into HTML: aqua, black, blue, fuchsia, gray, green, lime, maroon, navy, olive, purple, red, silver, teal, white, and yellow. Most of the rest come from one version of the X11 color system, used in Unix-derived systems to specify colors for the console, and were then adopted into SVG.
Note: these color names are standardized here, not because they are good, but because their use and implementation has been widespread for decades and the standard needs to reflect reality. Indeed, it is often hard to imagine what each name will look like (hence the list below); the names are not evenly distributed throughout the sRGB color volume, the names are not even internally consistent ( darkgray is lighter than gray, while lightpink is darker than pink), and some names (such as indianred, which was originally named after a red pigment from India), have been found to be offensive. Thus, their use is not encouraged.
(Two special color values, transparent and currentcolor, are specially defined in their own sections.)
The following table defines all of the opaque named colors, by giving equivalent numeric specifications in the other color syntaxes.
Note: this list of colors and their definitions is a superset of the list of named colors defined by SVG 1.1.
For historical reasons, this is also referred to as the X11 color set.Note: The history of the X11 color system is interesting, and was excellently summarized by Alex Sexton in their talk “Peachpuffs and Lemonchiffons”.
Tests
6.2. System Colors
In general, the <system-color> keywords reflect default color choices made by the user, the browser, or the OS. They are typically used in the browser default stylesheet, for this reason.
To maintain legibility, the <system-color> keywords also respond to light mode or dark mode changes.
Legible link text
Illegible link text
Legible link text
However, in forced colors mode, most colors on the page are forced into a restricted, user-chosen palette. The <system-color> keywords expose these user-chosen colors so that the rest of the page can integrate with this restricted palette.
When the forced-colors media feature is active, authors should use the <system-color> keywords as color values in properties other than those listed in CSS Color Adjustment 1 § 3.1 Properties Affected by Forced Colors Mode, to ensure legibility and consistency across the page and avoid an uncoordinated mishmash of user-forced and page-chosen colors.
Tests
When the values of <system-color> keywords come from the browser, (as opposed to being OS defaults or user choices) the browser should ensure that matching foreground/background pairs have a minimum of WCAG AA contrast. However, user preferences (for higher or lower contrast), whether set as a browser preference, a user stylesheet, or by altering the OS defaults, must take precedence over this requirement.
Authors may also use these keywords at any time, but should be careful to use the colors in matching background-foreground pairs to ensure appropriate contrast, as any particular contrast relationship across non-matching pairs (e.g. Canvas and ButtonText) is not guaranteed.
The <system-color> keywords are defined as follows:
- AccentColor
- Background of accented user interface controls.
- AccentColorText
- Text of accented user interface controls.
- ActiveText
- Text in active links. For light backgrounds, traditionally red.
- ButtonBorder
- The base border color for push buttons.
- ButtonFace
- The face background color for push buttons.
- ButtonText
- Text on push buttons.
- Canvas
- Background of application content or documents.
- CanvasText
- Text in application content or documents.
- Field
- Background of input fields.
- FieldText
- Text in input fields.
- GrayText
- Disabled text. (Often, but not necessarily, gray.)
- Highlight
- Background of selected text, for example from ::selection.
- HighlightText
- Text of selected text.
- LinkText
- Text in non-active, non-visited links. For light backgrounds, traditionally blue.
- Mark
- Background of text that has been specially marked
(such as by the HTML
mark
element). - MarkText
- Text that has been specially marked
(such as by the HTML
mark
element). - SelectedItem
- Background of selected items, for example a selected checkbox.
- SelectedItemText
- Text of selected items.
- VisitedText
- Text in visited links. For light backgrounds, traditionally purple.
Tests
Note: As with all other keywords, these names are ASCII case-insensitive. They are shown here with mixed capitalization for legibility.
For systems that do not have a particular system UI concept, the specified value should be mapped to the most closely related system color value that exists. The following system color pairings are expected to form legible background-foreground colors:
-
Canvas background with CanvasText, LinkText, VisitedText, ActiveText foreground.
-
Canvas background with a ButtonBorder border and adjacent color Canvas
-
ButtonFace background with ButtonText foreground.
-
ButtonFace or Field background with a ButtonBorder border and adjacent color Canvas'
-
Highlight background with HighlightText foreground.
-
SelectedItem background with SelectedItemText foreground.
-
AccentColor background with AccentColorText foreground.
Additionally, GrayText is expected to be readable, though possibly at a lower contrast rating, over any of the backgrounds.
Canvas with CanvasText: CanvasText
Canvas with LinkText: LinkText
Canvas with VisitedText: VisitedText
Canvas with ActiveText: ActiveText
Canvas with GrayText: GrayText
Canvas with ButtonBorder and adjacent Canvas: CanvasTextAdjacent
ButtonFace with ButtonText: ButtonText
ButtonFace with ButtonText and ButtonBorder: ButtonText
ButtonFace with GrayText: GrayText
Field with FieldText: FieldText
Field with GrayText: GrayText
Mark with MarkText: MarkText
Mark with GrayText: GrayText
Highlight with HighlightText: HighlightText
Highlight with GrayText: GrayText
SelectedItem with SelectedItemText: SelectedItemText
AccentColor with AccentColorText: AccentColorText
AccentColor with GrayText: GrayText
Earlier versions of CSS defined additional <system-color>s, which have since been deprecated. These are documented in Appendix A: Deprecated CSS System Colors.
Note: The <system-color>s incur some privacy and security risk, as detailed in § 20 Privacy Considerations and § 19 Security Considerations.
User Agents may, to mitigate privacy and security risks such as fingerprinting, elect to return fixed values for the used value of system colors which do not reflect customisation or theming choices made by the user.
6.3. The transparent keyword
The keyword transparent specifies a transparent black. It is a type of <named-color>.
Tests
6.4. The currentcolor keyword
The keyword currentcolor represents value of the color property on the same element. Unlike <named-color>s, it is not restricted to sRGB; the value can be any <color>. Its used values is determined by resolving color values.
Tests
- border-color-currentcolor.html (live test) (source)
- color-mix-currentcolor-nested-for-color-property.html (live test) (source)
- currentcolor-001.html (live test) (source)
- currentcolor-002.html (live test) (source)
- currentcolor-003.html (live test) (source)
- currentcolor-004.html (live test) (source)
- currentcolor-visited-fallback.html (live test) (source)
- color-valid.html (live test) (source)
.foo{ color : red; background-color : currentcolor; }
This is equivalent to writing:
.foo{ color : red; background-color : red; }
< p >< em > Some< strong > really</ strong > emphasized text.</ em > < style > p { color : black ; } em { text-emphasis : dot ; } strong { color : red ; } </ style >
In the above example, the emphasis marks are black over the text "Some" and "emphasized text", but red over the text "really".
Note: Multi-word keywords in CSS usually separate their component words with hyphens. currentcolor doesn’t, because (deep breath) it was originally introduced in SVG as a property value, "current-color" with the usual CSS spelling. It (along with all other properties and their values) then became presentation attributes and attribute values, as well as properties, to make generation with XSLT easier. Then all of the presentation attributes were changed from hyphenated to camelCase, because the DOM had an issue with hyphen meaning "minus". But then, they didn’t follow CSS conventions anymore so all the properties and property values that were already part of CSS were changed back to hyphenated! currentcolor was not a part of CSS at that time, so remained camelCased. Only later did CSS pick it up, at which point the capitalization stopped mattering, as CSS keywords are ASCII case-insensitive.
7. HSL Colors: hsl() and hsla() functions
The RGB system for specifying colors, while convenient for machines and graphic libraries, is often regarded as very difficult for humans to gain an intuitive grasp on. It’s not easy to tell, for example, how to alter an RGB color to produce a lighter variant of the same hue.
There are several other color schemes possible. One such is the HSL [HSL] color scheme, which is more intuitive to use, but still maps easily back to RGB colors.
HSL colors are specified as a triplet of hue, saturation, and lightness. The syntax of the hsl() and hsla() functions is:
hsl () =[ <legacy-hsl-syntax> | <modern-hsl-syntax>] hsla () =[ <legacy-hsla-syntax> | <modern-hsla-syntax>] <modern-hsl-syntax> =hsl ( [ <hue> | none] [ <percentage> | <number> | none] [ <percentage> | <number> | none] [ /[ <alpha-value> | none] ] ?) <modern-hsla-syntax> =hsla ( [ <hue> | none] [ <percentage> | <number> | none] [ <percentage> | <number> | none] [ /[ <alpha-value> | none] ] ?) <legacy-hsl-syntax> =hsl ( <hue>, <percentage>, <percentage>, <alpha-value>?) <legacy-hsla-syntax> =hsla ( <hue>, <percentage>, <percentage>, <alpha-value>?)
Percentages | Allowed for S and L |
---|---|
Percent reference range | for S and L: 0% = 0.0, 100% = 100.0 |
Tests
- hsl-001.html (live test) (source)
- hsl-002.html (live test) (source)
- hsl-003.html (live test) (source)
- hsl-004.html (live test) (source)
- hsl-005.html (live test) (source)
- hsl-006.html (live test) (source)
- hsl-007.html (live test) (source)
- hsl-008.html (live test) (source)
- hsl-clamp-negative-saturation.html (live test) (source)
- background-color-hsl-001.html (live test) (source)
- background-color-hsl-002.html (live test) (source)
- background-color-hsl-003.html (live test) (source)
- background-color-hsl-004.html (live test) (source)
- color-computed-hsl.html (live test) (source)
- color-invalid-hsl.html (live test) (source)
- color-valid-hsl.html (live test) (source)
The first argument specifies the hue angle.
In HSL (and HWB) the angle 0deg represents sRGB primary red (as does 360deg, 720deg, etc.), and the rest of the hues are spread around the circle, so 120deg represents sRGB primary green, 240deg represents sRGB primary blue, etc.
The next two arguments are the saturation and lightness, respectively. For saturation, 100% or 100 is a fully-saturated, bright color, and 0% or 0 is a fully-unsaturated gray. For lightness, 50% or 50 represents the "normal" color, while 100% or 100 is white and 0% or 0 is black.
For historical reasons, if the saturation is less than 0% it is clamped to 0% at parsed-value time, before being converted to an sRGB color.
The final argument specifies the alpha channel of the color. It’s interpreted identically to the fourth argument of the rgb() function. If omitted, it defaults to 100%.
HSL colors resolve to sRGB.
If the saturation of an HSL color is 0% or 0, then the hue component is powerless.
An advantage of HSL over RGB is that it is more intuitive: people can guess at the colors they want, and then tweak.
hsl ( 120 deg 100 % 50 % ) lime greenhsl ( 120 deg 100 % 25 % ) dark greenhsl ( 120 deg 100 % 75 % ) light greenhsl ( 120 deg 75 % 85 % ) pastel green
A disadvantage of HSL over Oklch is that hue manipulation changes the visual lightness, and that hues are not evenly spaced apart.
It is thus easier in HSL to create sets of matching colors (by keeping the hue the same and varying the saturation and lightness), compared to manipulating the sRGB component values; however, because the lightness is simply the mean of the gamma-corrected red, green and blue components it does not correspond to the visual perception of lightness across hues.
In Oklch, sRGB blue is oklch(0.452 0.313 264.1) while sRGB yellow is oklch(0.968 0.211 109.8). The Oklch Lightnesses of 0.452 and 0.968 clearly reflect the visual lightnesses of the two colors.
The hue angle in HSL is not perceptually uniform; colors appear bunched up in some areas and widely spaced in others.
In Oklch, the same pair of colors oklch(0.533 0.26 262.6) and oklch(0.462 0.306 268.9) have a hue difference of 268.9 - 262.6 = 6.3deg while the second pair oklch(0.882 0.181 94.24) and oklch(0.91 0.245 129.9) have a hue difference of 129.9 - 94.24 = 35.66deg, correctly reflecting the visual separation of hues.
For historical reasons, hsl() and hsla() also support a legacy color syntax.
Tests
- hsla-001.html (live test) (source)
- hsla-002.html (live test) (source)
- hsla-003.html (live test) (source)
- hsla-004.html (live test) (source)
- hsla-005.html (live test) (source)
- hsla-006.html (live test) (source)
- hsla-007.html (live test) (source)
- hsla-008.html (live test) (source)
- hsla-clamp-negative-saturation.html (live test) (source)
- color-valid.html (live test) (source)
7.1. Converting HSL Colors to sRGB
Converting an HSL color to sRGB is straightforward mathematically. Here’s a sample implementation of the conversion algorithm in JavaScript. It returns an array of three numbers representing the red, green, and blue channels of the colors, which for colors in the sRGB gamut will be in the range [0, 1].
This code assumes that parse-time clamping of negative saturation has already been applied.
/** * @param {number} hue - Hue as degrees 0..360 * @param {number} sat - Saturation in reference range [0,100] * @param {number} light - Lightness in reference range [0,100] * @return {number[]} Array of sRGB components; in-gamut colors in range [0..1] */ function hslToRgb( hue, sat, light) { sat/= 100 ; light/= 100 ; function f( n) { let k= ( n+ hue/ 30 ) % 12 ; let a= sat* Math. min( light, 1 - light); return light- a* Math. max( - 1 , Math. min( k- 3 , 9 - k, 1 )); } return [ f( 0 ), f( 8 ), f( 4 )]; }
7.2. Converting sRGB Colors to HSL
Conversion in the reverse direction proceeds similarly.
Special care is taken to deal with intermediate negative values of saturation, which can be produced by colors far outside the sRGB gamut.
/** * @param {number} red - Red component 0..1 * @param {number} green - Green component 0..1 * @param {number} blue - Blue component 0..1 * @return {number[]} Array of HSL values: Hue as degrees 0..360, Saturation and Lightness in reference range [0,100] */ function rgbToHsl( red, green, blue) { let max= Math. max( red, green, blue); let min= Math. min( red, green, blue); let [ hue, sat, light] = [ NaN , 0 , ( min+ max) / 2 ]; let d= max- min; if ( d!== 0 ) { sat= ( light=== 0 || light=== 1 ) ? 0 : ( max- light) / Math. min( light, 1 - light); switch ( max) { case red: hue= ( green- blue) / d+ ( green< blue? 6 : 0 ); break ; case green: hue= ( blue- red) / d+ 2 ; break ; case blue: hue= ( red- green) / d+ 4 ; } hue= hue* 60 ; } // Very out of gamut colors can produce negative saturation // If so, just rotate the hue by 180 and use a positive saturation // see https://github.com/w3c/csswg-drafts/issues/9222 if ( sat< 0 ) { hue+= 180 ; sat= Math. abs( sat); } if ( hue>= 360 ) { hue-= 360 ; } return [ hue, sat* 100 , light* 100 ]; }
7.3. Examples of HSL Colors
This section is not normative.
Tests
This section is not normative, it does not need tests.
The tables below illustrate a wide range of possible HSL colors. Each table represents one hue, selected at 30° intervals, to illustrate the common "core" hues: red, yellow, green, cyan, blue, magenta, and the six intermediary colors between these.
In each table, the X axis represents the saturation while the Y axis represents the lightness.
0° Reds | ||||||
---|---|---|---|---|---|---|
100% | 80% | 60% | 40% | 20% | 0% | |
100% | ||||||
90% | ||||||
80% | ||||||
70% | ||||||
60% | ||||||
50% | ||||||
40% | ||||||
30% | ||||||
20% | ||||||
10% | ||||||
0% |
30° Reds-Yellows (=Oranges) | ||||||
---|---|---|---|---|---|---|
100% | 80% | 60% | 40% | 20% | 0% | |
100% | ||||||
90% | ||||||
80% | ||||||
70% | ||||||
60% | ||||||
50% | ||||||
40% | ||||||
30% | ||||||
20% | ||||||
10% | ||||||
0% |
60° Yellows | ||||||
---|---|---|---|---|---|---|
100% | 80% | 60% | 40% | 20% | 0% | |
100% | ||||||
90% | ||||||
80% | ||||||
70% | ||||||
60% | ||||||
50% | ||||||
40% | ||||||
30% | ||||||
20% | ||||||
10% | ||||||
0% |
90° Yellow-Greens | ||||||
---|---|---|---|---|---|---|
100% | 80% | 60% | 40% | 20% | 0% | |
100% | ||||||
90% | ||||||
80% | ||||||
70% | ||||||
60% | ||||||
50% | ||||||
40% | ||||||
30% | ||||||
20% | ||||||
10% | ||||||
0% |
120° Greens | ||||||
---|---|---|---|---|---|---|
100% | 80% | 60% | 40% | 20% | 0% | |
100% | ||||||
90% | ||||||
80% | ||||||
70% | ||||||
60% | ||||||
50% | ||||||
40% | ||||||
30% | ||||||
20% | ||||||
10% | ||||||
0% |
150° Green-Cyans | ||||||
---|---|---|---|---|---|---|
100% | 80% | 60% | 40% | 20% | 0% | |
100% | ||||||
90% | ||||||
80% | ||||||
70% | ||||||
60% | ||||||
50% | ||||||
40% | ||||||
30% | ||||||
20% | ||||||
10% | ||||||
0% |
180° Cyans | ||||||
---|---|---|---|---|---|---|
100% | 80% | 60% | 40% | 20% | 0% | |
100% | ||||||
90% | ||||||
80% | ||||||
70% | ||||||
60% | ||||||
50% | ||||||
40% | ||||||
30% | ||||||
20% | ||||||
10% | ||||||
0% |
210° Cyan-Blues | ||||||
---|---|---|---|---|---|---|
100% | 80% | 60% | 40% | 20% | 0% | |
100% | ||||||
90% | ||||||
80% | ||||||
70% | ||||||
60% | ||||||
50% | ||||||
40% | ||||||
30% | ||||||
20% | ||||||
10% | ||||||
0% |
240° blues | ||||||
---|---|---|---|---|---|---|
100% | 80% | 60% | 40% | 20% | 0% | |
100% | ||||||
90% | ||||||
80% | ||||||
70% | ||||||
60% | ||||||
50% | ||||||
40% | ||||||
30% | ||||||
20% | ||||||
10% | ||||||
0% |
270° Blue-Magentas | ||||||
---|---|---|---|---|---|---|
100% | 80% | 60% | 40% | 20% | 0% | |
100% | ||||||
90% | ||||||
80% | ||||||
70% | ||||||
60% | ||||||
50% | ||||||
40% | ||||||
30% | ||||||
20% | ||||||
10% | ||||||
0% |
300° Magentas | ||||||
---|---|---|---|---|---|---|
100% | 80% | 60% | 40% | 20% | 0% | |
100% | ||||||
90% | ||||||
80% | ||||||
70% | ||||||
60% | ||||||
50% | ||||||
40% | ||||||
30% | ||||||
20% | ||||||
10% | ||||||
0% |
330° Magenta-Reds | ||||||
---|---|---|---|---|---|---|
100% | 80% | 60% | 40% | 20% | 0% | |
100% | ||||||
90% | ||||||
80% | ||||||
70% | ||||||
60% | ||||||
50% | ||||||
40% | ||||||
30% | ||||||
20% | ||||||
10% | ||||||
0% |
8. HWB Colors: hwb() function
HWB (short for Hue-Whiteness-Blackness) [HWB] is another method of specifying sRGB colors, similar to HSL', but often even easier for humans to work with. It describes colors with a starting hue, then a degree of whiteness and blackness to mix into that base hue.
Many color-pickers are based on the HWB color system, due to its intuitiveness.
HWB colors resolve to sRGB.
The syntax of the hwb() function is:
hwb () =hwb ( [ <hue> | none] [ <percentage> | <number> | none] [ <percentage> | <number> | none] [ /[ <alpha-value> | none] ] ?)
Percentages | Allowed for W and B |
---|---|
Percent reference range | for W and B: 0% = 0.0, 100% = 100.0 |
The first argument specifies the hue, and is interpreted identically to hsl(); this means it suffers the same disadvantages such as hue uniformity.
The second argument specifies the amount of white to mix in, as a percentage from 0% (no whiteness) to 100% (full whiteness). Similarly, the third argument specifies the amount of black to mix in, also from 0% (no blackness) to 100% (full blackness).
Values outside of these ranges are not invalid; hue angles outside the range [0,360) will be normalized to that range and values of white and black which sum to 100% or greater will produce achromatic colors as described below.
The resulting color can be thought of conceptually as a mixture of paint in the chosen hue, white paint, and black paint, with the relative amounts of each determined by the percentages.
If the sum white+black is greater than or equal to 100%, it defines an achromatic color, i.e. a shade of gray; when converted to sRGB the R, G and B values are identical and have the value white / (white + black).
Achromatic HWB colors no longer contain any hint of the chosen hue. In this case, the hue component is powerless.
The fourth argument specifies the alpha channel of the color. It’s interpreted identically to the fourth argument of the rgb() function. If omitted, it defaults to 100%.
There is no Web compatibility issue with hwb, which is new in this level of the specification, and so hwb() does not support a legacy color syntax that separates all of its arguments with commas. Using commas inside hwb() is an error.
Tests
- hwb-001.html (live test) (source)
- hwb-002.html (live test) (source)
- hwb-003.html (live test) (source)
- hwb-004.html (live test) (source)
- hwb-005.html (live test) (source)
- color-valid.html (live test) (source)
- color-computed-hwb.html (live test) (source)
- color-invalid-hwb.html (live test) (source)
- color-valid-hwb.html (live test) (source)
8.1. Converting HWB Colors to sRGB
Converting an HWB color to sRGB is straightforward, and related to how one converts HSL to RGB. The following Javascript implementation of the algorithm first normalizes the white and black components, so their sum is no larger than 100%.
/** * @param {number} hue - Hue as degrees 0..360 * @param {number} white - Whiteness in reference range [0,100] * @param {number} black - Blackness in reference range [0,100] * @return {number[]} Array of RGB components 0..1 */ function hwbToRgb( hue, white, black) { white/= 100 ; black/= 100 ; if ( white+ black>= 1 ) { let gray= white/ ( white+ black); return [ gray, gray, gray]; } let rgb= hslToRgb( hue, 100 , 50 ); for ( let i= 0 ; i< 3 ; i++ ) { rgb[ i] *= ( 1 - white- black); rgb[ i] += white; } return rgb; }
8.2. Converting sRGB Colors to HWB
Conversion in the reverse direction proceeds similarly.
/** * @param {number} red - Red component 0..1 * @param {number} green - Green component 0..1 * @param {number} blue - Blue component 0..1 * @return {number} Hue as degrees 0..360 */ function rgbToHue( red, green, blue) { // Similar to rgbToHsl, except that saturation and lightness are not calculated, and // potential negative saturation is ignored. let max= Math. max( red, green, blue); let min= Math. min( red, green, blue); let hue= NaN ; let d= max- min; if ( d!== 0 ) { switch ( max) { case red: hue= ( green- blue) / d+ ( green< blue? 6 : 0 ); break ; case green: hue= ( blue- red) / d+ 2 ; break ; case blue: hue= ( red- green) / d+ 4 ; } hue*= 60 ; } if ( hue>= 360 ) { hue-= 360 ; } return hue; } /** * @param {number} red - Red component 0..1 * @param {number} green - Green component 0..1 * @param {number} blue - Blue component 0..1 * @return {number[]} Array of HWB values: Hue as degrees 0..360, Whiteness and Blackness in reference range [0,100] */ function rgbToHwb( red, green, blue) { var hue= rgbToHue( red, green, blue); var white= Math. min( red, green, blue); var black= 1 - Math. max( red, green, blue); return ([ hue, white* 100 , black* 100 ]); }
8.3. Examples of HWB Colors
This section is not normative.
Tests
This section is not normative, it does not need tests.
0° Reds | ||||||
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9. Device-independent Colors: CIE Lab and LCH, Oklab and Oklch
9.1. CIE Lab and LCH
This section is not normative.
Tests
This section is not normative, it does not need tests.
Physical measurements of a color are typically expressed in the CIE L*a*b* [CIELAB] color space, created in 1976 by the CIE and commonly referred to simply as Lab. Color conversions from one device to another may also use Lab as an intermediate step. Derived from human vision experiments, Lab represents the entire range of color that humans can see.
Lab is a rectangular coordinate system with a central Lightness (L) axis. This value is usually written as a unitless number; for compatibility with the rest of CSS, it may also be written as a percentage. 100% means an L value of 100, not 1.0. L=0% or 0 is deep black (no light at all) while L=100% or 100 is a diffuse white.
Usefully, L=50% or 50 is mid gray, by design, and equal increments in L are evenly spaced visually: the Lab color space is intended to be perceptually uniform.
The a and b axes convey hue; positive values along the a axis are a purplish red while negative values are the complementary color, a green. Similarly, positive values along the b axis are yellow and negative are the complementary blue/violet. Desaturated colors have small values of a and b and are close to the L axis; saturated colors lie far from the L axis.
The illuminant is D50 white, a standardized daylight spectrum with a color temperature of 5000K, as reflected by a perfect diffuse reflector; it approximates the color of sunlight on a sunny day. D50 is also the whitepoint used for the profile connection space in ICC color interconversion, the whitepoint used in image editors which offer Lab editing, and the value used by physical measurement devices such as spectrophotometers and spectroradiometers, when they report measured colors in Lab.
Conversion from colors specified using other white points is called a chromatic adaptation transform, which models the changes in the human visual system as we adapt to a new lighting condition. The linear Bradford algorithm [ICC] (a simplification of the original Bradford algorithm [Bradford-CAT]) is the industry standard chromatic adaptation transform, and is easy to calculate as it is a simple matrix multiplication.
CIE LCH has the same L axis as Lab, but uses polar coordinates C (chroma) and H (hue), making it a polar, cylindrical coordinate system. C is the geometric distance from the L axis and H is the angle from the positive a axis, towards the positive b axis.
Note: The L axis in Lab and LCH is not to be confused with the L axis in HSL. For example, in HSL, the sRGB colors blue (#00F) and yellow (#FF0) have the same value of L (50%) even though visually, blue is much darker. This is much clearer in Lab: sRGB blue is lab(29.567% 68.298 -112.0294) while sRGB yellow is lab(97.607% -15.753 93.388). In Lab and LCH, if two colors have the same measured L value, they have identical visual lightness. HSL and related polar RGB models were developed in an attempt to give similar usability benefits for RGB that LCH gave to Lab, but are significantly less accurate.
Although the use of CIE Lab and LCH is widespread, it is known to have some problems. In particular:
- Hue linearity
- In the blue region (LCH Hue between 270° and 330°), visual hue departs from what LCH predicts. Plotting a set of blues of the same hue and differing Chroma, which should lie on a straight line from the neutral axis, instead form a curve. Put another way, as a saturated blue has it’s Chroma progressively reduced, it becomes noticeably purple.
- Hue uniformity
- While hues in LCH are in general evenly spaced, (and far better than HSL or HWB), uniformity is not perfect.
- Over-prediction of high Chroma differences
- For high Chroma colors, changes in Chroma are less noticeable than for more neutral colors.
These deficiencies affect, for example, creation of evenly spaced gradients, gamut mapping from one color space to a smaller one, and computation of the visual difference between two colors.
To compensate for this, formulae to predict the visual difference between two colors (delta E) have been made more accurate over time (but also, much more complex to compute). The current industry standard formula, delta E 2000, works well to mitigate some of the Lab and LCH problems. A sample implementation is given in § 18.1 ΔE2000.
This does not help with hue curvature, however.
9.2. Oklab and Oklch
This section is not normative.
Tests
This section is not normative, it does not need tests.
Recently, Oklab, an improved Lab-like space has been developed [Oklab]. The corresponding polar form is called Oklch. It was produced by numerical optimization of a large dataset of visually similar colors, and has improved hue linearity, hue uniformity, and chroma uniformity compared to CIE LCH.
Like CIE Lab, there is a central lightness L axis which is usually written as a unitless number in the range [0,1]; for compatibility with the rest of CSS, it may be written as a percentage. 100% means an L value of 1.0. L=0% or 0.0 is deep black (no light at all) while L=100% or 1.0 is a diffuse white.
Note: Unlike CIE Lab, which assumes adaptation to the diffuse white, Oklab assumes adaptation to the color being defined, which is intended to make it scale invariant.
As with CIE Lab, the a and b axes convey hue; positive values along the a axis are a purplish red while negative values are the complementary color, a green. Similarly, positive values along the b axis are yellow and negative are the complementary blue/violet.
The illuminant is D65, the same white point as most RGB color spaces.
Oklch has the same L axis as Oklab, but uses polar coordinates C (chroma) and H (hue).
Note: Unlike CIE LCH, where Chroma can reach values of 200 or more, Oklch Chroma ranges to 0.5 or so. The hue angles between CIE LCH and Oklch are broadly similar, but not identical.
Because Oklab is more perceptually uniform than CIE Lab, the color difference is a straightforward distance in 3D space (root sum of squares). Although trivial, a sample implementation is give in § 18.2 ΔEOK.
9.3. Specifying Lab and LCH: the lab() and lch() functional notations
CSS allows colors to be directly expressed in Lab and LCH.
lab () =lab ( [ <percentage> | <number> | none] [ <percentage> | <number> | none] [ <percentage> | <number> | none] [ /[ <alpha-value> | none] ] ?)
Percentages | Allowed for L, a and b |
---|---|
Percent reference range | for L: 0% = 0.0, 100% = 100.0 for a and b: -100% = -125, 100% = 125 |
Tests
- lab-001.html (live test) (source)
- lab-002.html (live test) (source)
- lab-003.html (live test) (source)
- lab-004.html (live test) (source)
- lab-005.html (live test) (source)
- lab-006.html (live test) (source)
- lab-007.html (live test) (source)
- lab-008.html (live test) (source)
- lab-l-over-100-1.html (live test) (source)
- lab-l-over-100-2.html (live test) (source)
- color-valid.html (live test) (source)
- color-computed-lab.html (live test) (source)
- color-invalid-lab.html (live test) (source)
- color-valid-lab.html (live test) (source)
In Lab, the first argument specifies the CIE Lightness, L. This is a number between 0% or 0 and 100% or 100 Values less than 0% or 0 must be clamped to 0% at parsed-value time; values greater than 100% or 100 are clamped to 100% at parsed-value time.
The second and third arguments are the distances along the "a" and "b" axes in the Lab color space, as described in the previous section. These values are signed (allow both positive and negative values) and theoretically unbounded (but in practice do not exceed ±160).
There is an optional fourth <alpha-value> component, separated by a slash, representing the alpha component.
If the lightness of a Lab color (after clamping) is 0%, or 100% the color will be displayed as black, or white, respectively due to gamut mapping to the display.
lab ( 29.2345 % 39.3825 20.0664 ); lab ( 52.2345 40.1645 59.9971 ); lab ( 60.2345 -5.3654 58.956 ); lab ( 62.2345 % -34.9638 47.7721 ); lab ( 67.5345 -8.6911 -41.6019 ); lab ( 29.69 % 44.888 % -29.04 % )
lch () =lch ( [ <percentage> | <number> | none] [ <percentage> | <number> | none] [ <hue> | none] [ /[ <alpha-value> | none] ] ?)
Percentages | Allowed for L and C |
---|---|
Percent reference range | for L: 0% = 0.0, 100% = 100.0 for C: 0% = 0, 100% = 150 |
Tests
- lch-001.html (live test) (source)
- lch-002.html (live test) (source)
- lch-003.html (live test) (source)
- lch-004.html (live test) (source)
- lch-005.html (live test) (source)
- lch-006.html (live test) (source)
- lch-007.html (live test) (source)
- lch-008.html (live test) (source)
- lch-009.html (live test) (source)
- lch-010.html (live test) (source)
- lch-l-over-100-1.html (live test) (source)
- lch-l-over-100-2.html (live test) (source)
- color-valid.html (live test) (source)
In CIE LCH the first argument specifies the CIE Lightness L, interpreted identically to the Lightness argument of lab().
The second argument is the chroma C, (roughly representing the "amount of color"). Its minimum useful value is 0, while its maximum is theoretically unbounded (but in practice does not exceed 230). If the provided value is negative, it is clamped to 0 at parsed-value time.
The third argument is the hue angle H. It’s interpreted similarly to the <hue> argument of hsl(), but doesn’t map hues to angles in the same way because they are evenly spaced perceptually. Instead, 0deg points along the positive "a" axis (toward purplish red), (as does 360deg, 720deg, etc.); 90deg points along the positive "b" axis (toward mustard yellow), 180deg points along the negative "a" axis (toward greenish cyan), and 270deg points along the negative "b" axis (toward sky blue).
There is an optional fourth <alpha-value> component, separated by a slash, representing the alpha component.
If the chroma of an LCH color is 0%, the hue component is powerless. If the lightness of an LCH color (after clamping) is 0%, or 100%, the color will be displayed as black, or white, respectively due to gamut mapping to the display.
lch ( 29.2345 % 44.2 27 ); lch ( 52.2345 % 72.2 56.2 ); lch ( 60.2345 59.2 95.2 ); lch ( 62.2345 % 59.2 126.2 ); lch ( 67.5345 % 42.5 258.2 ); lch ( 29.69 % 45.553 % 327.1 )
There is no Web compatibility issue with lab or lch', which are new in this level of the specification, and so lab() and lch() do not support a legacy color syntax that separates all of their arguments with commas. Using commas inside these functions is an error.
9.4. Specifying Oklab and Oklch: the oklab() and oklch() functional notations
CSS allows colors to be directly expressed in Oklab and Oklch.
oklab () =oklab ( [ <percentage> | <number> | none] [ <percentage> | <number> | none] [ <percentage> | <number> | none] [ /[ <alpha-value> | none] ] ?)
Percentages | Allowed for L, a and b |
---|---|
Percent reference range | for L: 0% = 0.0, 100% = 1.0 for a and b: -100% = -0.4, 100% = 0.4 |
Tests
- oklab-001.html (live test) (source)
- oklab-002.html (live test) (source)
- oklab-003.html (live test) (source)
- oklab-004.html (live test) (source)
- oklab-005.html (live test) (source)
- oklab-006.html (live test) (source)
- oklab-007.html (live test) (source)
- oklab-008.html (live test) (source)
- oklab-009.html (live test) (source)
- oklab-l-almost-0.html (live test) (source)
- oklab-l-almost-1.html (live test) (source)
- oklab-l-over-1-1.html (live test) (source)
- oklab-l-over-1-2.html (live test) (source)
- color-valid.html (live test) (source)
In Oklab the first argument specifies the Oklab Lightness. This is a number between 0% or 0 and 100% or 1.0.
Values less than 0% or 0.0 must be clamped to 0% at parsed-value time; values greater than 100% or 1.0 are clamped to 100% at parsed-value time.
The second and third arguments are the distances along the "a" and "b" axes in the Oklab color space, as described in the previous section. These values are signed (allow both positive and negative values) and theoretically unbounded (but in practice do not exceed ±0.5).
There is an optional fourth <alpha-value> component, separated by a slash, representing the alpha component.
If the lightness of an Oklab color is 0% or 0, or 100% or 1.0, the color will be displayed as black, or white, respectively due to gamut mapping to the display.
oklab ( 40.101 % 0.1147 0.0453 ); oklab ( 59.686 % 0.1009 0.1192 ); oklab ( 0.65125 -0.0320 0.1274 ); oklab ( 66.016 % -0.1084 0.1114 ); oklab ( 72.322 % -0.0465 -0.1150 ); oklab ( 42.1 % 41 % -25 % )
oklch () =oklch ( [ <percentage> | <number> | none] [ <percentage> | <number> | none] [ <hue> | none] [ /[ <alpha-value> | none] ] ?)
Percentages | Allowed for L and C |
---|---|
Percent reference range | for L: 0% = 0.0, 100% = 1.0 for C: 0% = 0.0 100% = 0.4 |
Tests
- oklch-001.html (live test) (source)
- oklch-002.html (live test) (source)
- oklch-003.html (live test) (source)
- oklch-004.html (live test) (source)
- oklch-005.html (live test) (source)
- oklch-006.html (live test) (source)
- oklch-007.html (live test) (source)
- oklch-008.html (live test) (source)
- oklch-009.html (live test) (source)
- oklch-010.html (live test) (source)
- oklch-011.html (live test) (source)
- oklch-l-almost-0.html (live test) (source)
- oklch-l-almost-1.html (live test) (source)
- oklch-l-over-1-1.html (live test) (source)
- oklch-l-over-1-2.html (live test) (source)
- color-valid.html (live test) (source)
In Oklch the first argument specifies the Oklch Lightness L, interpreted identically to the Lightness argument of oklab().
The second argument is the chroma C. Its minimum useful value is 0, while its maximum is theoretically unbounded (but in practice does not exceed 0.5). If the provided value is negative, it is clamped to 0 at parsed-value time.
The third argument is the hue angle H. It’s interpreted similarly to the <hue> arguments of hsl() and lch(), but doesn’t map hues to angles in the same way. 0deg points along the positive "a" axis (toward purplish red), (as does 360deg, 720deg, etc.); 90deg points along the positive "b" axis (toward mustard yellow), 180deg points along the negative "a" axis (toward greenish cyan), and 270deg points along the negative "b" axis (toward sky blue).
There is an optional fourth <alpha-value> component, separated by a slash, representing the alpha component.
If the chroma of an Oklch color is 0% or 0, the hue component is powerless. If the lightness of an Oklch color is 0% or 0, or 100% or 1.0, the color will be displayed as black, or white, respectively due to gamut mapping to the display.
oklch ( 40.101 % 0.12332 21.555 ); oklch ( 59.686 % 0.15619 49.7694 ); oklch ( 0.65125 0.13138 104.097 ); oklch ( 0.66016 0.15546 134.231 ); oklch ( 72.322 % 0.12403 247.996 ); oklch ( 42.1 % 48.25 % 328.4 )
There is no Web compatibility issue with oklab or oklch', which are new in this level of the specification, and so oklab() and oklch() do not support a legacy color syntax that separates all of their arguments with commas. Using commas inside these functions is an error.
9.5. Converting Lab or Oklab colors to LCH or Oklch colors
Conversion to the polar form is trivial:
- H = atan2(b, a)
- C = sqrt(a^2 + b^2)
- L is the same
For extremely small values of a and b (near-zero Chroma), although the visual color does not change from being on the neutral axis, small changes to the values can result in the reported hue angle swinging about wildly and being essentially random. In CSS, this means the hue is powerless, and treated as missing when converted into LCH or Oklch; in non-CSS contexts this might be reflected as a missing value, such as NaN.
9.6. Converting LCH or Oklch colors to Lab or Oklab colors
Conversion to the rectangular form is trivial:
- If H is missing, a = b = 0
-
Otherwise,
- a = C cos(H)
- b = C sin(H)
- L is the same
10. Predefined Color Spaces
CSS provides several predefined color spaces including display-p3 [Display-P3], which is a wide gamut space typical of current wide-gamut monitors, prophoto-rgb, widely used by photographers and rec2020 [Rec.2020], which is a broadcast industry standard, ultra-wide gamut space capable of representing almost all visible real-world colors.
10.1. Specifying Predefined Colors: the color() function
The color() function allows a color to be specified in a particular, specified color space (rather than the implicit sRGB color space that most of the other color functions operate in). Its syntax is:
color () =color ( <colorspace-params>[ /[ <alpha-value> | none] ] ?) <colorspace-params> =[ <predefined-rgb-params> | <xyz-params>] <predefined-rgb-params> = <predefined-rgb>[ <number> | <percentage> | none] { 3 } <predefined-rgb> = srgb | srgb-linear | display-p3 | a98-rgb | prophoto-rgb | rec2020 <xyz-params> = <xyz-space>[ <number> | <percentage> | none] { 3 } <xyz-space> = xyz | xyz-d50 | xyz-d65
Tests
The color function takes parameters specifying a color, in an explicitly listed color space.
It represents either an invalid color, as described below, or a valid color.
The parameters have the following form:
-
An <ident> denoting one of the predefined color spaces (such as display-p3) Individual predefined color spaces may further restrict whether <number>s or <percentage>s or both, may be used.
If the <ident> names a non-existent color space (a name that does not match one of the predefined color spaces), this argument represents an invalid color.
-
The three parameter values that the color space takes (RGB or XYZ values).
An out of gamut color has component values less than 0 or 0%, or greater than 1 or 100%. These are not invalid, and are retained for intermediate computations; instead, for display, they are css gamut mapped using a relative colorimetric intent which brings the values (in the display color space) within the range 0/0% to 1/100% at actual-value time.
-
An optional slash-separated <alpha-value>.
There is no Web compatibility issue with color(), which is new in this level of the specification, and so color() does not support a legacy color syntax that separates all of its arguments with commas. Using commas inside this function is an error.
A color which is either an invalid color or an out of gamut color can’t be displayed.
If the specified color can be displayed, (that is, it isn’t an invalid color and isn’t out of gamut) then this is the actual value of the color() function.
If the specified color is a valid color but can’t be displayed, the actual value is derived from the specified color, css gamut mapped for display.
If the color is an invalid color, the used value is opaque black.
color ( rec20200.42053 0.979780 0.00579 );
in LCH, that color is
lch ( 86.6146 % 160.0000 136.0088 );
in display-p3, that color is
color ( display-p3-0.6112 1.0079 -0.2192 );
and is out of gamut for display-p3 (red and blue are negative, green is greater than 1). If you have a display-p3 screen, that color is:
- valid
- in gamut (for rec.2020)
- out of gamut (for your display)
- and so can’t be displayed
color ( profoto-rgb0.4835 0.9167 0.2188 )
10.2. The Predefined sRGB Color Space: the sRGB keyword
The sRGB predefined color space defined below is the same as is used for legacy sRGB colors, such as rgb().
- srgb
-
The srgb [SRGB] color space accepts three numeric parameters,
representing the red, green, and blue channels of the color.
In-gamut colors have all three components in the range [0, 1].
The whitepoint is D65.
[SRGB] specifies two viewing conditions, encoding and typical. The [ICC] recommends using the encoding conditions for color conversion and for optimal viewing, which are the values in the table below.
sRGB is the default color space for CSS, used for all the legacy color functions.
It has the following characteristics:
x y Red chromaticity 0.640 0.330 Green chromaticity 0.300 0.600 Blue chromaticity 0.150 0.060 White chromaticity D65 Transfer function see below White luminance 80.0 cd/m2 Black luminance 0.20 cd/m2 Image state display-referred Percentages Allowed for R, G and B Percent reference range for R,G,B: 0% = 0.0, 100% = 1.0 let sign= c< 0 ? - 1 : 1 ; let abs= Math. abs( c); if ( abs<= 0.04045 ) { cl= c/ 12.92 ; } else { cl= sign* ( Math. pow(( abs+ 0.055 ) / 1.055 , 2.4 )); } c is the gamma-encoded red, green or blue component. cl is the corresponding linear-light component.
Tests
10.3. The Predefined Linear-light sRGB Color Space: the srgb-linear keyword
The sRGB-linear predefined color space is the same as srgb except that the transfer function is linear-light (there is no gamma-encoding).
- srgb-linear
-
The srgb-linear [SRGB] color space accepts three numeric parameters,
representing the red, green, and blue channels of the color.
In-gamut colors have all three components in the range [0, 1].
The whitepoint is D65.
It has the following characteristics:
x y Red chromaticity 0.640 0.330 Green chromaticity 0.300 0.600 Blue chromaticity 0.150 0.060 White chromaticity D65 Transfer function unity, see below White luminance 80.0 cd/m2 Black luminance 0.20 cd/m2 Image state display-referred Percentages Allowed for R, G and B Percent reference range for R,G,B: 0% = 0.0, 100% = 1.0 cl
= c; c is the red, green or blue component. cl is the corresponding linear-light component, which is identical.
To avoid banding artifacts, a higher precision is required for srgb-linear than for srgb.
Tests
10.4. The Predefined Display P3 Color Space: the display-p3 keyword
- display-p3
-
The display-p3 [Display-P3] color space accepts three numeric parameters,
representing the red, green, and blue channels of the color.
In-gamut colors have all three components in the range [0, 1].
It uses the same primary chromaticities as [DCI-P3],
but with a D65 whitepoint, and the same transfer curve as sRGB.
Modern displays, TVs, laptop screens and phone screens are able to display all, or nearly all, of the display-p3 gamut.
It has the following characteristics:
x y Red chromaticity 0.680 0.320 Green chromaticity 0.265 0.690 Blue chromaticity 0.150 0.060 White chromaticity D65 Transfer function same as srgb White luminance 80.0 cd/m2 Black luminance 0.80 cd/m2 Image state display-referred Percentages Allowed for R, G and B Percent reference range for R,G,B: 0% = 0.0, 100% = 1.0
Tests
- predefined-005.html (live test) (source)
- predefined-006.html (live test) (source)
- display-p3-001.html (live test) (source)
- display-p3-002.html (live test) (source)
- display-p3-003.html (live test) (source)
- display-p3-004.html (live test) (source)
- display-p3-005.html (live test) (source)
- display-p3-006.html (live test) (source)
- 2d.color.space.p3.fillText.html (live test) (source)
- 2d.color.space.p3.fillText.shadow.html (live test) (source)
- 2d.color.space.p3.strokeText.html (live test) (source)
- 2d.color.space.p3.to.p3.html (live test) (source)
- 2d.color.space.p3.to.srgb.html (live test) (source)
- 2d.color.space.p3.toBlob.p3.canvas.html (live test) (source)
- 2d.color.space.p3.toBlob.with.putImageData.html (live test) (source)
- 2d.color.space.p3.toDataURL.jpeg.p3.canvas.html (live test) (source)
- 2d.color.space.p3.toDataURL.p3.canvas.html (live test) (source)
- 2d.color.space.p3.toDataURL.with.putImageData.html (live test) (source)
10.5. The Predefined A98 RGB Color Space: the a98-rgb keyword
- a98-rgb
-
The a98-rgb color space accepts three numeric parameters,
representing the red, green, and blue channels of the color.
In-gamut colors have all three components in the range [0, 1].
The transfer curve is
a gamma function, close to but not exactly 1/2.2.
It has the following characteristics:
x y Red chromaticity 0.6400 0.3300 Green chromaticity 0.2100 0.7100 Blue chromaticity 0.1500 0.0600 White chromaticity D65 Transfer function 256/563 White luminance 160.0 cd/m2 Black luminance 0.5557 cd/m2 Image state display-referred Percentages Allowed for R, G and B Percent reference range for R,G,B: 0% = 0.0, 100% = 1.0
Tests
10.6. The Predefined ProPhoto RGB Color Space: the prophoto-rgb keyword
- prophoto-rgb
-
The prophoto-rgb color space accepts three numeric parameters,
representing the red, green, and blue channels of the color.
In-gamut colors have all three components in the range [0, 1].
The transfer curve is
a gamma function with a value of 1/1.8,
and a small linear portion near black.
The white point is D50, the same as is used by CIE Lab. Thus,
conversion to CIE Lab does not require the chromatic adaptation step.
The ProPhoto RGB space uses hyper-saturated, non physically realizable primaries. These were chosen to allow a wide color gamut and in particular, to minimize hue shifts under tonal manipulation. It is often used in digital photography as a wide gamut color space for the archival version of photographic images. The prophoto-rgb color space allows CSS to specify colors that will match colors in such images having the same RGB values.
The ProPhoto RGB space was originally developed by Kodak and is described in [Wolfe]. It was standardized by ISO as [ROMM],[ROMM-RGB].
The white luminance is given as a range, and the viewing flare (and thus, the black luminance) is 0.5% to 1.0% of this.
It has the following characteristics:
x y Red chromaticity 0.734699 0.265301 Green chromaticity 0.159597 0.840403 Blue chromaticity 0.036598 0.000105 White chromaticity D50 Transfer function see below White luminance 160.0 to 640.0 cd/m2 Black luminance See text Image state display-referred Percentages Allowed for R, G and B Percent reference range for R,G,B: 0% = 0.0, 100% = 1.0 const E= 16 / 512 ; let sign= c< 0 ? - 1 : 1 ; let abs= Math. abs( c); if ( abs<= E) { cl= c/ 16 ; } else { cl= sign* Math. pow( c, 1.8 ); } c is the gamma-encoded red, green or blue component. cl is the corresponding linear-light component.
Tests
- predefined-009.html (live test) (source)
- predefined-010.html (live test) (source)
- prophoto-rgb-001.html (live test) (source)
- prophoto-rgb-002.html (live test) (source)
- prophoto-rgb-003.html (live test) (source)
- prophoto-rgb-004.html (live test) (source)
- prophoto-rgb-005.html (live test) (source)
- color-valid.html (live test) (source)
10.7. The Predefined ITU-R BT.2020-2 Color Space: the rec2020 keyword
- rec2020
-
The rec2020 [Rec.2020] color space accepts three numeric parameters,
representing the red, green, and blue channels of the color.
In-gamut colors have all three components in the range [0, 1],
("full-range", in video terminology).
ITU Reference 2020 is used for
Ultra High Definition, 4k and 8k television.
The primaries are physically realizable, but with difficulty as they lie very close to the spectral locus.
Current displays are unable to reproduce the full gamut of rec2020. Coverage is expected to increase over time as displays improve.
It has the following characteristics:
x y Red chromaticity 0.708 0.292 Green chromaticity 0.170 0.797 Blue chromaticity 0.131 0.046 White chromaticity D65 Transfer function see below, from [Rec.2020] table 4 Image state display-referred Percentages Allowed for R, G and B Percent reference range for R,G,B: 0% = 0.0, 100% = 1.0 const α= 1.09929682680944 ; const β= 0.018053968510807 ; let sign= c< 0 ? - 1 : 1 ; let abs= Math. abs( c); if ( abs< β* 4.5 ) { cl= c/ 4.5 ; } else { cl= sign* ( Math. pow(( abs+ α- 1 ) / α, 1 / 0.45 )); } c is the gamma-encoded red, green or blue component. cl is the corresponding linear-light component.
Tests
- predefined-011.html (live test) (source)
- predefined-012.html (live test) (source)
- rec2020-001.html (live test) (source)
- rec2020-002.html (live test) (source)
- rec2020-003.html (live test) (source)
- rec2020-004.html (live test) (source)
- rec2020-005.html (live test) (source)
- color-valid.html (live test) (source)
10.8. The Predefined CIE XYZ Color Spaces: the xyz-d50, xyz-d65, and xyz keywords
- xyz-d50, xyz-d65, xyz
-
The xyz color space accepts three numeric parameters,
representing the X,Y and Z values.
It represents the CIE XYZ [COLORIMETRY] color space,
scaled such that diffuse white has a luminance (Y) of 1.0.
and, if necessary, chromatically adapted to the reference white.
The reference white for xyz-d50 is D50, while the reference white for xyz-d65 and xyz is D65.
Values greater than 1.0/100% are allowed and must not be clamped; colors where Y is greater than 1.0 represent colors brighter than diffuse white. Values less than 0/0% are uncommon, but can occur as a result of chromatic adaptation, and likewise must not be clamped.
It has the following characteristics:
Percentages Allowed for X,Y,Z Percent reference range for X,Y,Z: 0% = 0.0, 100% = 1.0
Tests
- predefined-016.html (live test) (source)
- xyz-001.html (live test) (source)
- xyz-002.html (live test) (source)
- xyz-003.html (live test) (source)
- xyz-004.html (live test) (source)
- xyz-005.html (live test) (source)
- xyz-d50-001.html (live test) (source)
- xyz-d50-002.html (live test) (source)
- xyz-d50-003.html (live test) (source)
- xyz-d50-004.html (live test) (source)
- xyz-d50-005.html (live test) (source)
- xyz-d65-001.html (live test) (source)
- xyz-d65-002.html (live test) (source)
- xyz-d65-003.html (live test) (source)
- xyz-d65-004.html (live test) (source)
- xyz-d65-005.html (live test) (source)
- color-valid.html (live test) (source)
10.9. Converting Predefined Color Spaces to Lab or Oklab
For all predefined RGB color spaces, conversion to Lab requires several steps, although in practice all but the first step are linear calculations and can be combined.
- Convert from gamma-encoded RGB to linear-light RGB (undo gamma encoding)
- Convert from linear RGB to CIE XYZ
- If needed, convert from a D65 whitepoint (used by sRGB, display-p3, a98-rgb and rec2020) to the D50 whitepoint used in Lab, with the linear Bradford transform. prophoto-rgb already has a D50 whitepoint.
- Convert D50-adapted XYZ to Lab
Conversion to Oklab is similar, but the chromatic adaptation step is only needed for prophoto-rgb.
- Convert from gamma-encoded RGB to linear-light RGB (undo gamma encoding)
- Convert from linear RGB to CIE XYZ
- If needed, convert from a D50 whitepoint (used by prophoto-rgb) to the D65 whitepoint used in Oklab, with the linear Bradford transform.
- Convert D65-adapted XYZ to Oklab
There is sample JavaScript code for these conversions in § 17 Sample code for Color Conversions.
10.10. Converting Lab or Oklab to Predefined RGB Color Spaces
Conversion from Lab to predefined spaces like display-p3 or rec2020 also requires multiple steps, and again in practice all but the last step are linear calculations and can be combined.
- Convert Lab to (D50-adapted) XYZ
- If needed, convert from a D50 whitepoint (used by Lab) to the D65 whitepoint used in sRGB and most other RGB spaces, with the linear Bradford transform. prophoto-rgb' does not require this step.
- Convert from (D65-adapted) CIE XYZ to linear RGB
- Convert from linear-light RGB to RGB (do gamma encoding)
Conversion from Oklab is similar, but the chromatic adaptation step is only needed for prophoto-rgb.
- Convert Oklab to (D65-adapted) XYZ
- If needed, convert from a D65 whitepoint (used by Oklab) to the D50 whitepoint used in prophoto-rgb, with the linear Bradford transform.
- Convert from (D65-adapted) CIE XYZ to linear RGB
- Convert from linear-light RGB to RGB (do gamma encoding)
There is sample JavaScript code for these conversions in § 17 Sample code for Color Conversions.
Implementations may choose to implement these steps in some other way (for example, using an ICC profile with relative colorimetric rendering intent) provided the results are the same for colors inside both the source and destination gamuts.
10.11. Converting Between Predefined RGB Color Spaces
Conversion from one predefined RGB color space to another requires multiple steps, one of which is only needed when the whitepoints differ. To convert from src to dest:
- Convert from gamma-encoded srcRGB to linear-light srcRGB (undo gamma encoding)
- Convert from linear srcRGB to CIE XYZ
- If src and dest have different whitepoints, convert the XYZ value from srcWhite to destWhite with the linear Bradford transform.
- Convert from CIE XYZ to linear destRGB
- Convert from linear-light destRGB to destRGB (do gamma encoding)
There is sample JavaScript code for this conversion for the predefined RGB color spaces, in § 17 Sample code for Color Conversions.
10.12. Simple Alpha Compositing
When drawing, implementations must handle alpha according to the rules in Section 5.1 Simple alpha compositing of [Compositing].
11. Converting Colors
Tests
This section provides an algorithm used later, it does not need tests.
Colors may be converted from one color space to another and, provided that there is no gamut mapping and that each color space can represent out of gamut colors, (for RGB spaces, this means that the transfer function is defined over the extended range) then (subject to numerical precision and round-off error) the two colors will look the same and represent the same color sensation.
To convert a color col1 in a source color space src with white point src-white to a color col2 in destination color space dest with white point dest-white:
- If src is in a cylindrical polar color representation, first convert col1 to the corresponding rectangular orthogonal color representation and let this be the new col1. Replace any missing component with zero.
- If src is not a linear-light representation, convert it to linear light (undo gamma-encoding) and let this be the new col1.
- Convert col1 to CIE XYZ with a given whitepoint src-white and let this be xyz.
- If dest-white is not the same as src-white, chromatically adapt xyz to dest-white using a linear Bradford chromatic adaptation transform, and let this be the new xyz.
- If dest is a cylindrical polar color representation, let dest-rect be the corresponding rectangular orthogonal color representation. Otherwise, let dest-rect be dest.
- Convert xyz to dest, followed by applying any transfer function (gamma encoding), producing col2.
- If dest is a physical output color space, such as a display, then col2 must be css gamut mapped so that it can be displayed.
- If dest-rect is not the same as dest, in other words dest is a cylindrical polar color representation, convert from dest-rect to dest, and let this be col2. This may produce missing components.
12. Color Interpolation
Color interpolation happens with gradients, compositing, filters, transitions, animations, and color mixing and color modification functions.
Interpolation between two <color> values takes place by executing the following steps:
- checking the two colors for analogous components which will be carried forward
- converting them to a given color space which will be referred to as the interpolation color space below. If one or both colors are already in the interpolation colorspace, this conversion changes any powerless components to missing values
- (if required) re-inserting carried forward values in the converted colors
- (if required) fixing up the hues, depending on the selected <hue-interpolation-method>
- changing the color components to premultiplied form
- linearly interpolating each component of the computed value of the color separately
- undoing premultiplication
Interpolating to or from currentcolor is possible. The numerical value used for this purpose is the used value.
12.1. Color Space for Interpolation
Various features in CSS depend on interpolating colors.
Mixing or otherwise combining colors has different results depending on the interpolation color space used. Thus, different color spaces may be more appropriate for each interpolation use case.
-
In some cases, the result of physically mixing two colored lights is desired. In that case, the CIE XYZ or srgb-linear color space is appropriate, because they are linear in light intensity.
-
If colors need to be evenly spaced perceptually (such as in a gradient), the Oklab color space (and the older Lab), are designed to be perceptually uniform.
-
If avoiding graying out in color mixing is desired, i.e. maximizing chroma throughout the transition, Oklch (and the older LCH) work well for that.
-
Lastly, compatibility with legacy Web content may be the most important consideration. The sRGB color space, which is neither linear-light nor perceptually uniform, is the choice here, even though it produces poorer results (overly dark or greyish mixes).
These features are collectively termed the host syntax. They are not used by this specification itself, only exposed so that other specifications can use them; see e.g. use in CSS Images 4 § 3.1 Linear Gradients: the linear-gradient() notation. The host syntax should define what the default interpolation color space should be for each case, and optionally provide syntax for authors to override this default. If such syntax is part of a property value, it should use a <color-interpolation-method> token, defined below for easy reference from other specifications. This ensures consistency across CSS, and that further customizations on how color interpolation is performed can automatically percolate across all of CSS.
<color-space> = <rectangular-color-space> | <polar-color-space> <rectangular-color-space> = srgb | srgb-linear | display-p3 | a98-rgb | prophoto-rgb | rec2020 | lab | oklab | xyz | xyz-d50 | xyz-d65 <polar-color-space> = hsl | hwb | lch | oklch <hue-interpolation-method> =[ shorter | longer | increasing | decreasing] hue <color-interpolation-method> = in[ <rectangular-color-space> | <polar-color-space> <hue-interpolation-method>?]
The keywords in the definitions of <rectangular-color-space> and <polar-color-space> each refer to their corresponding color space, represented in CSS either by the functional syntax with the same name, or (if no such function is present), by the corresponding <ident> in the color() function.
Tests
- gradients-with-transparent.html (live test) (source)
- gradient-eval-001.html (live test) (source)
- gradient-eval-002.html (live test) (source)
- gradient-eval-003.html (live test) (source)
- gradient-eval-004.html (live test) (source)
- gradient-eval-005.html (live test) (source)
- gradient-eval-006.html (live test) (source)
- gradient-eval-007.html (live test) (source)
- gradient-eval-008.html (live test) (source)
- gradient-eval-009.html (live test) (source)
- gradient-none-interpolation.html (live test) (source)
- legacy-color-gradient.html (live test) (source)
- oklab-gradient.html (live test) (source)
- srgb-gradient.html (live test) (source)
- srgb-linear-gradient.html (live test) (source)
- xyz-gradient.html (live test) (source)
- gradient-interpolation-method-valid.html (live test) (source)
- gradient-interpolation-method-invalid.html (live test) (source)
- gradient-interpolation-method-computed.html (live test) (source)
If the host syntax does not define what color space interpolation should take place in, it defaults to Oklab.
Authors that prefer interpolation in sRGB in a particular instance can opt-in to the old behavior by explicitly specifying sRGB as the interpolation color space, for example on a particular gradient where that result is desired.
If the colors to be interpolated are outside the gamut of the interpolation color space , then once converted to that space, they will contain out of range values.
These are not clipped, but the values are interpolated as-is.
12.2. Interpolating with Missing Components
In the course of converting the two colors to the interpolation color space, any missing components would be replaced with the value 0.
Thus, the first stage in interpolating two colors is to classify any missing components in the input colors, and compare them to the components of the interpolation color space. If any analogous components which are missing components are found, they will be carried forward and re-inserted in the converted color before premultiplication, and before linear interpolation takes place.
The analogous components are as follows:
Category | Components |
---|---|
Reds | r,x |
Greens | g,y |
Blues | b,z |
Lightness | L |
Colorfulness | C, S |
Hue | H |
Opponent a | a |
Opponent b | b |
Note: for the purposes of this classification, the XYZ spaces are considered super-saturated RGB spaces. Also, despite Saturation being Lightness-dependent, it falls in the same category as Chroma here. The Whiteness and Blackness components of HWB have no analogs in other color spaces.
lch ( 50 % 0.02 none) color ( display-p30.7 0.5 none)
which convert to
oklch ( 56.897 % 0.0001 0 ) oklch ( 63.612 % 0.1522 78.748 )
and with carried forward missing component re-inserted, the two colors to be interpolated are:
oklch ( 56.897 % 0.0001 none) oklch ( 63.612 % 0.1522 78.748 )
If a color with a carried forward missing component is interpolated with another color which is not missing that component, the missing component is treated as having the other color’s component value.
Therefore, the carrying-forward step must be performed before any powerless component handling.
oklch ( 78.3 % 0.108 326.5 ) oklch ( 39.2 % 0.4 none)
Then the actual colors to be interpolated are
oklch ( 78.3 % 0.108 326.5 ) oklch ( 39.2 % 0.4 326.5 )
and not
oklch ( 78.3 % 0.108 326.5 ) oklch ( 39.2 % 0.4 0 )
If the carried forward missing component is alpha, the color must be premultiplied with this carried forward value, not with the zero value that would have resulted from color conversion.
oklch ( 0.783 0.108 326.5 /0.5 ) oklch ( 0.392 0.4 0 / none)
Then the actual colors to be interpolated are
oklch ( 78.3 % 0.108 326.5 /0.5 ) oklch ( 39.2 % 0.4 0 /0.5 )
giving the premultiplied Oklch values [0.3915, 0.054, 326] and [0.196, 0.2, 0].
If both colors are missing a given component, the interpolated color will also be missing that component.
12.3. Interpolating with Alpha
When the colors to be interpolated are not fully opaque, they are transformed into premultiplied color values as follows:
-
If the alpha value is none, the premultiplied value is the un-premultiplied value. Otherwise,
-
If any component value is none, the premultiplied value is also none.
-
For rectangular orthogonal color coordinate systems, all component values are multiplied by the alpha value.
-
For cylindrical polar color coordinate systems, the hue angle is not premultiplied, but the other two axes are premultiplied.
To obtain a color value from a premultipled color value,
-
If the interpolated alpha value is zero or none, the un-premultiplied value is the premultiplied value. Otherwise,
-
If any component value is none, the un-premultiplied value is also none.
-
otherwise, each component which had been premultiplied is divided by the interpolated alpha value.
Why is premultiplied alpha useful?
Interpolating colors using the premultiplied representations tends to produce more attractive transitions than the non-premultiplied representations, particularly when transitioning from a fully opaque color to fully transparent.
Note that transitions where either the transparency or the color are held constant
(for example, transitioning between
(opaque red)
and
(opaque blue),
or
(opaque red)
and
(transparent red))
have identical results whether the color interpolation is done in premultiplied or non-premultiplied color-space.
Differences only arise when both the color and transparency differ between the two endpoints.
linear-gradient ( 90 deg , red, transparent, blue)
With premultiplied colors, transitions to or from "transparent" always look nice:
On the other hand, if a gradient were to incorrectly transition in non-premultiplied space, the center of the gradient would be a noticeably grayish color, because "transparent" is actually a shorthand for rgba(0,0,0,0), or transparent black, meaning that the red transitions to a black as it loses opacity, and similarly with the blue’s transition:
The midpoint of linearly interpolating these colors would be [23.4% 10.2% 38.8%] which, with an alpha value of 0.5, is rgb(46.8% 20.4% 77.6% / 0.5) when premultiplication is undone.
The midpoint of linearly interpolating these would be [29.4365% 25.776 3.554] which, with an alpha value of 0.5, is lab(58.873% 51.552 7.108) / 0.5) when premultiplication is undone.
The midpoint of linearly interpolating these, along the shorter hue arc (the default) would be [29.4365% 40.563 31.82] which, with an alpha value of 0.5, is lch(58.873% 81.126 31.82) / 0.5) when premultiplication is undone.
There is sample JavaScript code for alpha premultiplication and un-premultiplication, for both polar and rectangular color spaces, in § 17 Sample code for Color Conversions.
12.4. Hue Interpolation
For color functions with a hue angle (LCH, HSL, HWB etc), there are multiple ways to interpolate. As arcs greater than 360° are rarely desirable, hue angles are fixed up prior to interpolation so that per-component interpolation is done over less than 360°, often less than 180°.
Host syntax can specify any of the following algorithms for hue interpolation (angles in the following are in degrees, but the logic is the same regardless of how they are specified). Specifying a hue interpolation strategy is already part of the <color-interpolation-method> syntax via the <hue-interpolation-method> token.
Unless otherwise specified, if no specific hue interpolation algorithm is selected by the host syntax, the default is shorter.
Tests
Note: As a reminder, if the interpolating colors were not already in the specified interpolation color space, then converting them will turn any powerless components into missing components.
12.4.1. shorter
Hue angles are interpolated to take the shorter of the two arcs between the starting and ending hues.
Angles are adjusted so that θ₂ - θ₁ ∈ [-180, 180]. In pseudo-Javascript:
if( θ₂ - θ₁ >180 ) { θ₁ +=360 ; } else if( θ₂ - θ₁ <-180 ) { θ₂ +=360 ; }
12.4.2. longer
Hue angles are interpolated to take the longer of the two arcs between the starting and ending hues.
Angles are adjusted so that θ₂ - θ₁ ∈ {(-360, -180], [180, 360)}. In pseudo-Javascript:
if( 0 < θ₂ - θ₁ <180 ) { θ₁ +=360 ; } else if( -180 < θ₂ - θ₁ <=0 ) { θ₂ +=360 ; }
12.4.3. increasing
Hue angles are interpolated so that, as they progress from the first color to the second, the angle is always increasing. If the angle increases to 360 it is reset to zero, and then continues increasing.
Depending on the difference between the two angles, this will either look the same as shorter or as longer. However, if one of the hue angles is being animated, and the hue angle difference passes through 180 degrees, the interpolation will not flip to the other arc.
However, if the hue of the second color is animated to oklch(0.7 0.1 230), the midpoint of the interpolation will be (30 + 230) * 0.5 = 130 degrees, continuing in the same increasing direction, giving another green oklch(0.6 0.1 130) rather than flipping to the opponent color part-way through the animation.
Angles are adjusted so that θ₂ - θ₁ ∈ [0, 360). In pseudo-Javascript:
if( θ₂ < θ₁) { θ₂ +=360 ; }
12.4.4. decreasing
Hue angles are interpolated so that, as they progress from the first color to the second, the angle is always decreasing. If the angle decreases to 0 it is reset to 360, and then continues decreasing.
Depending on the difference between the two angles, this will either look the same as shorter or as longer. However, if one of the hue angles is being animated, and the hue angle difference passes through 180 degrees, the interpolation will not flip to the other arc.
However, if the hue of the second color is animated to oklch(0.7 0.1 230), the midpoint of the interpolation will be (30 + 360 + 230) * 0.5 = 310 degrees, continuing in the same decreasing direction, giving another purple oklch(0.6 0.1 310) rather than flipping to the opponent color part-way through the animation.
Angles are adjusted so that θ₂ - θ₁ ∈ (-360, 0]. In pseudo-Javascript:
if( θ₁ < θ₂) { θ₁ +=360 ; }
13. Gamut Mapping
13.1. An Introduction to Gamut Mapping
Note: This section provides important context for the specific requirements described elsewhere in the document.
This section is non-normative
Tests
This section is not normative, it does not need tests.
When a color in an origin color space is converted to another, destination color space which has a smaller gamut, some colors will be outside the destination gamut.
For intermediate color calculations, these out of gamut values are preserved. However, if the destination is the display device (a screen, or a printer) then out of gamut values must be converted to an in-gamut color.
Gamut mapping is the process of finding an in-gamut color with the least objectionable change in visual appearance.
13.1.1. Clipping
The simplest and least acceptable method is simply to clip the component values to the displayable range. This changes the proportions of the three primary colors (for an RGB display), resulting in a hue shift.
color ( srgb-linear 0.5 1 3 )
.
Because this is a linear-light color space,
we can compare the intensities of the three components
and see that
the amount of blue light is three times the amount of green,
while the amount of red light is half that of green.
There is six times as much blue primary as red.
In Oklch, this color has a hue angle of 265.1°
If we now clip this color
to bring it into gamut for sRGB,
we get
.
The amount of blue light is the same as green.
In Oklch, this color has a hue angle of 196.1°,
a substantial change of 69°.
13.1.2. Closest Color (MINDE)
A better method is to map colors, in a perceptually uniform color space, by finding the closest in-gamut color (so-called minimum ΔE or MINDE). Clearly, the success of this technique depends on the degree of uniformity of the gamut mapping color space and the predictive accuracy of the deltaE function used.
However, when doing gamut mapping changes in Hue are particularly objectionable; changes in Chroma are more tolerable, and small changes in Lightness can also be acceptable especially if the alternative is a larger Chroma reduction. MINDE weights changes in each dimension equally, and thus gives suboptimal results.
13.1.3. Chroma Reduction
To improve on MINDE algorithms, colors are mapped in a perceptually uniform, polar color space by holding the hue constant, and reducing the chroma until the color falls in gamut.
color ( display-p3 1 1 0 )
)
is being mapped to an sRGB display.
The gamut mapping color space is Oklch.
color ( display-p31 1 0 )
is
color ( srgb1 1 -0.3463 )
which is
color ( oklch0.96476 0.24503 110.23 )
By progressively reducing the chroma component until the resulting color falls inside the sRGB gamut (has no components negative, or greater than one) a gamut mapped color is obtained.
color ( oklch0.96476 0.21094 110.23 )
which is
color ( srgb0.99116 0.99733 0.00001 )
A practical implementation will converge more quickly than a linear reduction; either by binary search, or by computing the geometric intersection of the line of constant hue and lightness with the gamut boundary.
13.1.4. Excessive Chroma Reduction
Also, this simple approach will give sub-optimal results for certain colors, principally very light colors like yellow and cyan, if the upper edge of the gamut boundary is shallow, or even slightly concave. The line of constant lightness can skim just above the gamut boundary, resulting in an excessively low chroma in those cases.
The choice of color space will affect the acceptability of the gamut mapped colors.
color ( display-p3 1 1 0
)
has the chroma progressively reduced in CIE LCH color space.
It can be seen that reduction in CIE LCH chroma makes the red
intensity curve up, out of Display P3 gamut;
by the time it falls again the chroma is very low.
Simple gamut mapping in CIE LCH would give unsatisfactory results.
color ( display-p3 1 1 0
)
has the chroma progressively reduced, but this time in Oklch color space.
It can be seen that reduction in Oklch chroma is better behaved.
Colors do not go outside the Display P3 gamut, and the resulting
gamut-mapped yellow has good chroma.
Simple gamut mapping in OK LCH would give acceptable results.
13.1.5. Chroma Reduction with Local Clipping
The simple chroma-reduction algorithm can be improved: at each step, the color difference is computed between the current mapped color and a clipped version of that color. If the current color is outside the gamut boundary, but the color difference between it and the clipped version is below the threshold for a just noticeable difference (JND), the clipped version of the color is returned as the mapped result. Effectively, this is doing a MINDE mapping at each stage, but constrained so the hue and lightness changes are very small, and thus are not noticeable.
color ( display-p3 1 1 0
)
has the chroma progressively reduced in CIE LCH color space,
with the local clip modification.
It can be seen that reduction in CIE LCH chroma still makes the red
intensity curve up, out of Display P3 gamut;
but less than before and the sRGB boundary is found much more quickly.
Gamut mapping in CIE LCH with local clip would give acceptable results.
color ( display-p3 1 1 0
)
has the chroma progressively reduced, but this time in Oklch color space
and with the local clip modification.
It can be seen that reduction in Oklch chroma,
which was already good,
is further improved by the local clip modification.
Simple gamut mapping in CIE LCH with local clip would give excellent results.
13.1.6. Deviations from Perceptual Uniformity: Hue Curvature
Using the CIE LCH color space and deltaE2000 distance metric, is known to give suboptimal results with significant hue shifts, for colors in the hue range 270° to 330°.
Using Oklch color space and deltaEOK distance metric avoids this issue at all hue angles.
13.2. CSS Gamut Mapping to an RGB Destination
Tests
Actual values of color are not exposed to script, making this hard to test in an automated manner.
The CSS gamut mapping algorithm applies to individual, Standard Dynamic Range (SDR) CSS colors which are out of gamut of an RGB display and thus require to be css gamut mapped.
It implements a relative colorimetric intent, and colors inside the destination gamut are unchanged.
Note: other situations, in particular mapping to printer gamuts where the maximum black level is significantly above zero, will require different algorithms which align the respective black and white points, which will result in lightness changes for very light and very dark colors as chroma is reduced..
Note: this algorithm is for individual, distinct colors; for color images, where relationships between neighboring pixels are important and the aim is to preserve detail and texture, a perceptual rendering intent is more appropriate and in that case, colors inside the destination gamut could be changed.
CSS gamut mapping occurs in the Oklch color space, and the color difference formula used is deltaEOK. The local-MINDE improvement is used.
For colors which are out of range on the Lightness axis, white is returned in the destination color space if the Lightness is greater than or equal to 1.0, while black is returned in the destination color space if the Lightness is less than or equal to 0.0.
For the binary search implementation, at each step in the search, the deltaEOK is computed between the current mapped color and a clipped version of that color. If the current color is outside the gamut boundary, but the deltaEOK between it and the clipped version is below a threshold for a just noticeable difference (JND), the clipped version of the color is returned as the mapped result.
For the geometric implementation, having found the exact intersection, project outwards (towards higher chroma) along the line of constant lightness until either:
-
the deltaEOK between the projected point and a clipped version of that point exceeds one JND, or
-
the chroma of the projected point is equal to the chroma of the original color (i.e. do not project past the original color)
Then return the clipped version of the color as the mapped result.
For the Oklch color space, one JND is is an Oklch difference of 0.02.
Note: In CIE Lab color space, where the range of the Lightness component is 0 to 100, using deltaE2000, one JND is 2. Because the range of Lightness in Oklab and Oklch is 0 to 1, using deltaEOK, one JND is 100 times smaller.
13.2.1. Sample Pseudocode for the Binary Search Gamut Mapping Algorithm with Local MINDE
- if destination has no gamut limits (XYZ-D65, XYZ-D50, Lab, LCH, Oklab, Oklch) convert origin to destination and return it as the gamut mapped color
- let origin_Oklch be origin converted from origin color space to the Oklch color space
- if the Lightness of origin_Oklch is greater than or equal to 100%, convert `oklab(1 0 0 / origin.alpha)` to destination and return it as the gamut mapped color
- if the Lightness of origin_Oklch is less than than or equal to 0%, convert `oklab(0 0 0 / origin.alpha)` to destination and return it as the gamut mapped color
- let inGamut(color) be a function which returns true if, when passed a color, that color is inside the gamut of destination. For HSL and HWB, it returns true if the color is inside the gamut of sRGB.
- if inGamut(origin_Oklch) is true, convert origin_Oklch to destination and return it as the gamut mapped color
- otherwise, let delta(one, two) be a function which returns the deltaEOK of color one compared to color two
- let JND be 0.02
- let epsilon be 0.0001
- let clip(color) be a function which converts color to destination, clamps each component to the bounds of the reference range for that component and returns the result
- set current to origin_Oklch
- set clipped to clip(current)
- set E to delta(clipped, current)
-
if E < JND
- return clipped as the gamut mapped color
- set min to zero
- set max to the Oklch chroma of origin_Oklch
- let min_inGamut be a boolean that represents when min is still in gamut, and set it to true
-
while (max - min is greater than epsilon) repeat the following steps
- set chroma to (min + max) /2
- set the chroma component of current to chroma
- if min_inGamut is true and also if inGamut(current) is true, set min to chroma and continue to repeat these steps
-
otherwise, carry out these steps:
- set clipped to clip(current)
- set E to delta(clipped, current)
-
if E < JND
- if (JND - E < epsilon) return clipped as the gamut mapped color
-
otherwise,
- set min_inGamut to false
- set min to chroma
- otherwise, set max to chroma and continue to repeat these steps
- return clipped as the gamut mapped color
14. Resolving <color> Values
Unless otherwise specified for a particular property, specified colors are resolved to computed colors and then further to used colors as described below.
The resolved value of a <color> is its used value.
Tests
14.1. Resolving sRGB values
This applies to:
-
hwb() values
It does not apply to:
-
color() values using the srgb or srgb-linear color spaces.
If the sRGB color was explicitly specified by the author as a named color, or as a system color, the declared value is that named or system color, converted to ASCII lowercase. The computed and used value is the corresponding sRGB color, paired with the specified alpha channel (after clamping to [0, 1]) and defaulting to opaque if unspecified).
Otherwise, the declared, computed and used value is the corresponding sRGB color, paired with the specified alpha channel (after clamping to [0, 1]) and defaulting to opaque if unspecified).
For historical reasons, when calc() in sRGB colors resolves to a single value, the declared value serialises without the "calc(" ")" wrapper.
Also for historical reasons, when calc() is simplified down to a single value, the color values are clamped to [0.0, 255.0].
This clamping also takes care of values such as Infinity, -Infiinity, and NaN which will clamp at 255, 0 and 0 respectively.
Tests
14.2. Resolving Lab and LCH values
This applies to lab() and lch() values.
The declared, computed and used value is the corresponding CIE Lab or LCH color (after clamping of L, C and H) paired with the specified alpha channel (as a <number>, not a <percentage>; and defaulting to opaque if unspecified).
14.3. Resolving Oklab and Oklch values
This applies to oklab() and oklch() values.
The declared, computed and used value is the corresponding Oklab or Oklch color (after clamping of L, C and H) paired with the specified alpha channel (as a <number>, not a <percentage>; and defaulting to opaque if unspecified).
14.4. Resolving values of the color() function
The declared, computed and used value is the color in the specified color space, paired with the specified alpha channel (as a <number>, not a <percentage>; and defaulting to opaque if unspecified).
For example, the computed value of
color ( display-p30.823 0.6554 0.2537 /1 )
is
color ( display-p30.823 0.6554 0.2537 )
For colors specified in the xyz color space, which is an alias of the xyz-d65 color space, the computed and used value is in the xyz-d65 color space.
14.5. Resolving other colors
This applies to system colors (including the <deprecated-color>s), transparent, and currentcolor.
The declared value for each <system-color> keyword and <deprecated-color> keyword is itself. The computed value is the corresponding color in its color space. However, such colors must not be altered by 'forced colors mode'.
< button style = "color: ButtonText; background: ButtonFace" ></ button >
The declared value of the color property is "ButtonText" while the computed value could be, for example, rgb(0, 0, 0).
The declared value of transparent is "transparent" while the computed and used value is transparent black.
The currentcolor keyword computes to itself.
In the color property, the used value of currentcolor is the inherited value. In any other property, its used value is the used value of the color property on the same element.
Note: This means that if the currentcolor value is inherited, it’s inherited as a keyword, not as the value of the color property, so descendants will use their own color property to resolve it.
< div > < p > Assume this example text is long enough to wrap on multiple lines.</ p > </ div >
and this css:
div{ color : forestgreen; text-shadow : currentColor; } p{ color : mediumseagreen; } p::firstline{ color : yellowgreen; }
The used value of the inherited property text-shadow on the first line fragment would be yellowgreen.
Tests
15. Serializing <color> Values
This section updates and replaces that part of CSS Object Model, section Serializing CSS Values, which relates to serializing <color> values.
In this section, the strings used in the specification and the corresponding characters are as follows.
String | Character(s) |
---|---|
" " | U+0020 SPACE |
"#" | U+0023 NUMBER SIGN |
"," | U+002C COMMA |
"-" | U+002D HYPHEN-MINUS |
"." | U+002E FULL STOP |
"/" | U+002F SOLIDUS |
"none" | U+006E LATIN SMALL LETTER N U+006F LATIN SMALL LETTER O U+006E LATIN SMALL LETTER N U+0065 LATIN SMALL LETTER E |
The string "." shall be used as a decimal separator, regardless of locale, and there shall be no thousands separator.
For syntactic forms which support missing color components, the value none (equivalently NONE, nOnE, etc), shall be serialized in all-lowercase as the string "none".
15.1. Serializing alpha values
This applies to any <color> value which can take an optional alpha value. It does not apply to the opacity property.
If, after clamping to the range [0, 1] the alpha is 1, it is omitted from the serialization; an implicit value of 1 (fully opaque) is the default.
If the alpha is any other value than 1, it is explicitly included in the serialization as described below.
If the value is internally represented as an integer between 0 and 255 inclusive (i.e. 8-bit unsigned integer), follow these steps:
- Let alpha be the given integer.
- If there exists an integer between 0 and 100 inclusive that, when multiplied with 2.55 and rounded to the closest integer (rounding up if two values are equally close), equals alpha, let rounded be that integer divided by 100.
- Otherwise, let rounded be alpha divided by 0.255 and rounded to the closest integer (rounding up if two values are equally close), divided by 1000.
- Return the result of serializing rounded as a <number>.
Otherwise, return the result of serializing the given value (as a <number>, not a <percentage>).
For example, if the alpha is stored as the 8-bit unsigned integer 237, the integer 93 satisfies the criterion because Math.round(93 * 2.55) is 237, and so the alpha is serialized as "0.93".
However, if the alpha is stored as the 8-bit unsigned integer 236, there is no such integer (92 maps to 235 while 94 maps to 240), and so since 236 ÷ 0.255 = 925.490196078 the alpha is serialized as "0.92549" (no more than 6 figures, trailing zeroes omitted).
The <number> value is expressed in base ten, with the "." character as decimal separator. The leading zero must not be omitted. Trailing zeroes must be omitted.
For example, an alpha value of 70% will be serialized as the string "0.7" which has a leading zero before the decimal separator, "." as decimal separator (even if the current locale would use some other character, such as ","), and all digits after the "7" would be "0" and are omitted.
The precision with which alpha values are retained, and thus the number of decimal places in the serialized value, is not defined in this specification, but must at least be sufficient to round-trip integer percentage values. Thus, the serialized value must contain at least two decimal places (unless trailing zeroes have been removed). Values must be rounded towards +∞, not truncated.
For example, an alpha value of 12.3456789% could be serialized as the strings "0.12" or "0.123" or "0.1234" or "0.12346" (rounding the value of 5 towards +∞ because the following digit is 6) or any longer, rounded serialization of the same form.
Because <alpha-value>s which were specified outside the valid range are clamped at parse time, the declared value will be clamped. However, per CSS Values 4 § 10.12 Range Checking, <alpha-value>s specified using calc() are not clamped when the specified form is serialized; but the computed values are clamped.
For example an alpha value which was specified directly as 120% would be serialized as the string "1". However, if it was specified as calc(2*60%) the declared value would be serialized as the string "calc(1.2)".
15.2. Serializing sRGB values
The serialized form of the following sRGB values:
-
hwb() values
is derived from the declared value.
When serializing the value of a property which was set by the author to a CSS named color, a system color, a deprecated-color, or transparent therefore, for the declared value, the ASCII lowercase keyword value is retained. For the computed and used value, the corresponding sRGB value is used.
Thus, the serialized declared value of transparent is the string "transparent", while the serialized computed value of transparent is the string "rgba(0, 0, 0, 0)".
For all other sRGB values, the declared, computed and used value is the corresponding sRGB value.
During serialization, any missing values are converted to 0.
15.2.1. HTML-compatible serialization of sRGB values
If the following conditions are all true:
- The color space is sRGB
- The alpha is 1
- The RGB component values are internally represented as integers between 0 and 255 inclusive (i.e. 8-bit unsigned integer)
- HTML-compatible serialization is requested
Then corresponding sRGB values are serialized in 6-digit hex color notation as follows:
A seven-character string consisting of the character "#", followed immediately by the two-digit hexadecimal representations of the red component, the green component, and the blue component, in that order, using ASCII lower hex digits. No spaces are permitted.
context.fillStyle ="rgb(255, 0, 255)" console.log ( context.fillStyle); //"#ff00ff"
The color space is sRGB, the representation is 8 bits per component, the data format does not produce none values nor does it support extended range values, and the alpha is 1.
The HTML-compatible serialization is the string "#ff00ff" (not "#FF00FF").
Otherwise, for sRGB the CSS serialization of sRGB values is used and for other color spaces, the relevant serialization of the <color> value.
context.fillStyle ="lab(29% 39 20)" ; console.log ( context.fillStyle); //"lab(29 39 20)"
The CSS serialization is the string "lab(29 39 20)".
context.fillStyle ="#ff00ffed" ; console.log ( context.fillStyle); //"rgba(255, 0, 255, 0.93)"
The alpha is not 1, so the CSS serialization is the string "rgba(255, 0, 255, 0.93)".
15.2.2. CSS serialization of sRGB values
Corresponding sRGB values use either the rgb() or rgba() form (depending on whether the (clamped) alpha is exactly 1, or not), with all ASCII lowercase letters for the function name.
For compatibility, the sRGB component values are serialized in <number> form, not <percentage>. Also for compatibility, the component values are serialized in base 10, with a range of [0-255], regardless of the bit depth with which they are stored.
As noted earlier, unitary alpha values are not explicitly serialized. Also, for compatibility, if the alpha is exactly 1, the rgb() form is used, with an implicit alpha; otherwise, the rgba() form is used, with an explicit alpha value.
For compatibility, the legacy form with comma separators is used; exactly one ASCII space follows each comma. This includes the comma (not slash) used to separate the blue component of rgba() from the alpha value.
hwb ( 740 deg 20 % 30 % /50 % )
Would be normalized first to
hwb ( 20 20 % 30 % /50 % )
and then converted to sRGB and serialized as
rgba ( 178.5 , 93.5 , 51 , 0.5 )
The precision of the returned result is described below.
Note: contrary to CSS Color 3, the parameters of the rgb() function are of type <number>, not <integer>. Thus, any higher precision than eight bits is indicated with a fractional part.
The precision with which sRGB component values are retained, and thus the number of significant figures in the serialized value, is not defined in this specification, but must at least be sufficient to round-trip eight bit values. Values must be rounded towards +∞, not truncated.
Note: authors of scripts which expect color values returned from getComputedStyle to have <integer> component values, are advised to update them to also cope with <number>.
For example,
rgb ( 146.064 107.457 131.223 )
is now valid, and equal to
rgb ( 57.28 % 42.14 % 51.46 % )
A conformant serialized form for both, is the string "rgb(146.06, 107.46, 131.2)".
Trailing fractional zeroes in any component values must be omitted; if the fractional part consists of all zeroes, the decimal point must also be omitted. This means that sRGB colors specified with integer component values will serialize with backwards-compatible integer values.
The serialized computed value of
goldenrod
is the string "rgb(218, 165, 32)" and not the string "rgb(218.000, 165.000, 32.000)"
15.3. Serializing Lab and LCH values
The serialized form of lch() and lab() values is derived from the computed value and uses the lab() or lch() forms, with ASCII lowercase letters for the function name.
The component values are serialized in base 10; the L, a, b and C component values are serialized as <number>, using the Lab percentage reference ranges or the LCH percentage reference ranges as appropriate to perform percentage to number conversion; thus 0% L maps to 0 and 100% L maps to 100. A single ASCII space character " " must be used as the separator between the component values.
Trailing fractional zeroes in any component values must be omitted; if the fractional part consists of all zeroes, the decimal point must also be omitted.
The serialized value of
lch ( 37 % 105.0 305.00 )
is the string "lch(37 105 305)", not "lch(37 105.0 305.00)".
The precision with which lab() component values are retained, and thus the number of significant figures in the serialized value, is not defined in this specification, but due to the wide gamut must be sufficient to round-trip L values between 0 and 100, and a and b values between ±127, with at least sixteen bit precision; this will result in at least three decimal places unless trailing zeroes have been omitted. (half float or float, is recommended for internal storage). Values must be rounded towards +∞, not truncated.
Note: a and b values outside ±125 are possible with ultrawide gamut spaces. For example, all of the prophoto-rgb primaries and secondaries exceed this range, but are within ±200.
As noted earlier, unitary alpha values are not explicitly serialized. Non-unitary alpha values must be explicitly serialized, and the string " / " (an ASCII space, then forward slash, then another space) must be used to separate the b component value from the alpha value.
The serialized value of
lch ( 56.2 % 83.6 357.4 /93 % )
is the string "lch(56.2 83.6 357.4 / 0.93)" not "lch(56.2% 83.6 357.4 / 0.93)"
15.4. Serializing Oklab and Oklch values
The serialized form of oklch() and oklab() values is derived from the computed value and uses the oklab() or oklch() forms, with ASCII lowercase letters for the function name.
The component values are serialized in base 10; the L, a, b and C component values are serialized as <number> using the Oklab percentage reference ranges or the Oklch percentage reference ranges as appropriate to perform percentage to number conversion; thus 0% L maps to 0 and 100% L maps to 1.0. A single ASCII space character " " must be used as the separator between the component values.
The serialized value of
oklab ( 54.0 % -0.10 -0.02 )
is the string "oklab(0.54 -0.1 -0.02)" not "oklab(54 -0.1 -0.02)" or "oklab(54% -0.1 -0.02)"
The serialized value of
oklab ( 54.0 -25 % -5 % )
is the string "oklab(0.54 -0.1 -0.02)" not "oklab(54 -0.25 -0.05)"
Trailing fractional zeroes in any component values must be omitted; if the fractional part consists of all zeroes, the decimal point must also be omitted.
The serialized value of
oklch ( 56.43 % 0.0900 123.40 )
is the string "oklch(0.5643 0.09 123.4)", not "oklch(0.5643 0.0900 123.40)".
The precision with which oklab() component values are retained, and thus the number of significant figures in the serialized value, is not defined in this specification, but due to the wide gamut must be sufficient to round-trip L values between 0 and 1 (0% and 100%), and a, b and C values between ±0.5, with at least sixteen bit precision; this will result in at least five decimal places unless trailing zeroes have been omitted. (half float or float, is recommended for internal storage). Values must be rounded towards +∞, not truncated.
Note: a, b and C values outside ±0.5 are possible with ultrawide gamut spaces. For example, the prophoto-rgb green and blue primaries exceed this range, with C of 0.526 and 1.413 respectively.
As noted earlier, unitary alpha values are not explicitly serialized. Non-unitary alpha values must be explicitly serialized, and the string " / " (an ASCII space, then forward slash, then another space) must be used to separate the final color component (b, or C) value from the alpha value.
The serialized value of
oklch ( 53.85 % 0.1725 320.67 /70 % )
is the string "oklch(0.5385 0.1725 320.67 / 0.7)"
15.5. Serializing values of the color() function
The serialized form of color() values is derived from the computed value and uses the color() form, with ASCII lowercase letters for the function name and the color space name.
The component values are serialized in base 10, as <number>. A single ASCII space character " " must be used as the separator between the component values, and also between the color space name and the first color component.
The serialized value of
color ( dIsPlAy-P30.964 0.763 0.787 )
is the string "color(display-p3 0.96 0.76 0.79)", if two decimal places are retained. Notice that 0.787 has rounded up to 0.79, rather than being truncated to 0.78.
Trailing fractional zeroes in any component values must be omitted; if the fractional part consists of all zeroes, the decimal point must also be omitted.
The serialized value of
color ( rec20200.400 0.660 0.340 )
is the string "color(rec2020 0.4 0.66 0.34)", not "color(rec2020 0.400 0.660 0.340)".
If the color space is sRGB, the color space is still explicitly required in the serialized result.
For the predefined color spaces, the minimum precision for round-tripping is as follows:
color space | Minimum bits |
---|---|
srgb | 10 |
srgb-linear | 12 |
display-p3 | 10 |
a98-rgb | 10 |
prophoto-rgb | 12 |
rec2020 | 12 |
xyz, xyz-d50, xyz-d65 | 16 |
(16bit, half-float, or float per component is recommended for internal storage). Values must be rounded towards +∞, not truncated.
Note: compared to the legacy forms such as rgb(), hsl() and so on, color(srgb) has a higher minimum precision requirement. Stylesheet authors who prefer higher precision are thus encouraged to use the color(srgb) form.
As noted earlier, unitary alpha values are not explicitly serialized. Non-unitary alpha values must be explicitly serialized, and the string " / " (an ASCII space, then forward slash, then another space) must be used to separate the final color component value from the alpha value.
The serialized value of
color ( prophoto-rgb0.2804 0.40283 0.42259 /85 % )
is the string "color(prophoto-rgb 0.28 0.403 0.423 / 0.85)", if three decimal places are retained.
15.6. Serializing other colors
This applies to currentcolor.
The serialized form of this value is derived from the computed value and uses ASCII lowercase letters for the color name.
The serialized form of currentColor is the string "currentcolor".
16. Default Style Rules
The following stylesheet is informative, not normative. This style sheet could be used by an implementation as part of its default styling of HTML documents.
/* traditional desktop user agent colors for hyperlinks */ :link{ color : LinkText; } :visited{ color : VisitedText; } :active{ color : ActiveText; }
17. Sample code for Color Conversions
This section is not normative.
Tests
This section is not normative, it does not need tests.
For clarity, a library is used for matrix multiplication. (This is more readable than inlining all the multiplies and adds). The matrices are in column-major order.
// Sample code for color conversions // Conversion can also be done using ICC profiles and a Color Management System // For clarity, a library is used for matrix multiplication (multiply-matrices.js) // standard white points, defined by 4-figure CIE x,y chromaticities const D50= [ 0.3457 / 0.3585 , 1.00000 , ( 1.0 - 0.3457 - 0.3585 ) / 0.3585 ]; const D65= [ 0.3127 / 0.3290 , 1.00000 , ( 1.0 - 0.3127 - 0.3290 ) / 0.3290 ]; // sRGB-related functions function lin_sRGB( RGB) { // convert an array of sRGB values // where in-gamut values are in the range [0 - 1] // to linear light (un-companded) form. // https://en.wikipedia.org/wiki/SRGB // Extended transfer function: // for negative values, linear portion is extended on reflection of axis, // then reflected power function is used. return RGB. map( function ( val) { let sign= val< 0 ? - 1 : 1 ; let abs= Math. abs( val); if ( abs<= 0.04045 ) { return val/ 12.92 ; } return sign* ( Math. pow(( abs+ 0.055 ) / 1.055 , 2.4 )); }); } function gam_sRGB( RGB) { // convert an array of linear-light sRGB values in the range 0.0-1.0 // to gamma corrected form // https://en.wikipedia.org/wiki/SRGB // Extended transfer function: // For negative values, linear portion extends on reflection // of axis, then uses reflected pow below that return RGB. map( function ( val) { let sign= val< 0 ? - 1 : 1 ; let abs= Math. abs( val); if ( abs> 0.0031308 ) { return sign* ( 1.055 * Math. pow( abs, 1 / 2.4 ) - 0.055 ); } return 12.92 * val; }); } function lin_sRGB_to_XYZ( rgb) { // convert an array of linear-light sRGB values to CIE XYZ // using sRGB's own white, D65 (no chromatic adaptation) var M= [ [ 506752 / 1228815 , 87881 / 245763 , 12673 / 70218 ], [ 87098 / 409605 , 175762 / 245763 , 12673 / 175545 ], [ 7918 / 409605 , 87881 / 737289 , 1001167 / 1053270 ], ]; return multiplyMatrices( M, rgb); } function XYZ_to_lin_sRGB( XYZ) { // convert XYZ to linear-light sRGB var M= [ [ 12831 / 3959 , - 329 / 214 , - 1974 / 3959 ], [ - 851781 / 878810 , 1648619 / 878810 , 36519 / 878810 ], [ 705 / 12673 , - 2585 / 12673 , 705 / 667 ], ]; return multiplyMatrices( M, XYZ); } // display-p3-related functions function lin_P3( RGB) { // convert an array of display-p3 RGB values in the range 0.0 - 1.0 // to linear light (un-companded) form. return lin_sRGB( RGB); // same as sRGB } function gam_P3( RGB) { // convert an array of linear-light display-p3 RGB in the range 0.0-1.0 // to gamma corrected form return gam_sRGB( RGB); // same as sRGB } function lin_P3_to_XYZ( rgb) { // convert an array of linear-light display-p3 values to CIE XYZ // using D65 (no chromatic adaptation) // http://www.brucelindbloom.com/index.html?Eqn_RGB_XYZ_Matrix.html var M= [ [ 608311 / 1250200 , 189793 / 714400 , 198249 / 1000160 ], [ 35783 / 156275 , 247089 / 357200 , 198249 / 2500400 ], [ 0 / 1 , 32229 / 714400 , 5220557 / 5000800 ], ]; return multiplyMatrices( M, rgb); } function XYZ_to_lin_P3( XYZ) { // convert XYZ to linear-light P3 var M= [ [ 446124 / 178915 , - 333277 / 357830 , - 72051 / 178915 ], [ - 14852 / 17905 , 63121 / 35810 , 423 / 17905 ], [ 11844 / 330415 , - 50337 / 660830 , 316169 / 330415 ], ]; return multiplyMatrices( M, XYZ); } // prophoto-rgb functions function lin_ProPhoto( RGB) { // convert an array of prophoto-rgb values // where in-gamut colors are in the range [0.0 - 1.0] // to linear light (un-companded) form. // Transfer curve is gamma 1.8 with a small linear portion // Extended transfer function const Et2= 16 / 512 ; return RGB. map( function ( val) { let sign= val< 0 ? - 1 : 1 ; let abs= Math. abs( val); if ( abs<= Et2) { return val/ 16 ; } return sign* Math. pow( abs, 1.8 ); }); } function gam_ProPhoto( RGB) { // convert an array of linear-light prophoto-rgb in the range 0.0-1.0 // to gamma corrected form // Transfer curve is gamma 1.8 with a small linear portion // TODO for negative values, extend linear portion on reflection of axis, then add pow below that const Et= 1 / 512 ; return RGB. map( function ( val) { let sign= val< 0 ? - 1 : 1 ; let abs= Math. abs( val); if ( abs>= Et) { return sign* Math. pow( abs, 1 / 1.8 ); } return 16 * val; }); } function lin_ProPhoto_to_XYZ( rgb) { // convert an array of linear-light prophoto-rgb values to CIE D50 XYZ // matrix cannot be expressed in rational form, but is calculated to 64 bit accuracy // see https://github.com/w3c/csswg-drafts/issues/7675 var M= [ [ 0.79776664490064230 , 0.13518129740053308 , 0.03134773412839220 ], [ 0.28807482881940130 , 0.71183523424187300 , 0.00008993693872564 ], [ 0.00000000000000000 , 0.00000000000000000 , 0.82510460251046020 ] ]; return multiplyMatrices( M, rgb); } function XYZ_to_lin_ProPhoto( XYZ) { // convert D50 XYZ to linear-light prophoto-rgb var M= [ [ 1.34578688164715830 , - 0.25557208737979464 , - 0.05110186497554526 ], [ - 0.54463070512490190 , 1.50824774284514680 , 0.02052744743642139 ], [ 0.00000000000000000 , 0.00000000000000000 , 1.21196754563894520 ] ]; return multiplyMatrices( M, XYZ); } // a98-rgb functions function lin_a98rgb( RGB) { // convert an array of a98-rgb values in the range 0.0 - 1.0 // to linear light (un-companded) form. // negative values are also now accepted return RGB. map( function ( val) { let sign= val< 0 ? - 1 : 1 ; let abs= Math. abs( val); return sign* Math. pow( abs, 563 / 256 ); }); } function gam_a98rgb( RGB) { // convert an array of linear-light a98-rgb in the range 0.0-1.0 // to gamma corrected form // negative values are also now accepted return RGB. map( function ( val) { let sign= val< 0 ? - 1 : 1 ; let abs= Math. abs( val); return sign* Math. pow( abs, 256 / 563 ); }); } function lin_a98rgb_to_XYZ( rgb) { // convert an array of linear-light a98-rgb values to CIE XYZ // http://www.brucelindbloom.com/index.html?Eqn_RGB_XYZ_Matrix.html // has greater numerical precision than section 4.3.5.3 of // https://www.adobe.com/digitalimag/pdfs/AdobeRGB1998.pdf // but the values below were calculated from first principles // from the chromaticity coordinates of R G B W // see matrixmaker.html var M= [ [ 573536 / 994567 , 263643 / 1420810 , 187206 / 994567 ], [ 591459 / 1989134 , 6239551 / 9945670 , 374412 / 4972835 ], [ 53769 / 1989134 , 351524 / 4972835 , 4929758 / 4972835 ], ]; return multiplyMatrices( M, rgb); } function XYZ_to_lin_a98rgb( XYZ) { // convert XYZ to linear-light a98-rgb var M= [ [ 1829569 / 896150 , - 506331 / 896150 , - 308931 / 896150 ], [ - 851781 / 878810 , 1648619 / 878810 , 36519 / 878810 ], [ 16779 / 1248040 , - 147721 / 1248040 , 1266979 / 1248040 ], ]; return multiplyMatrices( M, XYZ); } //Rec. 2020-related functions function lin_2020( RGB) { // convert an array of rec2020 RGB values in the range 0.0 - 1.0 // to linear light (un-companded) form. // ITU-R BT.2020-2 p.4 const α= 1.09929682680944 ; const β= 0.018053968510807 ; return RGB. map( function ( val) { let sign= val< 0 ? - 1 : 1 ; let abs= Math. abs( val); if ( abs< β* 4.5 ) { return val/ 4.5 ; } return sign* ( Math. pow(( abs+ α- 1 ) / α, 1 / 0.45 )); }); } function gam_2020( RGB) { // convert an array of linear-light rec2020 RGB in the range 0.0-1.0 // to gamma corrected form // ITU-R BT.2020-2 p.4 const α= 1.09929682680944 ; const β= 0.018053968510807 ; return RGB. map( function ( val) { let sign= val< 0 ? - 1 : 1 ; let abs= Math. abs( val); if ( abs> β) { return sign* ( α* Math. pow( abs, 0.45 ) - ( α- 1 )); } return 4.5 * val; }); } function lin_2020_to_XYZ( rgb) { // convert an array of linear-light rec2020 values to CIE XYZ // using D65 (no chromatic adaptation) // http://www.brucelindbloom.com/index.html?Eqn_RGB_XYZ_Matrix.html var M= [ [ 63426534 / 99577255 , 20160776 / 139408157 , 47086771 / 278816314 ], [ 26158966 / 99577255 , 472592308 / 697040785 , 8267143 / 139408157 ], [ 0 / 1 , 19567812 / 697040785 , 295819943 / 278816314 ], ]; // 0 is actually calculated as 4.994106574466076e-17 return multiplyMatrices( M, rgb); } function XYZ_to_lin_2020( XYZ) { // convert XYZ to linear-light rec2020 var M= [ [ 30757411 / 17917100 , - 6372589 / 17917100 , - 4539589 / 17917100 ], [ - 19765991 / 29648200 , 47925759 / 29648200 , 467509 / 29648200 ], [ 792561 / 44930125 , - 1921689 / 44930125 , 42328811 / 44930125 ], ]; return multiplyMatrices( M, XYZ); } // Chromatic adaptation function D65_to_D50( XYZ) { // Bradford chromatic adaptation from D65 to D50 // The matrix below is the result of three operations: // - convert from XYZ to retinal cone domain // - scale components from one reference white to another // - convert back to XYZ // see https://github.com/LeaVerou/color.js/pull/354/files var M= [ [ 1.0479297925449969 , 0.022946870601609652 , - 0.05019226628920524 ], [ 0.02962780877005599 , 0.9904344267538799 , - 0.017073799063418826 ], [ - 0.009243040646204504 , 0.015055191490298152 , 0.7518742814281371 ] ]; return multiplyMatrices( M, XYZ); } function D50_to_D65( XYZ) { // Bradford chromatic adaptation from D50 to D65 // See https://github.com/LeaVerou/color.js/pull/360/files var M= [ [ 0.955473421488075 , - 0.02309845494876471 , 0.06325924320057072 ], [ - 0.0283697093338637 , 1.0099953980813041 , 0.021041441191917323 ], [ 0.012314014864481998 , - 0.020507649298898964 , 1.330365926242124 ] ]; return multiplyMatrices( M, XYZ); } // CIE Lab and LCH function XYZ_to_Lab( XYZ) { // Assuming XYZ is relative to D50, convert to CIE Lab // from CIE standard, which now defines these as a rational fraction var ε= 216 / 24389 ; // 6^3/29^3 var κ= 24389 / 27 ; // 29^3/3^3 // compute xyz, which is XYZ scaled relative to reference white var xyz= XYZ. map(( value, i) => value/ D50[ i]); // now compute f var f= xyz. map( value=> value> ε? Math. cbrt( value) : ( κ* value+ 16 ) / 116 ); return [ ( 116 * f[ 1 ]) - 16 , // L 500 * ( f[ 0 ] - f[ 1 ]), // a 200 * ( f[ 1 ] - f[ 2 ]) // b ]; // L in range [0,100]. For use in CSS, add a percent } function Lab_to_XYZ( Lab) { // Convert Lab to D50-adapted XYZ // http://www.brucelindbloom.com/index.html?Eqn_RGB_XYZ_Matrix.html var κ= 24389 / 27 ; // 29^3/3^3 var ε= 216 / 24389 ; // 6^3/29^3 var f= []; // compute f, starting with the luminance-related term f[ 1 ] = ( Lab[ 0 ] + 16 ) / 116 ; f[ 0 ] = Lab[ 1 ] / 500 + f[ 1 ]; f[ 2 ] = f[ 1 ] - Lab[ 2 ] / 200 ; // compute xyz var xyz= [ Math. pow( f[ 0 ], 3 ) > ε? Math. pow( f[ 0 ], 3 ) : ( 116 * f[ 0 ] - 16 ) / κ, Lab[ 0 ] > κ* ε? Math. pow(( Lab[ 0 ] + 16 ) / 116 , 3 ) : Lab[ 0 ] / κ, Math. pow( f[ 2 ], 3 ) > ε? Math. pow( f[ 2 ], 3 ) : ( 116 * f[ 2 ] - 16 ) / κ]; // Compute XYZ by scaling xyz by reference white return xyz. map(( value, i) => value* D50[ i]); } function Lab_to_LCH( Lab) { // Convert to polar form var hue= Math. atan2( Lab[ 2 ], Lab[ 1 ]) * 180 / Math. PI; return [ Lab[ 0 ], // L is still L Math. sqrt( Math. pow( Lab[ 1 ], 2 ) + Math. pow( Lab[ 2 ], 2 )), // Chroma hue>= 0 ? hue: hue+ 360 // Hue, in degrees [0 to 360) ]; } function LCH_to_Lab( LCH) { // Convert from polar form return [ LCH[ 0 ], // L is still L LCH[ 1 ] * Math. cos( LCH[ 2 ] * Math. PI/ 180 ), // a LCH[ 1 ] * Math. sin( LCH[ 2 ] * Math. PI/ 180 ) // b ]; } // OKLab and OKLCH // https://bottosson.github.io/posts/oklab/ // XYZ <-> LMS matrices recalculated for consistent reference white // see https://github.com/w3c/csswg-drafts/issues/6642#issuecomment-943521484 // recalculated for 64bit precision // see https://github.com/color-js/color.js/pull/357 function XYZ_to_OKLab( XYZ) { // Given XYZ relative to D65, convert to OKLab var XYZtoLMS= [ [ 0.8190224379967030 , 0.3619062600528904 , - 0.1288737815209879 ], [ 0.0329836539323885 , 0.9292868615863434 , 0.0361446663506424 ], [ 0.0481771893596242 , 0.2642395317527308 , 0.6335478284694309 ] ]; var LMStoOKLab= [ [ 0.2104542683093140 , 0.7936177747023054 , - 0.0040720430116193 ], [ 1.9779985324311684 , - 2.4285922420485799 , 0.4505937096174110 ], [ 0.0259040424655478 , 0.7827717124575296 , - 0.8086757549230774 ] ]; var LMS= multiplyMatrices( XYZtoLMS, XYZ); // JavaScript Math.cbrt returns a sign-matched cube root // beware if porting to other languages // especially if tempted to use a general power function return multiplyMatrices( LMStoOKLab, LMS. map( c=> Math. cbrt( c))); // L in range [0,1]. For use in CSS, multiply by 100 and add a percent } function OKLab_to_XYZ( OKLab) { // Given OKLab, convert to XYZ relative to D65 var LMStoXYZ= [ [ 1.2268798758459243 , - 0.5578149944602171 , 0.2813910456659647 ], [ - 0.0405757452148008 , 1.1122868032803170 , - 0.0717110580655164 ], [ - 0.0763729366746601 , - 0.4214933324022432 , 1.5869240198367816 ] ]; var OKLabtoLMS= [ [ 1.0000000000000000 , 0.3963377773761749 , 0.2158037573099136 ], [ 1.0000000000000000 , - 0.1055613458156586 , - 0.0638541728258133 ], [ 1.0000000000000000 , - 0.0894841775298119 , - 1.2914855480194092 ] ]; var LMSnl= multiplyMatrices( OKLabtoLMS, OKLab); return multiplyMatrices( LMStoXYZ, LMSnl. map( c=> c** 3 )); } function OKLab_to_OKLCH( OKLab) { var hue= Math. atan2( OKLab[ 2 ], OKLab[ 1 ]) * 180 / Math. PI; return [ OKLab[ 0 ], // L is still L Math. sqrt( OKLab[ 1 ] ** 2 + OKLab[ 2 ] ** 2 ), // Chroma hue>= 0 ? hue: hue+ 360 // Hue, in degrees [0 to 360) ]; } function OKLCH_to_OKLab( OKLCH) { return [ OKLCH[ 0 ], // L is still L OKLCH[ 1 ] * Math. cos( OKLCH[ 2 ] * Math. PI/ 180 ), // a OKLCH[ 1 ] * Math. sin( OKLCH[ 2 ] * Math. PI/ 180 ) // b ]; } // Premultiplied alpha conversions function rectangular_premultiply( color, alpha) { // given a color in a rectangular orthogonal colorspace // and an alpha value // return the premultiplied form return color. map(( c) => c* alpha) } function rectangular_un_premultiply( color, alpha) { // given a premultiplied color in a rectangular orthogonal colorspace // and an alpha value // return the actual color if ( alpha=== 0 ) { return color; // avoid divide by zero } return color. map(( c) => c/ alpha) } function polar_premultiply( color, alpha, hueIndex) { // given a color in a cylindicalpolar colorspace // and an alpha value // return the premultiplied form. // the index says which entry in the color array corresponds to hue angle // for example, in OKLCH it would be 2 // while in HSL it would be 0 return color. map(( c, i) => c* ( hueIndex=== i? 1 : alpha)) } function polar_un_premultiply( color, alpha, hueIndex) { // given a color in a cylindicalpolar colorspace // and an alpha value // return the actual color. // the hueIndex says which entry in the color array corresponds to hue angle // for example, in OKLCH it would be 2 // while in HSL it would be 0 if ( alpha=== 0 ) { return color; // avoid divide by zero } return color. map(( c, i) => c/ ( hueIndex=== i? 1 : alpha)) } // Convenience functions can easily be defined, such as function hsl_premultiply( color, alpha) { return polar_premultiply( color, alpha, 0 ); }
18. Sample Code for ΔE2000 and ΔEOK Color Differences
This section is not normative.
Tests
This section is not normative, it does not need tests.
18.1. ΔE2000
The simplest color difference metric, ΔE76, is simply the Euclidean distance in Lab color space. While this is a good first approximation, color-critical industries such as printing and fabric dyeing soon developed improved formulae. Currently, the most widely used formula is ΔE2000. It corrects a number of known asymmetries and non-linearities compared to ΔE76. Because the formula is complex, and critically dependent on the sign of various intermediate calculations, implementations are often incorrect [Sharma].
The sample code below has been validated to five significant figures against the test suite of paired Lab values and expected ΔE2000 published by [Sharma] and is correct.
// deltaE2000 is a statistically significant improvement // over deltaE76 and deltaE94, // and is recommended by the CIE and Idealliance // especially for color differences less than 10 deltaE76 // but is wicked complicated // and many implementations have small errors! /** * @param {number[]} reference - Array of CIE Lab values: L as 0..100, a and b as around -150..150 * @param {number[]} sample - Array of CIE Lab values: L as 0..100, a and b as around -150..150 * @return {number} How different a color sample is from reference */ function deltaE2000( reference, sample) { // Given a reference and a sample color, // both in CIE Lab, // calculate deltaE 2000. // This implementation assumes the parametric // weighting factors kL, kC and kH // (for the influence of viewing conditions) // are all 1, as seems typical. let [ L1, a1, b1] = reference; let [ L2, a2, b2] = sample; let C1= Math. sqrt( a1** 2 + b1** 2 ); let C2= Math. sqrt( a2** 2 + b2** 2 ); let Cbar= ( C1+ C2) / 2 ; // mean Chroma // calculate a-axis asymmetry factor from mean Chroma // this turns JND ellipses for near-neutral colors back into circles let C7= Math. pow( Cbar, 7 ); const Gfactor= Math. pow( 25 , 7 ); let G= 0.5 * ( 1 - Math. sqrt( C7/ ( C7+ Gfactor))); // scale a axes by asymmetry factor // this by the way is why there is no Lab2000 color space let adash1= ( 1 + G) * a1; let adash2= ( 1 + G) * a2; // calculate new Chroma from scaled a and original b axes let Cdash1= Math. sqrt( adash1** 2 + b1** 2 ); let Cdash2= Math. sqrt( adash2** 2 + b2** 2 ); // calculate new hues, with zero hue for true neutrals // and in degrees, not radians const π= Math. PI; const r2d= 180 / π; const d2r= π/ 180 ; let h1= ( adash1=== 0 && b1=== 0 ) ? 0 : Math. atan2( b1, adash1); let h2= ( adash2=== 0 && b2=== 0 ) ? 0 : Math. atan2( b2, adash2); if ( h1< 0 ) { h1+= 2 * π; } if ( h2< 0 ) { h2+= 2 * π; } h1*= r2d; h2*= r2d; // Lightness and Chroma differences; sign matters let ΔL= L2- L1; let ΔC= Cdash2- Cdash1; // Hue difference, taking care to get the sign correct let hdiff= h2- h1; let hsum= h1+ h2; let habs= Math. abs( hdiff); let Δh; if ( Cdash1* Cdash2=== 0 ) { Δh= 0 ; } else if ( habs<= 180 ) { Δh= hdiff; } else if ( hdiff> 180 ) { Δh= hdiff- 360 ; } else if ( hdiff< - 180 ) { Δh= hdiff+ 360 ; } else { console. log( "the unthinkable has happened" ); } // weighted Hue difference, more for larger Chroma let ΔH= 2 * Math. sqrt( Cdash2* Cdash1) * Math. sin( Δh* d2r/ 2 ); // calculate mean Lightness and Chroma let Ldash= ( L1+ L2) / 2 ; let Cdash= ( Cdash1+ Cdash2) / 2 ; let Cdash7= Math. pow( Cdash, 7 ); // Compensate for non-linearity in the blue region of Lab. // Four possibilities for hue weighting factor, // depending on the angles, to get the correct sign let hdash; if ( Cdash1== 0 && Cdash2== 0 ) { hdash= hsum; // which should be zero } else if ( habs<= 180 ) { hdash= hsum/ 2 ; } else if ( hsum< 360 ) { hdash= ( hsum+ 360 ) / 2 ; } else { hdash= ( hsum- 360 ) / 2 ; } // positional corrections to the lack of uniformity of CIELAB // These are all trying to make JND ellipsoids more like spheres // SL Lightness crispening factor // a background with L=50 is assumed let lsq= ( Ldash- 50 ) ** 2 ; let SL= 1 + (( 0.015 * lsq) / Math. sqrt( 20 + lsq)); // SC Chroma factor, similar to those in CMC and deltaE 94 formulae let SC= 1 + 0.045 * Cdash; // Cross term T for blue non-linearity let T= 1 ; T-= ( 0.17 * Math. cos(( hdash- 30 ) * d2r)); T+= ( 0.24 * Math. cos( 2 * hdash* d2r)); T+= ( 0.32 * Math. cos((( 3 * hdash) + 6 ) * d2r)); T-= ( 0.20 * Math. cos((( 4 * hdash) - 63 ) * d2r)); // SH Hue factor depends on Chroma, // as well as adjusted hue angle like deltaE94. let SH= 1 + 0.015 * Cdash* T; // RT Hue rotation term compensates for rotation of JND ellipses // and Munsell constant hue lines // in the medium-high Chroma blue region // (Hue 225 to 315) let Δθ= 30 * Math. exp( - 1 * ((( hdash- 275 ) / 25 ) ** 2 )); let RC= 2 * Math. sqrt( Cdash7/ ( Cdash7+ Gfactor)); let RT= - 1 * Math. sin( 2 * Δθ* d2r) * RC; // Finally calculate the deltaE, term by term as root sum of squares let dE= ( ΔL/ SL) ** 2 ; dE+= ( ΔC/ SC) ** 2 ; dE+= ( ΔH/ SH) ** 2 ; dE+= RT* ( ΔC/ SC) * ( ΔH/ SH); return Math. sqrt( dE); // Yay!!! };
18.2. ΔEOK
Because Oklab does not suffer from the hue linearity, hue uniformity, and chroma non-linearities of CIE Lab, the color difference metric does not need to correct for them and so is simply the Euclidean distance in Oklab color space.
// Calculate deltaE OK // simple root sum of squares /** * @param {number[]} reference - Array of OKLab values: L as 0..1, a and b as -1..1 * @param {number[]} sample - Array of OKLab values: L as 0..1, a and b as -1..1 * @return {number} How different a color sample is from reference */ function deltaEOK( reference, sample) { let [ L1, a1, b1] = reference; let [ L2, a2, b2] = sample; let ΔL= L1- L2; let Δa= a1- a2; let Δb= b1- b2; return Math. sqrt( ΔL** 2 + Δa** 2 + Δb** 2 ); }
Appendix A: Deprecated CSS System Colors
Earlier versions of CSS defined several additional system colors. These color keywords have been deprecated, however, as they are insufficient for their original purpose (making website elements look like their native OS counterparts), represent a security risk by making it easier for a webpage to “spoof” a native OS dialog, and increase fingerprinting surface, compromising user privacy.
User agents must support these keywords, and to mitigate fingerprinting must map them to the (undeprecated) system colors as listed below. Authors must not use these keywords.
The deprecated system colors are represented as the <deprecated-color> sub-type, and are defined as:
- ActiveBorder
- Active window border. Same as ButtonBorder.
- ActiveCaption
- Active window caption. Same as Canvas.
- AppWorkspace
- Background color of multiple document interface. Same as Canvas.
- Background
- Desktop background. Same as Canvas.
- ButtonHighlight
- The color of the border facing the light source for 3-D elements that appear 3-D due to one layer of surrounding border. Same as ButtonFace.
- ButtonShadow
- The color of the border away from the light source for 3-D elements that appear 3-D due to one layer of surrounding border. Same as ButtonFace.
- CaptionText
- Text in caption, size box, and scrollbar arrow box. Same as CanvasText.
- InactiveBorder
- Inactive window border. Same as ButtonBorder.
- InactiveCaption
- Inactive window caption. Same as Canvas.
- InactiveCaptionText
- Color of text in an inactive caption. Same as GrayText.
- InfoBackground
- Background color for tooltip controls. Same as Canvas.
- InfoText
- Text color for tooltip controls. Same as CanvasText.
- Menu
- Menu background. Same as Canvas.
- MenuText
- Text in menus. Same as CanvasText.
- Scrollbar
- Scroll bar gray area. Same as Canvas.
- ThreeDDarkShadow
- The color of the darker (generally outer) of the two borders away from the light source for 3-D elements that appear 3-D due to two concentric layers of surrounding border. Same as ButtonBorder.
- ThreeDFace
- The face background color for 3-D elements that appear 3-D due to two concentric layers of surrounding border. Same as ButtonFace.
- ThreeDHighlight
- The color of the lighter (generally outer) of the two borders facing the light source for 3-D elements that appear 3-D due to two concentric layers of surrounding border. Same as ButtonBorder.
- ThreeDLightShadow
- The color of the darker (generally inner) of the two borders facing the light source for 3-D elements that appear 3-D due to two concentric layers of surrounding border. Same as ButtonBorder.
- ThreeDShadow
- The color of the lighter (generally inner) of the two borders away from the light source for 3-D elements that appear 3-D due to two concentric layers of surrounding border. Same as ButtonBorder.
- Window
- Window background. Same as Canvas.
- WindowFrame
- Window frame. Same as ButtonBorder.
- WindowText
- Text in windows. Same as CanvasText.
Tests
Results on these 'same as' equivalence tests are not great, which is why the feature is at-risk
- deprecated-sameas-001.html (live test) (source)
- deprecated-sameas-002.html (live test) (source)
- deprecated-sameas-003.html (live test) (source)
- deprecated-sameas-004.html (live test) (source)
- deprecated-sameas-005.html (live test) (source)
- deprecated-sameas-006.html (live test) (source)
- deprecated-sameas-007.html (live test) (source)
- deprecated-sameas-008.html (live test) (source)
- deprecated-sameas-009.html (live test) (source)
- deprecated-sameas-010.html (live test) (source)
- deprecated-sameas-011.html (live test) (source)
- deprecated-sameas-012.html (live test) (source)
- deprecated-sameas-013.html (live test) (source)
- deprecated-sameas-014.html (live test) (source)
- deprecated-sameas-015.html (live test) (source)
- deprecated-sameas-016.html (live test) (source)
- deprecated-sameas-017.html (live test) (source)
- deprecated-sameas-018.html (live test) (source)
- deprecated-sameas-019.html (live test) (source)
- deprecated-sameas-020.html (live test) (source)
- deprecated-sameas-021.html (live test) (source)
- deprecated-sameas-022.html (live test) (source)
- deprecated-sameas-023.html (live test) (source)
Appendix B: Deprecated Quirky Hex Colors
When CSS is being parsed in quirks mode, <quirky-color> is a type of <color> that is only valid in certain properties:
It is not valid in properties that include or reference these properties, such as the background shorthand, or inside functional notations such as color-mix()
Additionally, while <quirky-color> must be valid as a <color> when parsing the affected properties in the @supports rule,
it is not valid for those properties
when used in the CSS.supports()
method.
A <quirky-color> can be represented as a <number-token>, <dimension-token>, or <ident-token>, according to the following rules:
-
If it’s an <ident-token>, the token’s representation must contain exactly 3 or 6 characters, all hexadecimal digits. It represents a <hex-color> with the same value.
-
If it’s a <number-token>, it must have its integer flag set.
Serialize the integer’s value. If the serialization has less than 6 characters, prepend "0" characters to it until it is 6 characters long. It represents a <hex-color> with the same value.
-
If it’s a <dimension-token>, it must have its integer flag set.
Serialize the integer’s value, and append the representation of the token’s unit. If the result has less than 6 characters, prepend "0" characters to it until it is 6 characters long. It represents a <hex-color> with the same value.
(In other words, Quirks Mode allows hex colors to be written without the leading "#", but with weird parsing rules.)
Tests
quirky hex colors
Acknowledgments
In addition to those who contributed to CSS Color 3, the editors would like to thank Emilio Cobos Álvarez, Alexey Ardov, Chris Bai, Amelia Bellamy-Royds, Lars Borg, Mike Bremford, Andreu Botella, Dan Burzo, Max Derhak, fantasai, Simon Fraser, Devon Govett, Phil Green, Dean Jackson, Andreas Kraushaar, Pierre-Anthony Lemieux, Tiaan Louw, Cameron McCormack, Romain Menke, Chris Murphy, Isaac Muse, Jonathan Neal, Chris Needham, Björn Ottosson, Christoph Päper, Brad Pettit, Xidorn Quan, Craig Revie, Melanie Richards, Florian Rivoal, Jacob Rus, Joseph Salowey, Simon Sapin, Igor Snitkin, Lea Verou, Mark Watson, James Stuckey Weber, Sam Weinig, and Natalie Weizenbaum.
Changes
Changes since the Candidate Recommendation Draft of 13 Feb 2024
- Added another xyz-d65 and xyz-d50 example
- Clarify which component (Y) in XYZ corresponds to brightness
- Clarified that CSS gamut mapping applies on actual, not used, values
- Removed hue normalization from the hslToRgb sample code, as the input is already normalized at parse time
- Corrected the pseudo-code for step 4 of the gamut mapping algorithm
- Clarified that interpolation is the most common situation which combines two colors, but not the only one.
- Ensured adequate contrast for text in the deltaE table
- Removed remaining use of the term <absolute-color-function>, use <absolute-color> function instead for consistency
- Updated acknowledgements section
- Added gamut mesh diagram
- Described CSSOM serialization in terms of declared values rather than specified values
- Added exported definition of luminance
- Added production rule for <opacity-value>
- Clarified when results from hslToRgb will be in [0,1]
- Clarified that once linearized, RGB spaces are additive
Changes since the Candidate Recommendation Draft of 1 November 2022
- Added steps for serializing a uint8_t alpha, moved from cssom-1
- Restored parse-time clamping of HSL negative saturation to 0, which is current interop behavior from CSS Color 3
- When interpolating, always convert colorspace, so that powerless components become missing
- Clarified when alpha 1 is omitted from serialization
- Removed redundant constraining of hue angles to [0,360] as this is already done.
- Corrected description of ActiveCaption, which is a background.
- Disambiguated opacity and alpha. Opacity property now uses opacity-value (which has different clamping behavior to alpha-value)
- Clarified that carrying forward happens before premultiplication
- Updated gamut mapping algorithm
- Fixed a few issues regarding hue interpolation
- Clarified that HWB white or black at 100% is insufficient criterion for an achromatic color; it is the sum which matters.
- Avoid returning negative saturation in rgb to hsl conversion; adjust the hue to point to "the other side" instead
- Use 64 bit accurate matrices for ProPhoto, which does not have a rational form
- Oklab matrices recalculated for 64bit precision (returns same results as before, at 32 bit precision)
- Consistently return output of GMA in the destination color space, even if no mapping is performed because the destination is unbounded
- Added explanation for why one JND for Oklab is 0.02, not 2
- Clarified that resolving sRGB values does not apply to the color() function
- Moved alpha value definition up to the opacity property, clarified that opacity specified values are not clamped.
- System Colors now explicitly permit spoofing, to preserve privacy
- Corrected the inverse chromatic adaptation matrix for D50 to D65
- Consistently distinguish linear Bradfrod from the original, more complicated, Bradford chromatic adaptation algorithm
- In the gamut mapping algorithm, return clipped as the gamut mapped result, avoiding un-necessary steps
- Updated chromatic adaptation matrices to higher precision
- Added Add 'parse a css color' algorithm, so non-CSS specs using colors don’t have to reinvent the machinery here.
- Clarified that geometric gamut mapping must not project chroma back beyond the original color
- Use the term "geometric" rather than "analytical" in gamut mapping discussion
- Aligned prose for HSL into line with the grammar (percent and number both allowed)
- Fixed an LCH alpha interpolation example, which was erroneously un-premultiplying the hue angle
- Corrected the sRGB and display-p3 transfer function. (This only affected the result if a component had the exact value 10.31475 / 255, which is not possible at 8 or 10 bits per component)
- Clarified that the specified values of system colors are still themselves
- Added mention of PNG cICP chunk for tagging images
- Described behaviour of hue increasing and decreasing when 0/360 is passed
- Aligned description of powerlessnes in HSL with the other polar color models
- Explicitly defined order of operations for color interpolation
- Added mention of degenerate numeric constants in calc()
- Clarified that calc() in sRGB has early resolution, and clamps the result
- Clarified that HWB hue has the same disadvantages as HSL hue
- Added luminance to lightness comparison and figure
- Added descriptions and examples for hue interpolation keywords
- Use normative prose for achromatic HWB colors
- Corrected hue interpolation angle range; [0,360) not [0,360]
- Expressed that displaying as black or white when L=0% or 100% is due to gamut mapping. Removed incorrect assertions of powerlessness
- Dropped the confusing "representing black" and "representing white" comments
- Clarified that opponent a and b are analogous
- Specified RGB channels using reference ranges rather than prose, for consistency
- Explicitly referenced percent reference ranges for percentage to number conversion when serializing Lab, LCH, Oklab, Oklch
- Required Oklab interpolation, remove previous "may", describe explicit opt-out
- Labelled the Lab, LCH, Oklab and Oklch tutorial sections as non-normative. Moved some definitions out of the non-normative section.
- Clarified that, when interpolating, checking for analogous components happens before color space conversion
- Back-ported hwb() syntax changes and reference ranges from CSS Color 5
- Defined carry-forward operations must happen before powerless operations
- Clarified it is color components which must be all-number or all-percentage, in legacy rgb() syntax
- Clarified for legacy syntax that color components must be all-percentage or all-number
- Added examples of specified out of range alpha, with and without calc()
- Placed examples of serializing with trimmed trailing zeroes colorer to the relevant text
- clarified example, used value of text-shadow
- Clarified resolving currentColor
- Updated acknowledgments
- Stop claiming that achromatic colors have missing a,b, or chroma
- HSL and HWB changed to unbounded gamut, to promote round-tripping
- Defined percentage reference range for HSL
- Modern color syntax hsl() and hsla() allow mixed number and percentage components
- Modern color syntax rgb() and rgba() allow mixed number and percentage components
- Define the term "modern color syntax" (legacy color syntax already defined).
- Consistently use the term "analogous components"
- Changed to allow all predefined color spaces for interpolation
- Clarified that for color(), three parameters (RGB or XYZ) are required
- Clarified serialization of named colors, system colors, and transparent
- Define specified value for Lab, LCH, Oklab, Oklch
- Define specified value for other sRGB colors
- Define specified values for named and system colors
- Clamp alpha, Lightness, Chroma and Hue at parsed-value time
- Remove passing mention of specular white and CIE Lightness
- No longer require as-specified Hue to be retained; clamp to [0, 360]
- Consistent serialization of Lightness and number in examples
- Minor typos and editorial clarifications
Changes since the Candidate Recommendation of 5 July 2022
- Removed hue interpolation "specified" value
- Defined hue interpolation angle more precisely, maintaining differences of 360deg
- Added example of carried forward alpha for premultiplication
- Clarified a,b and C,h powerless at L=100% representing white.
- Removed handwavy mention of L=400 which applies to hdr-CIELAB not CIE Lab
- Consistent capitalization of Oklab and Oklch
- Moved definitions of valid color, invalid color, out of gamut and in gamut to terminology section
- Fixed definition of "longer" hue interpolation
- Further clarified the concept of a host syntax
- Accessibility improvements for color swatches
- Made explicit that legacy forms do not support "none"
- Remove "none" from the hue production, as it is not allowed in legacy syntax
- Removed some dangling references to CMYK and CMYKOGV, moved to CSS Color5
- Clarified how missing values in colors to be interpolated are carried forward
- Updated syntax of xyz-params so they take numbers and percentage, to align with prose
- Ensure all examples and figures have IDs, self-links
- Clarified importance to implementors of reading the gamut mapping introduction
- Removed left-over mention of custom color spaces (feature was moved to CSS Color 5)
- Refactor syntax of <color> and <alpha-value>
- Editorial refactoring for better reading order.
- Updated pseudocode for gamut mapping algorithm, remove un-needed deltaE calls
Changes since the Working Draft of 28 June 2022
- Updated status for Candidate Recommendation
Changes since the Working Draft of 28 April 2022
- Moved opacity property up to the top of the module, next to color property, before getting into details.
- Improved description of the color property, in particular effect on other properties
- Corrected longer hue adjust equation, for equal-modulo-360 colors
- Added two new System colors: AccentColor and AccentColorText
- Described overall color space conversion steps in new section
- Accounted for none alpha in premultiplication and un-premultiplication
Changes since the Working Draft of 15 December 2021
- Made system colors fully resolve, but forbid their alteration in forced colors mode
- Removed forgiveness for incorrect number of parameters in color() function
- Changed serialization of CIE Lightness and OK Lightness to number rather than percentage.
- Marked deprecated system color equivalences as at-risk
- Added reference ranges to percentage values for CIE and OK L,a,b,C
- Noted that there is sample code for performing and undoing premultiplication, for both rectangular and polar color spaces.
- Added out of range clamping to the gamut mapping prose, as well as the pseudocode
- Added normative reference for ProPhoto RGB / ROMM
- Corrected sRGB and Display P3 black point value for reference surround
- Added normative reference for Display P3
- Avoided an infinite loop in gamut reduction, with colors whiter than white or darker than black
- Clarified serialization of the none value
- Clarified the opt-in to interpolation in Oklab, for non-legacy colors
- Defined how premultiplication works, with the none value
- Clarified that missing values in rgb serialize as 0
- Clarified the use of calc() with the none value
- Typo, inconsistent casing on System Colors
- Added example of SelectedItem with SelectedItemText
- Explicitly noted the presence or absence of legacy colors
- Added normative reference for CIE XYZ
- Added normative reference for HWB and HSL
- Clarified that hwb() is not a legacy syntax so does not support the older, comma-separated syntactic form
- Clarified that only legacy colors will gamut map, the others are unbounded
- Use distinct terms, spectrophotometer and spectroradiometer
- Assorted minor typos fixed, and grammatical improvements
Changes since the Working Draft of 1 June 2021
- Added gamut mapping section and defined a CSS gamut mapping algorithm as chroma reduction in Oklch with local MINDE.
- Computed value of color(xyz ...) is color(xyz-d65 ...)
- Added srgb-linear to interpolation color spaces
- Updated Changes from Colors 3 section
- Added Resolving Oklab and Oklch values section
- Added srgb-linear color space
- Moved @color-profile and device-cmyk to level 5 per CSSWG resolution
- Defined interpolation color space
- Clarified that matrices are row-major and linked to the matrix multiplication library
- Split old Security & Privacy section into separate sections
- Defined quirks-mode quirky hex colors
- Removed fallback colors from device-cmyk
- Host syntax that does not declare a default now uses Oklab by default
- Added sample code for deltaE OK
- Added sample conversion code for OKlab and Oklch
- Added oklab() and oklch() functions Added description of Oklab and Oklch
- Added description of CIE LCH deficiencies
- Allowed all components of a color to be "missing" via the none keyword, defined when components are "powerless" and automatically become missing in some cases, and fixed all references to "NaN" channels to use the "missing" concept.
- Defined explicit x,y whitepoint values, use consistently throughout
- Defined the term host syntax
- Defined context for resolving override-color colors
- Added a new pair of system colors
- Corrected HSL and HWB sample code
- Replaced table of HSL values with error-free version
- Added Lea Verou as co-editor by WG resolution
- Clarified that hue angle is unbounded
- MarkText example corrected
- Added diagrams, corrected examples
- Some editorial clarifications
- Minor typos corrected, markup corrections
Changes since the Working Draft of 12 November 2020
- Noted indeterminate hue ssue on near-neutral Lab values converted to LCH
- Clarified which steps are linear combinations in RGB Lab interconversion
- Added components descriptor to @color-profile, for use in CSS Color 5
- All predefined RGB color spaces are defined over the extended range
- Clarified that there is no gamut mapping or gamut clipping step prior to color interpolation
- Clarified interpolation of legacy sRGB syntaxes
- Removed the lab option from color()
- List steps to interconvert between predefined color spaces
- Consistent use of the term color space (two words)
- Provided more guidance on selecting color space for mixing
- Recalculated an example to increase precision
- Added hue interpolation example
- Simplified color() syntax by removing the fallback options
- Clarified the types of ICC profile that may be linked from @color-profile
- Support for the rare ICC Named Colors was removed
- Improved precision of standard whitepoint chromaticities
- Removed a trademark from description of one predefined color space
- Rephrased interpolation to be more generic wrt to interpolation space
- Corrected Accessibility Considerations section
- Clarified that the color space argument for color() is mandatory, even for sRGB
- Clarified that currentColor is not restricted to sRGB
- Small correction to the sRGB to XYZ to sRGB matrices, improve round-tripping
- Clarified the rec2020 transfer function, citing the correct ITU Rec BT.2020-2 reference
- Correct fallback examples to use the correct syntax
- Don’t force non-legacy colors to interpolate in a gamma-encoded space
- Define premultiplied alpha interpolation
- Start to address interpolation to and from currentColor
- Define hue interpolation with NaN
- Generalize color interpolation
- Define interpolation to be in Lab, with override to LCG
- Corrections to hue interpolation
- Defined hue angle interpolation
- Added interpolation section
- Corrected syntax in some examples
- Clarify exactly which components are allowed percentages, in color()
- Change to serialize lch() as itself rather than as lab()
- Minimum 10 bits per component precision for non-legacy sRGB in color()
- color space no longer optional in color()
- Consistent minimum precision between lab() and color(lab)
- Clarified fallback procedure for the color() function – first valid in-gamut color, else first valid color which is then gamut mapped, else transparent black
- Clarified difference between opacity property and colors with opacity, notably for rendering overlapping text glyphs
- Added sample (but verified correct) code for ΔE2000
- Added definition of previously-undefined term chromaticity, with examples; define chromaticity diagram.
- Added explanation of color additivity, with examples
- Added source links to WPT tests
- Export definition of color, and valid color, for other specifications to reference
- Define minimum number of bits per component, for serialization
- Updated "applies to" definitions (CSS-wide change)
- Added image state (display referred or scene referred) for predefined color spaces
- Listed white point correlated color temperature (e.g. D65) alongside chromaticity coordinates, for clarity
- Clarified that rounding is towards +∞
- Correction of typos, markup corrections, link fixes
Changes since Working Draft of 5 November 2019
- Export some terms for use in other specifications
- Update requirement from WCAG 2.0 to 2.1
- Fully specify Unicode characters used for serialization
- Define serialization of special named colors
- Define serialization of device-cmyk()
- Define serialization of color()
- Fully define RGB serialization, in maximally web-compatible way
- Define serialization of Lab and LCH
- Fully define serialization of alpha values
- Consistency pass to avoid accidental RFC2119
- Add IDs to all the examples, to enable referencing
- Separate resolved color and serialized color sections
- (Security) ICC profiles have no executable code
- Define what out-of-range means for profiled colors
- Clarify out-of-range clamping
- Add examples of specified values
- Clarify computed values
- Resist fingerprinting, with mandatory mappings for deprecated system colors
- Added explanatory note on history and reason for standardizing X11 colors
- Correct hwb sample code
- Add table of DeltaE2000 values for MacBeth patches
- Add note on ICC profile Internet Media type
- Add reference to PNG sRGB chunk
- Clarify CMYK to Lab interconversion
- Clarify RGB to Lab interconversion
- More comparison of HSL vs. LCH
- More description for Rec BT.2020 color space
- Updated description of prophoto-rgb
- Removed duplicate "keywords" from Value Definitions section
- Added an example of an invalid color
- Added example with multiple fallbacks
- Assorted typos and markup fixes
- Clarify handling for undeclared custom color spaces
- Clarify some examples and explanatory notes
- Handling for valid and invalid ICC profiles
- Define handling for images with explicit tagged color space
- Define color space for 4k, SDR video
- State that user contrast settings mst take precedence
- Clarify meaning of system colors outside for forced-color mode
- Update default style rules
- Add CIE XYZ color space to color()
- Greater clarity on hue angles, NaN explicitly allowed
- Improve section on system color pairings, require AA accessible contrast
- Warn of interaction between overlapping glyphs and the opacity property
- Correct grammar in color definition
- Improve description of Highlight/HighlightText
- Correct prophoto-rgb transfer function
- More precision for prophoto-rgb primaries
- Started to define "can’t be displayed"
- Removed paragraph about canvas surface
- Added the buttonborder, mark, and marktext system colors
- Added reverse conversion, sRGB to HWB
- Clarified polar spaces are cylindrical, not spherical
- Added an Accessibility Considerations section
- Started to describe chroma-reduction gamut mapping rather than per-component clipping
- Corrected white chromaticity for rec2020
- Made device-cmyk available by @color-profile; updated CMYK to color algorithm to only use naive conversion as a last resort
- Added print-oriented CMYK and KCMYOGV examples
- User-defined color spaces now dashed-ident, making predefined color spaces extensible without clashes
- Added lab option to the color() function
- Added normative reference for CIE Lab
- Clarified that prophoto-rgb uses D50 whitepoint so does not require adaptation
- Clarified direction of increasing angle in LCH
- Clarified that color names are ASCII case insensitive
- Initial value of the "color" property is now CanvasText
- Removed confusing gray() function per CSS WG resolution
- Collect scattered definitions into new Color terminology section
- Add helpful figures and more examples
- Minor editorial clarifications, spell check, fixing typos, bikeshed markup fixes
Changes since Working Draft of 05 July 2016
- Changed Lightness in Lab and LCH to be a percentage, for CSS compatibility
- Clamping of color values clarified
- Percentage opacity is now allowed
- Define terms sRGB and linear-light sRGB, for use by other specs
- Add new list of CSS system colors; renaming Text to CanvasText
- Make system color keywords compute to themselves
- Add computed/used entry for system colors
- Rewrite intro to non-deprecated system colors to center their use around forced-colors mode rather than generic use
- Consistent hyphenation of predefined color spaces
- Restore text about non-opaque elements painting at layers even when not positioned
- Initial value of the "color" property is now black
- Clarify hue in LCH is modulo 360deg (change now reverted)
- Clarify allowed range of L in LCH and Lab, and meaning of L=100
- Update references for color spaces used in video
- Add prophoto-rgb predefined color space
- Correct black and white luminance levels for display-p3
- Clarify display-p3 transfer function
- Add a98-rgb color space, correct table of primary chromaticities
- Clarify that currentColor’s computed value is not the resolved color
- Update syntax is examples to conform to latest specification
- Remove the color-mod() function
- Drop the "media" from propdef tables
- Export, and consistently use, "transparent black" and "opaque black"
- Clarify calculated values such as percents
- Clarify required precision and rounding behavior for color channels
- Clarify "color" property has no effect on color font glyphs (unless specifically referenced, e.g. with currentColor)
- Clarify how color values are resolved
- Clarify that HSL, HWB and named colors resolve to sRGB
- Simplify conversion from device-cmyk to sRGB
- Describe previous, comma-using color syntaxes as "legacy"; change examples to commaless form
- Remove superfluous requirement that displayed colors be restricted to device gamut (like there was any other option!)
- Rename P3 to display-p3; avoid claiming this is DCI P3, as these are not the same
- Improved description of the parameters to the "color()" function
- Disallow predefined spaces from "@color-profile" identifier
- Add canonical order to "color", "color-adjust" and "opacity" property definitions
- Switch definition of alpha compositing from SVG11 to CSS Compositing
- Clarify sample conversion code is non-normative
- Add Security and Privacy Considerations
- Update several references to most current versions
- Convert inline issues to links to GitHub issues
- Minor editorial clarifications, formatting and markup improvements
Changes from Colors 3
The primary change, compared to CSS Color 3, is that CSS colors are no longer restricted to the narrow gamut of sRGB.
To support this, several brand new features have been added:
- predefined, wide color gamut RGB color spaces
- lab(), lch(), oklab() and oklch() functions, for device-independent color
Other technical changes:
- Serialization of <color> is now specified here, rather than in the CSS Object Model
- hwb() function, for specifying sRGB colors in the HWB notation.
- Addition of named color rebeccapurple.
In addition, there have been some syntactic changes:
- rgb() and rgba() functions now accept <number> rather than <integer>.
- hsl() and hsla() functions now accept <angle> as well as <number> for hues.
- rgb() and rgba(), and hsl() and hsla() are now aliases of each other (all of them have an optional alpha).
- rgb(), rgba(), hsl(), and hsla() have all gained a new syntax consisting of space-separated arguments and an optional slash-separated opacity. All the color functions use this syntax form now, in keeping with CSS’s functional-notation design principles.
- All uses of <alpha-value> now accept <percentage> as well as <number>.
- 4 and 8-digit hex colors have been added, to specify transparency.
- The none value has been added, to represent powerless components.
19. Security Considerations
The system colors, if they actually correspond to the user’s system colors, pose a security risk, as they make it easier for a malware site to create user interfaces that appear to be from the system. However, as several system colors are now defined to be "generic", this risk is believed to be mitigated.
20. Privacy Considerations
This specification defines "system" colors, which theoretically can expose details of the user’s OS settings, which is a fingerprinting risk.
21. Accessibility Considerations
This specification encourages authors to not use color alone as a distinguishing feature.
This specification encourages browsers to ensure adequate contrast for specific system color foreground/background pairs. A harder requirement with specific AA or AAA contrast ratios was considered, but since browsers are often just passing along color choices made by the OS, or selected by users (who may have particular requirements, including lower contrast for people living with migraines or epileptic seizures), the CSSWG was unable to require a specific contrast level.